Player Matchup

Lancelot
Lancelot
Diamond II
 
Lancelot
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Masters
ImFoxyGranpa
Vamana
Masters
Level 157
God Stats
1W - 6L
1,439 SR
Queue Stats
234W - 180L
2,749 MMR
Party 2
Agni
Agni
Diamond IV
Zedula
Agni
Diamond IV
Level 157
God Stats
0W - 5L
1,578 SR
Queue Stats
560W - 390L
2,047 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,506 SR
2,099 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,582 SR
2,685 MMR
Baron Samedi
Baron Samedi
Masters
ItsMonke
Baron Samedi
Masters
Level 160
God Stats
27W - 18L
1,829 SR
Queue Stats
224W - 123L
3,269 MMR
Solo
Shiva
Shiva
Diamond IV
Simplytg
Shiva
Diamond IV
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 36L
2,377 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond IV
gackevdog
Sun Wukong
Diamond IV
Level 146
God Stats
1W - 0L
1,415 SR
Queue Stats
37W - 34L
2,408 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
19
2 / 8 / 4
15,517
597
23,264
44,560
37,987
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
19
2 / 6 / 4
16,192
623
21,502
49,659
54,996
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
Zedula
Agni
19
3 / 5 / 3
15,912
612
39,300
26,800
12,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AresAh Muzen CabCabrakanAchillesAtlas

VS

Bans
SobekGebMorgan Le FayGuan YuBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ItsMonke
Baron Samedi
20
11 / 1 / 7
19,132
736
51,829
28,876
20,607
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shiva
Simplytg
Shiva
20
2 / 2 / 16
17,269
664
28,674
39,662
66,127
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
gackevdog
Sun Wukong
20
6 / 4 / 12
16,557
637
34,221
39,905
58,320
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
7
Kills
19
19
Deaths
7
11
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
8
4
0.5
L
Vamana
2
6
4
0.67
W
Baron Samedi
ItsMonke
Baron Samedi
11
1
7
14.5
W
Shiva
Simplytg
Shiva
2
2
16
5
L
Agni
Zedula
Agni
3
5
3
0.9
W
Sun Wukong
gackevdog
Sun Wukong
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,066
Damage
114,724
121,019
Taken
108,443
105,319
Mitigated
145,054
20,683
Healing
52,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
23,264
2,379
0
5,485
44,560
37,987
0
18,361
25,431
0
68,172
L
Vamana
21,502
8,152
2,931
11,767
49,659
54,996
57
24,496
24,435
6,358
55,901
W
Baron Samedi
ItsMonke
Baron Samedi
51,829
4,277
10,029
13,405
28,876
20,607
1,915
8,271
20,147
168,965
0
W
Shiva
Simplytg
Shiva
28,674
4,443
4,309
9,095
39,662
66,127
827
12,977
25,706
2,399
62,458
L
Agni
Zedula
Agni
39,300
719
0
500
26,800
12,336
0
9,975
16,518
72,791
0
W
Sun Wukong
gackevdog
Sun Wukong
34,221
5,519
1,991
13,254
39,905
58,320
389
19,940
18,733
0
72,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,621
Gold Earned
52,958
261
Minions Killed
307
7
Camps Cleared
15
1,524,863
Distance Traveled
1,492,697
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
15,517
597
74
3
2
540,959
4
L
Vamana
16,192
623
92
4
1
496,645
4
W
Baron Samedi
19,132
736
210
8
7
497,414
4
W
Shiva
17,269
664
41
2
3
515,599
2
L
Agni
15,912
612
95
4
4
487,259
7
W
Sun Wukong
16,557
637
56
2
5
479,684
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role