Player Matchup

Shiva
Shiva
Gorkk10
Shiva
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 54L
1,626 Elo+
Solo
Charybdis
Charybdis
J4CK4LOW
Charybdis
Level 88
God Stats
4W - 2L
1,657 SR
Queue Stats
185W - 206L
1,501 Elo+
Solo
Ymir
Ymir
OnianKaBun
Ymir
Level 28
God Stats
1W - 2L
1,263 SR
Queue Stats
52W - 40L
1,502 Elo+
Party 3
Merlin
Merlin
Xx_R41z3L_xX
Merlin
Level 91
God Stats
15W - 6L
1,414 SR
Queue Stats
331W - 344L
1,415 Elo+
Solo
Lancelot
Lancelot
koshtom
Lancelot
Level 148
God Stats
2W - 1L
1,398 SR
Queue Stats
21W - 12L
1,658 Elo+
Party 3
Team Averages
Level 81
1,446 SR
1,540 Elo+

VS

Team Averages
Level 79
1,547 SR
1,409 Elo+
Cthulhu
Cthulhu
Cpt_Irie
Cthulhu
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 24L
1,255 Elo+
Party 1
Rama
Rama
MrSoonic
Rama
Level 124
God Stats
0W - 1L
1,735 SR
Queue Stats
12W - 13L
1,514 Elo+
Party 2
Cerberus
Cerberus
Sh6a6d6ow
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 24L
1,255 Elo+
Party 1
Ra
Ra
Zaraine
Ra
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 13L
1,514 Elo+
Party 2
Nike
Nike
tradeo-jons
Nike
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 53L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Gorkk10
Shiva
20
7 / 2 / 18
13,392
788
26,694
24,835
20,561
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
J4CK4LOW
Charybdis
20
10 / 5 / 14
13,548
797
28,978
20,699
11,160
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
10 / 1 / 24
14,800
871
15,801
23,358
31,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
20
7 / 0 / 8
13,625
801
30,357
11,838
6,577
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
koshtom
Lancelot
20
12 / 2 / 16
13,976
822
25,061
22,676
12,121
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cpt_Irie
Cthulhu
16
0 / 15 / 2
10,264
604
6,023
34,029
27,227
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
19
3 / 4 / 3
12,693
747
21,965
26,070
12,098
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Sh6a6d6ow
Cerberus
16
0 / 14 / 4
10,503
618
4,316
34,214
23,663
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
2 / 8 / 4
12,359
727
17,952
19,390
10,299
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
5 / 5 / 5
12,938
761
14,835
29,806
24,948
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
28
46
Kills
10
10
Deaths
46
80
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Cpt_Irie
Cthulhu
0
15
2
0.07
W
Shiva
Gorkk10
Shiva
7
2
18
8
W
Charybdis
J4CK4LOW
Charybdis
10
5
14
3.4
L
Rama
3
4
3
1.13
W
10
1
24
22
L
Cerberus
Sh6a6d6ow
Cerberus
0
14
4
0.14
W
Merlin
7
0
8
11
L
2
8
4
0.5
W
Lancelot
koshtom
Lancelot
12
2
16
10
L
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,891
Damage
65,091
103,406
Taken
143,509
82,338
Mitigated
98,235
31,571
Healing
16,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Cpt_Irie
Cthulhu
6,023
1,051
0
1,160
34,029
27,227
105
12,230
21,431
23,856
0
W
Shiva
Gorkk10
Shiva
26,694
8,079
990
9,165
24,835
20,561
1,034
5,771
18,874
0
52,621
W
Charybdis
J4CK4LOW
Charybdis
28,978
16,857
0
3,292
20,699
11,160
3,974
4,098
16,601
0
68,539
L
Rama
21,965
17,996
0
3,323
26,070
12,098
0
5,854
19,986
0
53,062
W
15,801
1,850
0
6,597
23,358
31,919
412
6,212
17,146
42,228
0
L
Cerberus
Sh6a6d6ow
Cerberus
4,316
583
0
3,057
34,214
23,663
145
12,585
21,171
21,329
0
W
Merlin
30,357
4,421
0
4,661
11,838
6,577
1,814
5,619
6,219
73,323
0
L
17,952
777
2,767
4,244
19,390
10,299
0
4,069
15,119
66,809
0
W
Lancelot
koshtom
Lancelot
25,061
6,402
0
6,866
22,676
12,121
3,196
6,591
14,579
0
62,885
L
14,835
1,560
0
2,404
29,806
24,948
0
10,433
18,949
0
30,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,341
Gold Earned
58,757
331
Minions Killed
280
0
Camps Cleared
0
1,822,229
Distance Traveled
1,399,516
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,264
604
30
2
0
239,369
0
W
Shiva
13,392
788
68
4
0
395,757
1
W
Charybdis
13,548
797
74
4
0
353,652
4
L
Rama
12,693
747
67
4
0
320,350
1
W
Ymir
14,800
871
47
3
0
330,219
4
L
Cerberus
10,503
618
37
2
0
225,135
0
W
Merlin
13,625
801
87
5
0
342,332
4
L
Ra
12,359
727
106
6
0
309,767
2
W
Lancelot
13,976
822
55
3
0
400,269
0
L
Nike
12,938
761
40
2
0
304,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role