Player Matchup

Gilgamesh
Gilgamesh
Diamond II
ASÐ666
Gilgamesh
Diamond II
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 67L
2,371 MMR
Solo
Jing Wei
Jing Wei
Masters
TheAiiex
Jing Wei
Masters
Level 160
God Stats
61W - 43L
1,647 SR
Queue Stats
1,150W - 1,138L
2,330 MMR
Party 1
Sobek
Sobek
Diamond IV
TurroBandoIero
Sobek
Diamond IV
Level 129
God Stats
11W - 16L
1,524 SR
Queue Stats
156W - 153L
2,170 MMR
Party 1
Hun Batz
Hun Batz
Diamond IV
rDeni
Hun Batz
Diamond IV
Level 160
God Stats
2W - 1L
1,526 SR
Queue Stats
228W - 211L
2,289 MMR
Solo
Sol
Sol
Diamond IV
t3pong0
Sol
Diamond IV
Level 145
God Stats
1W - 1L
1,787 SR
Queue Stats
253W - 251L
2,212 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,597 SR
2,274 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 146
1,461 SR
1,672 MMR
Pele
Pele
Masters
 
Pele
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Yu Huang
Yu Huang
Masters
 
Yu Huang
Masters
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tyr
Tyr
Diamond III
 
Tyr
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Masters
 
Khepri
Masters
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond III
MaridoVitinho
Danzaburou
Diamond III
Level 155
God Stats
2W - 2L
1,305 SR
Queue Stats
87W - 80L
2,362 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ASÐ666
Gilgamesh
9
1 / 0 / 0
4,456
637
3,702
5,024
3,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
TheAiiex
Jing Wei
7
0 / 0 / 2
4,082
583
2,838
4,695
1,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 2 / 1
4,389
627
2,569
6,409
2,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
rDeni
Hun Batz
6
1 / 1 / 0
3,971
567
1,629
3,666
1,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
8
0 / 2 / 1
4,275
611
2,018
5,299
1,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
NemesisLancelotAthenaThoth

VS

Bans
HadesGebRavanaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
3 / 0 / 0
4,855
694
2,039
4,325
1,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yu Huang
 
Yu Huang
8
1 / 1 / 1
4,720
674
4,106
4,479
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
 
Tyr
8
0 / 1 / 0
4,710
673
2,742
6,216
2,873
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
 
Khepri
6
0 / 0 / 3
4,521
646
1,963
4,015
2,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
MaridoVitinho
Danzaburou
7
1 / 1 / 0
4,432
633
3,257
4,081
1,397
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
3
Kills
5
5
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
0
0
3
W
Yu Huang
 
Yu Huang
1
1
1
1.5
W
Tyr
 
Tyr
0
1
0
0
W
Khepri
 
Khepri
0
0
3
1.5
L
Gilgamesh
ASÐ666
Gilgamesh
1
0
0
1
W
Danzaburou
MaridoVitinho
Danzaburou
1
1
0
1
L
Jing Wei
TheAiiex
Jing Wei
0
0
2
1
L
1
2
1
0.75
L
Hun Batz
rDeni
Hun Batz
1
1
0
1
L
Sol
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,756
Damage
14,107
25,093
Taken
23,116
10,090
Mitigated
9,440
11,870
Healing
8,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
2,039
473
0
832
4,325
1,397
0
597
3,728
0
29,146
W
Yu Huang
 
Yu Huang
4,106
888
0
858
4,479
1,659
0
1,917
2,562
27,555
0
W
Tyr
 
Tyr
2,742
780
0
3,694
6,216
2,873
0
0
6,216
0
29,125
W
Khepri
 
Khepri
1,963
214
0
1,464
4,015
2,114
0
921
3,094
10,959
0
L
Gilgamesh
ASÐ666
Gilgamesh
3,702
1,611
0
2,217
5,024
3,130
0
0
5,024
0
23,299
W
Danzaburou
MaridoVitinho
Danzaburou
3,257
1,556
0
1,595
4,081
1,397
0
1,152
2,929
0
26,320
L
Jing Wei
TheAiiex
Jing Wei
2,838
2,170
0
1,960
4,695
1,518
0
2,198
2,497
0
24,781
L
2,569
217
752
3,085
6,409
2,679
0
1,323
5,086
13,024
0
L
Hun Batz
rDeni
Hun Batz
1,629
710
0
1,652
3,666
1,219
0
1,297
2,369
0
12,288
L
Sol
2,018
1,125
0
2,204
5,299
1,544
900
1,251
4,048
31,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,173
Gold Earned
23,238
197
Minions Killed
229
0
Camps Cleared
0
726,654
Distance Traveled
839,581
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
4,855
694
64
9
0
181,781
2
W
Yu Huang
4,720
674
52
7
0
161,320
2
W
Tyr
4,710
673
54
8
0
162,220
1
W
Khepri
4,521
646
16
2
0
183,250
1
L
Gilgamesh
4,456
637
38
5
0
157,707
0
W
Danzaburou
4,432
633
43
6
0
151,010
1
L
Jing Wei
4,082
583
57
8
0
154,033
1
L
Sobek
4,389
627
16
2
0
163,747
1
L
Hun Batz
3,971
567
34
5
0
117,364
1
L
Sol
4,275
611
52
7
0
133,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role