Player Matchup

Fenrir
Fenrir
Distubedy
Fenrir
Level 29
God Stats
3W - 2L
1,727 SR
Queue Stats
69W - 25L
1,725 Elo+
Party 1
Cthulhu
Cthulhu
ROMAxINVICTA
Cthulhu
Level 160
God Stats
4W - 0L
1,639 SR
Queue Stats
399W - 128L
1,727 Elo+
Party 1
Chronos
Chronos
SOLxINVICTVS
Chronos
Level 106
God Stats
8W - 3L
1,907 SR
Queue Stats
148W - 62L
1,706 Elo+
Party 1
Team Averages
Level 98
1,758 SR
1,719 Elo+

VS

Team Averages
Level 131
1,484 SR
1,484 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
fox21043
Thanatos
Level 115
God Stats
61W - 68L
1,512 SR
Queue Stats
256W - 311L
1,492 Elo+
Solo
Tiamat
Tiamat
kervero45
Tiamat
Level 154
God Stats
5W - 9L
1,440 SR
Queue Stats
283W - 384L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Distubedy
Fenrir
12
4 / 1 / 3
7,402
740
8,191
8,340
6,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
ROMAxINVICTA
Cthulhu
11
4 / 0 / 6
8,458
846
8,983
8,294
8,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
SOLxINVICTVS
Chronos
13
3 / 0 / 6
7,721
772
6,660
5,249
2,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
0 / 5 / 1
6,087
609
3,157
10,801
8,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
fox21043
Thanatos
11
1 / 4 / 0
6,154
615
3,804
8,993
4,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
kervero45
Tiamat
10
0 / 2 / 1
6,362
636
3,779
8,020
5,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
11
Kills
1
1
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
5
1
0.1
W
Fenrir
Distubedy
Fenrir
4
1
3
5.5
W
Cthulhu
ROMAxINVICTA
Cthulhu
4
0
6
7
W
Chronos
SOLxINVICTVS
Chronos
3
0
6
6
L
Thanatos
fox21043
Thanatos
1
4
0
0.25
L
Tiamat
kervero45
Tiamat
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,834
Damage
10,740
21,883
Taken
27,814
16,634
Mitigated
18,695
5,988
Healing
6,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,157
550
0
1,770
10,801
8,542
0
5,654
4,965
0
7,821
W
Fenrir
Distubedy
Fenrir
8,191
2,364
0
2,104
8,340
6,205
0
1,215
6,998
0
15,912
W
Cthulhu
ROMAxINVICTA
Cthulhu
8,983
1,229
241
2,363
8,294
8,050
0
1,342
6,814
16,566
0
W
Chronos
SOLxINVICTVS
Chronos
6,660
2,821
0
1,280
5,249
2,379
2,254
1,515
3,644
33,701
3,076
L
Thanatos
fox21043
Thanatos
3,804
1,408
0
3,572
8,993
4,731
0
4,878
3,997
0
13,828
L
Tiamat
kervero45
Tiamat
3,779
468
0
1,193
8,020
5,422
0
4,872
3,021
19,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,581
Gold Earned
18,603
109
Minions Killed
81
6
Camps Cleared
3
593,073
Distance Traveled
533,394
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,087
609
12
1
0
154,482
1
W
Fenrir
7,402
740
12
1
0
193,557
3
W
Cthulhu
8,458
846
14
1
1
201,475
5
W
Chronos
7,721
772
83
8
5
198,041
3
L
Thanatos
6,154
615
30
3
1
186,920
2
L
Tiamat
6,362
636
39
4
2
191,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role