Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Arrson
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,644 Elo+
Party 1
Baron Samedi
Baron Samedi
SheeDontKnow
Baron Samedi
Level 41
God Stats
1W - 3L
1,634 SR
Queue Stats
8W - 9L
1,512 Elo+
Solo
Danzaburou
Danzaburou
ThuggyMoose
Danzaburou
Level 41
God Stats
16W - 20L
1,355 SR
Queue Stats
233W - 284L
1,328 Elo+
Party 3
Achilles
Achilles
the rabid bat
Achilles
Level 125
God Stats
8W - 14L
1,564 SR
Queue Stats
144W - 135L
1,501 Elo+
Party 1
Team Averages
Level 59
1,511 SR
1,497 Elo+

VS

Team Averages
Level 60
1,492 SR
1,466 Elo+
Ymir
Ymir
ChillDogMcHog
Ymir
Level 7
God Stats
1W - 0L
1,638 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 4
Sun Wukong
Sun Wukong
Maplenehs
Sun Wukong
Level 47
God Stats
17W - 15L
1,448 SR
Queue Stats
47W - 41L
1,442 Elo+
Party 2
Hades
Hades
SeanOnTheLawn
Hades
Level 65
God Stats
1W - 2L
1,350 SR
Queue Stats
90W - 113L
1,427 Elo+
Party 2
Thor
Thor
SirLancealatte
Thor
Level 93
God Stats
16W - 11L
1,570 SR
Queue Stats
363W - 338L
1,585 Elo+
Party 4
Artemis
Artemis
XTAceOfSpadesTX
Artemis
Level 87
God Stats
23W - 25L
1,456 SR
Queue Stats
691W - 748L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
0 / 5 / 1
8,114
477
9,155
18,063
13,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cthulhu
Arrson
Cthulhu
11
0 / 3 / 2
6,933
408
3,271
13,735
13,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
SheeDontKnow
Baron Samedi
13
1 / 6 / 3
8,222
484
8,353
14,773
7,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ThuggyMoose
Danzaburou
14
4 / 2 / 1
8,637
508
9,386
10,144
4,393
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
the rabid bat
Achilles
12
3 / 6 / 2
7,953
468
7,892
15,895
7,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 8
8,987
529
8,882
12,787
12,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
Maplenehs
Sun Wukong
15
2 / 0 / 9
9,872
581
11,748
14,571
8,574
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 2 / 6
9,678
569
9,963
15,429
9,283
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
12 / 2 / 4
10,993
647
15,377
13,898
6,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 3 / 2
7,708
453
6,045
9,945
3,945
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
8
Kills
22
22
Deaths
8
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
5
1
0.1
L
Cthulhu
Arrson
Cthulhu
0
3
2
0.33
W
4
1
8
8
W
Sun Wukong
Maplenehs
Sun Wukong
2
0
9
6.5
W
4
2
6
3.5
L
Baron Samedi
SheeDontKnow
Baron Samedi
1
6
3
0.42
W
12
2
4
7
L
Danzaburou
ThuggyMoose
Danzaburou
4
2
1
2.25
W
0
3
2
0.33
L
Achilles
the rabid bat
Achilles
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,057
Damage
52,015
72,610
Taken
66,630
46,493
Mitigated
41,363
17,745
Healing
25,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
9,155
2,938
0
6,762
18,063
13,621
0
2,639
15,424
0
58,934
L
Cthulhu
Arrson
Cthulhu
3,271
703
118
1,174
13,735
13,117
45
3,100
10,635
20,468
0
W
8,882
2,463
193
2,861
12,787
12,580
15
3,264
9,523
22,807
0
W
Sun Wukong
Maplenehs
Sun Wukong
11,748
3,371
0
5,904
14,571
8,574
696
1,022
13,549
0
68,834
W
9,963
1,434
769
7,219
15,429
9,283
76
4,842
10,587
66,920
0
L
Baron Samedi
SheeDontKnow
Baron Samedi
8,353
1,366
804
2,760
14,773
7,744
0
6,489
8,284
57,669
0
W
15,377
4,721
0
4,036
13,898
6,981
0
2,151
11,747
0
88,723
L
Danzaburou
ThuggyMoose
Danzaburou
9,386
4,077
0
3,702
10,144
4,393
588
2,219
7,925
0
57,018
W
6,045
2,807
303
3,861
9,945
3,945
1,008
926
9,019
0
53,323
L
Achilles
the rabid bat
Achilles
7,892
2,801
0
2,425
15,895
7,618
0
4,398
11,497
0
51,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,859
Gold Earned
47,238
371
Minions Killed
483
0
Camps Cleared
0
1,553,792
Distance Traveled
1,538,279
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,114
477
97
6
0
305,182
1
L
Cthulhu
6,933
408
32
2
0
312,110
0
W
Ymir
8,987
529
24
1
0
303,376
6
W
Sun Wukong
9,872
581
126
7
0
335,818
1
W
Hades
9,678
569
118
7
0
323,404
5
L
Baron Samedi
8,222
484
91
5
0
288,610
1
W
Thor
10,993
647
132
8
0
355,308
7
L
Danzaburou
8,637
508
68
4
0
316,788
2
W
Artemis
7,708
453
83
5
0
220,373
0
L
Achilles
7,953
468
83
5
0
331,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role