Player Matchup

Charybdis
Charybdis
DJDragon06
Charybdis
Level 39
God Stats
48W - 54L
1,453 SR
Queue Stats
103W - 135L
1,416 Elo+
Solo
King Arthur
King Arthur
ZaarMar
King Arthur
Level 64
God Stats
14W - 5L
1,877 SR
Queue Stats
593W - 148L
1,767 Elo+
Party 2
Chang'e
Chang'e
ZaarMobile
Chang'e
Level 154
God Stats
1W - 0L
1,572 SR
Queue Stats
577W - 149L
1,750 Elo+
Party 2
Kukulkan
Kukulkan
morterafus
Kukulkan
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,682 Elo+
Party 2
Chaac
Chaac
yancarlitos
Chaac
Level 33
God Stats
2W - 2L
1,787 SR
Queue Stats
12W - 19L
1,487 Elo+
Solo
Team Averages
Level 65
1,638 SR
1,620 Elo+

VS

Team Averages
Level 59
1,462 SR
1,481 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
DracheLumi
Jing Wei
Level 148
God Stats
49W - 49L
1,444 SR
Queue Stats
633W - 518L
1,459 Elo+
Party 1
Thor
Thor
HeyKage
Thor
Level 25
God Stats
1W - 2L
1,266 SR
Queue Stats
453W - 379L
1,534 Elo+
Party 1
Ymir
Ymir
JxiceWxrld
Ymir
Level 48
God Stats
1W - 1L
1,785 SR
Queue Stats
166W - 187L
1,448 Elo+
Solo
Hades
Hades
YourChenpai
Hades
Level 27
God Stats
66W - 46L
1,317 SR
Queue Stats
513W - 431L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DJDragon06
Charybdis
16
2 / 1 / 8
10,045
1,005
11,063
6,884
3,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
ZaarMar
King Arthur
16
5 / 0 / 9
10,379
1,038
16,248
12,196
14,834
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chang'e
ZaarMobile
Chang'e
16
4 / 1 / 9
10,869
1,087
17,543
12,885
6,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Kukulkan
morterafus
Kukulkan
16
2 / 0 / 11
10,046
1,005
18,363
2,172
1,216
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
3 / 4 / 12
10,803
1,080
14,000
15,975
17,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

307

VS

Team 2 Tickets

196

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
0 / 6 / 5
9,079
908
8,429
15,009
10,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
DracheLumi
Jing Wei
15
4 / 4 / 1
10,166
1,017
16,340
18,817
9,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
HeyKage
Thor
15
1 / 5 / 4
9,252
925
6,534
16,239
8,370
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 0 / 4
10,435
1,044
7,558
18,702
23,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
0 / 1 / 3
9,008
901
6,168
12,174
7,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
23
16
Kills
6
6
Deaths
16
49
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
6
5
0.42
W
Charybdis
DJDragon06
Charybdis
2
1
8
6
L
Jing Wei
DracheLumi
Jing Wei
4
4
1
1.13
L
Thor
HeyKage
Thor
1
5
4
0.6
L
1
0
4
3
L
0
1
3
1.5
W
King Arthur
ZaarMar
King Arthur
5
0
9
9.5
W
Chang'e
ZaarMobile
Chang'e
4
1
9
8.5
W
Kukulkan
morterafus
Kukulkan
2
0
11
7.5
W
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,217
Damage
45,029
50,112
Taken
80,941
43,175
Mitigated
58,281
15,428
Healing
16,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
8,429
745
6,660
4,907
15,009
10,200
0
4,986
9,861
19,217
0
W
Charybdis
DJDragon06
Charybdis
11,063
5,216
0
1,527
6,884
3,326
0
2,540
4,344
0
24,928
L
Jing Wei
DracheLumi
Jing Wei
16,340
12,181
0
1,046
18,817
9,223
0
9,967
8,738
0
34,692
L
Thor
HeyKage
Thor
6,534
515
0
763
16,239
8,370
0
6,742
9,363
0
11,286
L
7,558
1,524
0
1,757
18,702
23,406
0
9,022
9,302
29,641
0
L
6,168
757
341
709
12,174
7,082
0
5,189
6,886
17,791
0
W
King Arthur
ZaarMar
King Arthur
16,248
522
0
18
12,196
14,834
0
6,000
6,196
0
22,491
W
Chang'e
ZaarMobile
Chang'e
17,543
1,385
4,566
4,999
12,885
6,316
0
4,603
8,282
40,528
0
W
Kukulkan
morterafus
Kukulkan
18,363
1,762
0
0
2,172
1,216
0
595
1,577
34,957
0
W
14,000
1,992
0
4,318
15,975
17,483
0
8,417
7,558
0
28,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,142
Gold Earned
47,940
185
Minions Killed
157
9
Camps Cleared
7
1,037,039
Distance Traveled
981,573
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,079
908
21
2
0
191,578
0
W
Charybdis
10,045
1,005
33
3
3
187,281
1
L
Jing Wei
10,166
1,017
42
4
5
232,904
0
L
Thor
9,252
925
16
2
1
187,194
0
L
Ymir
10,435
1,044
50
5
1
183,416
5
L
Hades
9,008
901
28
3
0
186,481
0
W
King Arthur
10,379
1,038
14
1
0
224,458
0
W
Chang'e
10,869
1,087
55
6
6
211,605
2
W
Kukulkan
10,046
1,005
46
5
0
222,888
0
W
Chaac
10,803
1,080
37
4
0
190,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role