Player Matchup

Chiron
Chiron
 
Chiron
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ElSaturn
Tiamat
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 78L
1,378 Elo+
Solo
Izanami
Izanami
MariSmith
Izanami
Level 39
God Stats
56W - 72L
1,451 SR
Queue Stats
56W - 75L
1,394 Elo+
Solo
Lancelot
Lancelot
Noctis99
Lancelot
Level 61
God Stats
9W - 15L
1,305 SR
Queue Stats
101W - 130L
1,396 Elo+
Solo
Khepri
Khepri
RANK1WITHYOUMOM
Khepri
Level 124
God Stats
56W - 56L
1,557 SR
Queue Stats
431W - 474L
1,375 Elo+
Solo
Team Averages
Level 96
1,463 SR
1,409 Elo+

VS

Team Averages
Level 84
1,549 SR
1,450 Elo+
Shiva
Shiva
FemaleHorse
Shiva
Level 10
God Stats
3W - 5L
1,296 SR
Queue Stats
16W - 17L
1,303 Elo+
Party 1
Bacchus
Bacchus
Gissemann
Bacchus
Level 101
God Stats
17W - 14L
1,459 SR
Queue Stats
38W - 46L
1,343 Elo+
Party 1
Olorun
Olorun
PLJackPL
Olorun
Level 108
God Stats
28W - 22L
1,495 SR
Queue Stats
225W - 223L
1,399 Elo+
Solo
Ao Kuang
Ao Kuang
Siuwaks
Ao Kuang
Level 88
God Stats
3W - 0L
1,914 SR
Queue Stats
6W - 2L
1,851 Elo+
Solo
Skadi
Skadi
tinag
Skadi
Level 111
God Stats
7W - 4L
1,579 SR
Queue Stats
41W - 49L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
1 / 1 / 3
5,069
507
8,397
6,633
2,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
ElSaturn
Tiamat
7
0 / 5 / 3
4,354
435
3,848
5,557
3,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
MariSmith
Izanami
1
0 / 0 / 0
3,333
333
0
0
0
Short Bow

Short Bow

+15%
Attack Speed

Lancelot
Noctis99
Lancelot
10
4 / 2 / 0
5,627
563
3,601
8,064
3,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 1
4,303
430
733
6,280
3,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 0
6,681
668
4,857
6,922
3,425
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Gissemann
Bacchus
8
0 / 1 / 0
5,147
515
1,076
8,145
5,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
PLJackPL
Olorun
9
3 / 1 / 0
6,040
604
4,743
6,486
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
Siuwaks
Ao Kuang
9
3 / 2 / 1
5,933
593
3,232
8,865
3,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
tinag
Skadi
8
0 / 2 / 0
5,111
511
3,447
6,913
1,810
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
5
Kills
10
10
Deaths
6
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
1
3
2.5
L
Tiamat
ElSaturn
Tiamat
0
5
3
0.3
W
4
0
0
4
W
Bacchus
Gissemann
Bacchus
0
1
0
0
L
Izanami
MariSmith
Izanami
0
0
0
0
L
Lancelot
Noctis99
Lancelot
4
2
0
2
W
Olorun
PLJackPL
Olorun
3
1
0
3
L
0
2
1
0.25
W
Ao Kuang
Siuwaks
Ao Kuang
3
2
1
1.75
W
Skadi
tinag
Skadi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,579
Damage
17,355
26,534
Taken
37,331
12,131
Mitigated
16,010
6,446
Healing
14,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
8,397
3,440
0
3,754
6,633
2,034
0
2,101
4,532
0
31,250
L
Tiamat
ElSaturn
Tiamat
3,848
391
0
424
5,557
3,126
0
4,092
1,465
17,182
0
W
4,857
1,105
0
2,531
6,922
3,425
1,092
844
6,078
0
36,126
W
Bacchus
Gissemann
Bacchus
1,076
172
445
2,400
8,145
5,108
469
505
7,640
11,838
0
L
Izanami
MariSmith
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Lancelot
Noctis99
Lancelot
3,601
248
0
1,100
8,064
3,163
0
2,295
5,769
0
34,496
W
Olorun
PLJackPL
Olorun
4,743
1,868
152
3,398
6,486
2,627
2,626
2,436
4,050
30,538
0
L
733
213
0
1,168
6,280
3,808
0
563
5,717
15,520
0
W
Ao Kuang
Siuwaks
Ao Kuang
3,232
696
0
3,878
8,865
3,040
68
796
8,069
22,920
0
W
Skadi
tinag
Skadi
3,447
1,227
0
1,893
6,913
1,810
1,077
0
6,913
0
30,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,686
Gold Earned
28,912
145
Minions Killed
233
0
Camps Cleared
0
753,139
Distance Traveled
909,054
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,069
507
41
4
0
180,984
1
L
Tiamat
4,354
435
26
3
0
178,301
0
W
Shiva
6,681
668
60
6
0
208,186
0
W
Bacchus
5,147
515
18
2
0
164,226
6
L
Izanami
3,333
333
0
0
0
6,364
0
L
Lancelot
5,627
563
53
5
0
199,078
0
W
Olorun
6,040
604
53
5
0
155,935
0
L
Khepri
4,303
430
25
3
0
188,412
0
W
Ao Kuang
5,933
593
47
5
0
200,909
0
W
Skadi
5,111
511
55
6
0
179,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role