Player Matchup

Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Flyer753
Ishtar
Level 143
God Stats
6W - 2L
1,794 SR
Queue Stats
108W - 94L
1,605 Elo+
Solo
Sylvanus
Sylvanus
Slaughterpriest
Sylvanus
Level 107
God Stats
14W - 7L
1,745 SR
Queue Stats
143W - 119L
1,614 Elo+
Party 2
Anubis
Anubis
TheLoveDr
Anubis
Level 129
God Stats
1W - 0L
1,468 SR
Queue Stats
9W - 7L
1,549 Elo+
Solo
Team Averages
Level 120
1,601 SR
1,554 Elo+

VS

Team Averages
Level 118
1,559 SR
1,520 Elo+
Ganesha
Ganesha
SirIonicus
Ganesha
Level 106
God Stats
4W - 1L
1,899 SR
Queue Stats
370W - 346L
1,615 Elo+
Party 1
Eset
Eset
SixPoint
Eset
Level 125
God Stats
1W - 3L
1,226 SR
Queue Stats
238W - 267L
1,439 Elo+
Party 1
Lancelot
Lancelot
Talorstus
Lancelot
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
King Arthur
King Arthur
TestAKools
King Arthur
Level 111
God Stats
2W - 2L
1,492 SR
Queue Stats
124W - 120L
1,544 Elo+
Solo
Xbalanque
Xbalanque
UchihaGod77
Xbalanque
Level 154
God Stats
44W - 26L
1,679 SR
Queue Stats
502W - 438L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 0 / 0
6,247
625
5,042
4,138
1,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bacchus
 
Bacchus
9
2 / 0 / 5
6,010
601
3,626
4,064
3,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ishtar
Flyer753
Ishtar
10
1 / 0 / 0
5,659
566
5,136
6,600
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
10
6 / 3 / 4
6,484
648
7,487
7,656
3,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
TheLoveDr
Anubis
11
2 / 0 / 4
5,971
597
4,918
4,113
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
SirIonicus
Ganesha
8
0 / 3 / 2
5,130
513
1,874
7,635
4,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Eset
9
0 / 4 / 1
5,154
515
2,445
6,090
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Talorstus
Lancelot
8
1 / 2 / 1
5,289
529
2,088
6,767
2,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
TestAKools
King Arthur
9
0 / 3 / 1
5,111
511
3,608
10,079
6,773
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
UchihaGod77
Xbalanque
9
1 / 1 / 1
5,511
551
5,495
7,425
2,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
13
Kills
2
3
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
0
2
W
Bacchus
 
Bacchus
2
0
5
4.5
W
Ishtar
Flyer753
Ishtar
1
0
0
1
L
Ganesha
SirIonicus
Ganesha
0
3
2
0.33
L
Eset
0
4
1
0.13
W
Sylvanus
6
3
4
2.67
L
Lancelot
Talorstus
Lancelot
1
2
1
0.75
L
King Arthur
TestAKools
King Arthur
0
3
1
0.17
W
Anubis
TheLoveDr
Anubis
2
0
4
4
L
Xbalanque
UchihaGod77
Xbalanque
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,209
Damage
15,510
26,571
Taken
37,996
13,042
Mitigated
18,235
12,437
Healing
8,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,042
1,945
0
2,951
4,138
1,767
964
0
4,138
0
42,807
W
Bacchus
 
Bacchus
3,626
566
0
1,311
4,064
3,088
145
1,424
2,640
9,667
0
W
Ishtar
Flyer753
Ishtar
5,136
3,455
0
4,266
6,600
2,231
0
361
6,239
0
43,359
L
Ganesha
SirIonicus
Ganesha
1,874
168
0
2,104
7,635
4,597
0
4,691
2,944
11,412
0
L
Eset
2,445
155
242
746
6,090
2,342
0
3,533
2,557
34,560
0
W
Sylvanus
7,487
3,219
282
2,163
7,656
3,899
68
1,364
6,292
23,696
9,552
L
Lancelot
Talorstus
Lancelot
2,088
556
0
2,808
6,767
2,376
0
2,717
4,050
0
25,447
L
King Arthur
TestAKools
King Arthur
3,608
350
0
500
10,079
6,773
0
2,773
7,306
0
30,368
W
Anubis
TheLoveDr
Anubis
4,918
365
0
1,464
4,113
2,057
48
1,170
2,943
47,740
0
L
Xbalanque
UchihaGod77
Xbalanque
5,495
2,561
0
2,525
7,425
2,147
1,650
1,081
6,344
0
38,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,371
Gold Earned
26,195
285
Minions Killed
266
0
Camps Cleared
0
902,652
Distance Traveled
985,998
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,247
625
75
8
0
154,641
2
W
Bacchus
6,010
601
14
1
0
207,926
2
W
Ishtar
5,659
566
64
6
0
176,244
1
L
Ganesha
5,130
513
7
1
0
194,299
1
L
Eset
5,154
515
70
7
0
177,505
4
W
Sylvanus
6,484
648
56
6
0
186,321
1
L
Lancelot
5,289
529
52
5
0
238,729
5
L
King Arthur
5,111
511
58
6
0
204,889
0
W
Anubis
5,971
597
76
8
0
177,520
2
L
Xbalanque
5,511
551
79
8
0
170,576
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role