Player Matchup

Discordia
Discordia
 
Discordia
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AutoPhil
Cthulhu
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,214 Elo+
Party 1
Ishtar
Ishtar
Battice
Ishtar
Level 141
God Stats
36W - 37L
1,565 SR
Queue Stats
391W - 310L
1,690 Elo+
Solo
Ravana
Ravana
BeansAndCorn
Ravana
Level 28
God Stats
4W - 2L
1,744 SR
Queue Stats
80W - 102L
1,395 Elo+
Solo
Kukulkan
Kukulkan
staylow
Kukulkan
Level 23
God Stats
1W - 1L
1,370 SR
Queue Stats
1W - 2L
1,214 Elo+
Party 1
Team Averages
Level 88
1,536 SR
1,403 Elo+

VS

Team Averages
Level 70
1,412 SR
1,436 Elo+
Awilix
Awilix
Rafael22-Rafy
Awilix
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 40L
1,140 Elo+
Solo
Hercules
Hercules
Revaki413
Hercules
Level 117
God Stats
0W - 1L
1,401 SR
Queue Stats
28W - 38L
1,472 Elo+
Solo
Bacchus
Bacchus
SomeFiendYouAre
Bacchus
Level 29
God Stats
0W - 2L
1,301 SR
Queue Stats
34W - 47L
1,442 Elo+
Solo
Chiron
Chiron
TranquilDreamer
Chiron
Level 47
God Stats
0W - 2L
1,237 SR
Queue Stats
21W - 27L
1,497 Elo+
Solo
Merlin
Merlin
mexamericanmoose
Merlin
Level 128
God Stats
8W - 9L
1,622 SR
Queue Stats
365W - 285L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
1 / 1 / 6
8,369
761
8,046
7,215
2,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
AutoPhil
Cthulhu
13
0 / 6 / 4
7,281
662
4,295
13,464
10,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ishtar
Battice
Ishtar
17
3 / 3 / 5
9,238
840
12,392
10,390
4,956
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
15
8 / 3 / 1
9,030
821
6,642
11,222
8,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
staylow
Kukulkan
15
3 / 3 / 3
8,525
775
7,407
6,069
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
6,648
604
1,069
7,874
3,433
Hercules
Revaki413
Hercules
13
0 / 2 / 8
7,202
655
2,858
15,664
13,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 2 / 7
8,149
741
4,775
9,222
9,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
4 / 3 / 5
8,479
771
9,054
10,925
4,950
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

18
10 / 2 / 5
10,085
917
15,124
7,924
3,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
44
15
Kills
16
16
Deaths
15
19
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
1
6
4
W
Cthulhu
AutoPhil
Cthulhu
0
6
4
0.33
W
Ishtar
Battice
Ishtar
3
3
5
1.83
W
Ravana
8
3
1
2.83
L
0
6
3
0.25
L
Hercules
Revaki413
Hercules
0
2
8
2
L
2
2
7
2.75
L
4
3
5
2.17
L
10
2
5
6.25
W
Kukulkan
staylow
Kukulkan
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,782
Damage
32,880
48,360
Taken
51,609
29,516
Mitigated
35,381
7,161
Healing
10,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
8,046
985
0
500
7,215
2,877
770
2,672
4,325
30,550
0
W
Cthulhu
AutoPhil
Cthulhu
4,295
475
0
641
13,464
10,882
111
5,341
7,858
12,118
0
W
Ishtar
Battice
Ishtar
12,392
7,718
0
3,334
10,390
4,956
2,685
3,770
6,274
0
47,963
W
Ravana
6,642
2,159
0
2,666
11,222
8,100
277
3,726
7,240
0
20,936
L
1,069
295
0
0
7,874
3,433
0
3,512
4,362
0
2,098
L
Hercules
Revaki413
Hercules
2,858
760
211
5,158
15,664
13,561
641
4,434
11,082
85
14,676
L
4,775
422
0
1,991
9,222
9,442
170
5,652
3,420
13,126
0
L
9,054
3,252
310
2,805
10,925
4,950
369
3,033
7,720
0
34,023
L
15,124
1,066
0
0
7,924
3,995
813
2,528
5,255
45,315
0
W
Kukulkan
staylow
Kukulkan
7,407
762
0
20
6,069
2,701
420
3,578
2,331
20,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,443
Gold Earned
40,563
223
Minions Killed
188
0
Camps Cleared
0
1,080,008
Distance Traveled
994,282
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,369
761
50
5
0
219,058
1
W
Cthulhu
7,281
662
21
2
0
199,123
0
W
Ishtar
9,238
840
90
8
0
211,938
2
W
Ravana
9,030
821
38
3
0
241,371
1
L
Awilix
6,648
604
5
0
0
150,088
0
L
Hercules
7,202
655
20
2
0
193,466
0
L
Bacchus
8,149
741
26
2
0
229,373
4
L
Chiron
8,479
771
56
5
0
206,203
2
L
Merlin
10,085
917
81
7
0
215,152
0
W
Kukulkan
8,525
775
24
2
0
208,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role