Player Matchup

Heimdallr
Heimdallr
Andresboti27
Heimdallr
Level 104
God Stats
16W - 15L
1,506 SR
Queue Stats
278W - 235L
1,475 Elo+
Party 2
Cthulhu
Cthulhu
TheIsma00
Cthulhu
Level 82
God Stats
5W - 6L
1,366 SR
Queue Stats
67W - 64L
1,540 Elo+
Party 2
Ymir
Ymir
misco_14
Ymir
Level 25
God Stats
20W - 6L
1,768 SR
Queue Stats
79W - 68L
1,470 Elo+
Party 2
Pele
Pele
rppino16
Pele
Level 126
God Stats
12W - 11L
1,500 SR
Queue Stats
293W - 231L
1,497 Elo+
Party 2
Scylla
Scylla
sergiolm_20
Scylla
Level 101
God Stats
8W - 8L
1,535 SR
Queue Stats
71W - 60L
1,521 Elo+
Party 2
Team Averages
Level 88
1,535 SR
1,501 Elo+

VS

Team Averages
Level 64
1,457 SR
1,463 Elo+
Nemesis
Nemesis
JohnyMcFeraille
Nemesis
Level 34
God Stats
0W - 2L
1,219 SR
Queue Stats
34W - 54L
1,326 Elo+
Solo
Cupid
Cupid
Kisame1882
Cupid
Level 24
God Stats
24W - 15L
1,531 SR
Queue Stats
45W - 46L
1,481 Elo+
Party 1
Ishtar
Ishtar
KnobiGurke
Ishtar
Level 32
God Stats
1W - 2L
1,785 SR
Queue Stats
9W - 24L
1,489 Elo+
Solo
Atlas
Atlas
MrFlexaverde
Atlas
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 146L
1,517 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
jimmystrik
Morgan Le Fay
Level 106
God Stats
0W - 2L
1,251 SR
Queue Stats
146W - 124L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Andresboti27
Heimdallr
10
1 / 3 / 2
5,882
490
7,189
8,079
3,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
TheIsma00
Cthulhu
11
2 / 0 / 0
6,918
577
4,738
5,796
3,808
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ymir
9
0 / 2 / 4
6,067
506
2,805
8,965
6,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
12
3 / 0 / 0
6,936
578
5,244
9,600
3,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
12
2 / 0 / 2
7,183
599
7,136
2,067
805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,573
464
1,949
9,333
3,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
9
4 / 3 / 1
6,070
506
8,768
10,092
3,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ishtar
KnobiGurke
Ishtar
9
1 / 1 / 0
5,461
455
2,641
7,093
2,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
0 / 0 / 4
6,311
526
6,654
10,407
8,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
jimmystrik
Morgan Le Fay
11
0 / 1 / 0
5,986
499
2,638
6,558
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
8
Kills
5
5
Deaths
8
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Andresboti27
Heimdallr
1
3
2
0.67
L
0
3
1
0.17
L
Cupid
4
3
1
1.5
L
Ishtar
KnobiGurke
Ishtar
1
1
0
1
L
0
0
4
2
W
Cthulhu
TheIsma00
Cthulhu
2
0
0
2
L
Morgan Le Fay
jimmystrik
Morgan Le Fay
0
1
0
0
W
Ymir
0
2
4
1
W
Pele
3
0
0
3
W
Scylla
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,112
Damage
22,650
34,507
Taken
43,483
17,585
Mitigated
20,024
7,984
Healing
9,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Andresboti27
Heimdallr
7,189
3,044
0
2,140
8,079
3,168
0
1,993
6,086
0
37,226
L
1,949
1,103
0
314
9,333
3,138
0
1,534
7,779
0
43,202
L
Cupid
8,768
5,542
672
4,737
10,092
3,561
62
2,664
7,380
0
29,910
L
Ishtar
KnobiGurke
Ishtar
2,641
1,990
0
551
7,093
2,691
196
3,358
3,675
0
25,756
L
6,654
2,861
0
2,367
10,407
8,249
0
4,160
6,167
29,463
0
W
Cthulhu
TheIsma00
Cthulhu
4,738
1,057
0
2,144
5,796
3,808
0
1,059
4,737
47,571
0
L
Morgan Le Fay
jimmystrik
Morgan Le Fay
2,638
875
0
1,049
6,558
2,385
0
2,565
3,803
43,831
0
W
Ymir
2,805
574
184
1,786
8,965
6,223
0
2,966
5,999
14,917
0
W
Pele
5,244
981
0
1,730
9,600
3,581
135
2,454
7,146
0
55,067
W
Scylla
7,136
366
0
0
2,067
805
0
820
1,247
48,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,986
Gold Earned
29,401
353
Minions Killed
289
0
Camps Cleared
0
1,204,232
Distance Traveled
1,142,659
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,882
490
61
5
0
203,843
3
L
Nemesis
5,573
464
74
6
0
235,801
2
L
Cupid
6,070
506
51
4
0
236,859
1
L
Ishtar
5,461
455
54
5
0
214,779
1
L
Atlas
6,311
526
35
3
0
228,620
2
W
Cthulhu
6,918
577
84
7
0
257,908
3
L
Morgan Le Fay
5,986
499
75
6
0
226,600
4
W
Ymir
6,067
506
15
1
0
225,971
0
W
Pele
6,936
578
100
8
0
272,756
6
W
Scylla
7,183
599
93
8
0
243,754
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role