Player Matchup

Anubis
Anubis
 
Anubis
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
IronMaiden43
Pele
Level 44
God Stats
9W - 4L
1,823 SR
Queue Stats
40W - 43L
1,344 Elo+
Solo
Janus
Janus
PaVelSKY4
Janus
Level 45
God Stats
2W - 3L
1,500 SR
Queue Stats
121W - 136L
1,407 Elo+
Solo
Medusa
Medusa
matadorfcpjunior
Medusa
Level 43
God Stats
1W - 4L
1,216 SR
Queue Stats
7W - 13L
1,274 Elo+
Solo
Horus
Horus
nutellásfasz
Horus
Level 82
God Stats
7W - 15L
1,346 SR
Queue Stats
28W - 41L
1,360 Elo+
Solo
Team Averages
Level 62
1,477 SR
1,377 Elo+

VS

Team Averages
Level 90
1,381 SR
1,330 Elo+
Osiris
Osiris
 
Osiris
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DeathBlade300
Ymir
Level 128
God Stats
28W - 15L
1,575 SR
Queue Stats
227W - 208L
1,444 Elo+
Solo
Ra
Ra
Mr_Lucky_37
Ra
Level 21
God Stats
1W - 6L
1,094 SR
Queue Stats
38W - 71L
1,078 Elo+
Party 1
Skadi
Skadi
UnusedNameHere
Skadi
Level 122
God Stats
77W - 82L
1,537 SR
Queue Stats
110W - 129L
1,447 Elo+
Solo
Hun Batz
Hun Batz
gangstakiller
Hun Batz
Level 87
God Stats
1W - 1L
1,202 SR
Queue Stats
62W - 80L
1,182 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
5 / 1 / 3
7,038
587
7,869
6,702
3,270
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 1 / 5
6,765
564
7,704
9,212
3,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Janus
PaVelSKY4
Janus
11
3 / 1 / 3
6,465
539
6,999
5,024
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 2 / 4
6,167
514
4,034
6,224
2,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
3 / 0 / 7
6,708
559
6,619
10,998
8,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
1 / 4 / 2
6,009
501
5,117
11,108
6,997
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
1 / 2 / 2
4,975
415
5,381
10,534
6,498
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 5 / 1
5,056
421
2,545
7,567
2,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 2 / 2
6,254
521
7,017
5,342
1,384
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
gangstakiller
Hun Batz
9
1 / 5 / 2
5,630
469
5,376
10,818
3,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
17
Kills
5
5
Deaths
18
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
3
6.5
L
Osiris
 
Osiris
1
4
2
0.5
L
1
2
2
1
W
4
1
5
6.5
L
0
5
1
0.1
W
Janus
PaVelSKY4
Janus
3
1
3
4.5
L
2
2
2
1.5
L
Hun Batz
gangstakiller
Hun Batz
1
5
2
0.4
W
2
2
4
2
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,225
Damage
25,436
38,160
Taken
45,369
20,015
Mitigated
20,457
15,476
Healing
8,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,869
682
0
3,698
6,702
3,270
696
522
6,180
38,826
0
L
Osiris
 
Osiris
5,117
2,024
0
2,220
11,108
6,997
0
4,521
6,482
0
28,799
L
5,381
709
520
1,883
10,534
6,498
0
3,112
7,242
16,317
0
W
7,704
2,077
0
3,152
9,212
3,533
0
1,338
7,874
0
49,764
L
2,545
236
193
1,107
7,567
2,471
172
3,305
3,982
25,811
0
W
Janus
PaVelSKY4
Janus
6,999
878
0
1,432
5,024
2,371
374
1,153
3,871
41,850
0
L
7,017
2,854
0
302
5,342
1,384
0
318
5,024
0
38,496
L
Hun Batz
gangstakiller
Hun Batz
5,376
1,492
0
1,787
10,818
3,107
0
2,951
7,771
0
32,787
W
4,034
1,950
101
142
6,224
2,223
70
773
5,451
0
32,959
W
6,619
3,554
1,581
5,370
10,998
8,618
34
4,140
6,858
0
20,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,143
Gold Earned
27,924
309
Minions Killed
249
0
Camps Cleared
0
1,121,090
Distance Traveled
1,087,915
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,038
587
76
6
0
192,401
1
L
Osiris
6,009
501
48
4
0
211,786
3
L
Ymir
4,975
415
20
2
0
196,750
3
W
Pele
6,765
564
84
7
0
250,664
3
L
Ra
5,056
421
50
4
0
211,677
0
W
Janus
6,465
539
62
5
0
216,893
4
L
Skadi
6,254
521
64
5
0
224,327
1
L
Hun Batz
5,630
469
67
6
0
243,375
1
W
Medusa
6,167
514
61
5
0
228,634
2
W
Horus
6,708
559
26
2
0
232,498
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role