Player Matchup

Shiva
Shiva
DJDeviL205
Shiva
Level 128
God Stats
14W - 7L
1,575 SR
Queue Stats
466W - 494L
1,368 Elo+
Solo
Lancelot
Lancelot
FenixGVO
Lancelot
Level 46
God Stats
6W - 2L
1,763 SR
Queue Stats
98W - 108L
1,413 Elo+
Party 1
Bacchus
Bacchus
MajinKami14
Bacchus
Level 44
God Stats
10W - 3L
1,654 SR
Queue Stats
64W - 66L
1,314 Elo+
Party 1
Charybdis
Charybdis
TRAPKAGE96
Charybdis
Level 69
God Stats
32W - 28L
1,542 SR
Queue Stats
333W - 390L
1,386 Elo+
Solo
Chang'e
Chang'e
White_fox3456
Chang'e
Level 67
God Stats
6W - 5L
1,266 SR
Queue Stats
77W - 77L
1,422 Elo+
Solo
Team Averages
Level 71
1,560 SR
1,381 Elo+

VS

Team Averages
Level 53
1,406 SR
1,360 Elo+
Ratatoskr
Ratatoskr
BadGuys2
Ratatoskr
Level 62
God Stats
2W - 5L
1,417 SR
Queue Stats
186W - 206L
1,392 Elo+
Solo
Anubis
Anubis
Cyro1144
Anubis
Level 44
God Stats
2W - 4L
1,458 SR
Queue Stats
85W - 99L
1,371 Elo+
Solo
Atlas
Atlas
Mangcasso_Jr
Atlas
Level 47
God Stats
5W - 8L
1,411 SR
Queue Stats
54W - 68L
1,289 Elo+
Party 2
Danzaburou
Danzaburou
RedRocket831185
Danzaburou
Level 69
God Stats
31W - 26L
1,328 SR
Queue Stats
321W - 316L
1,431 Elo+
Solo
Ishtar
Ishtar
SockmonsterYT
Ishtar
Level 45
God Stats
9W - 10L
1,416 SR
Queue Stats
65W - 81L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
7
2 / 1 / 0
4,131
826
1,775
3,532
1,146
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Lancelot
FenixGVO
Lancelot
5
0 / 1 / 0
3,303
661
259
3,600
1,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
MajinKami14
Bacchus
5
0 / 1 / 0
3,318
664
1,065
3,016
1,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
TRAPKAGE96
Charybdis
5
0 / 0 / 0
3,262
652
2,548
2,631
702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
7
4 / 0 / 0
4,421
884
1,911
2,276
611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
BadGuys2
Ratatoskr
4
0 / 2 / 1
3,066
613
1,715
3,464
1,015
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Cyro1144
Anubis
2
0 / 2 / 0
2,630
526
206
1,647
696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 0 / 1
3,212
642
1,262
3,215
1,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
RedRocket831185
Danzaburou
6
1 / 2 / 0
3,734
747
1,092
3,069
892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
1 / 0 / 0
2,988
598
1,274
1,949
468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
6
Kills
2
3
Deaths
6
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
BadGuys2
Ratatoskr
0
2
1
0.25
L
Anubis
Cyro1144
Anubis
0
2
0
0
W
Shiva
2
1
0
2
W
Lancelot
FenixGVO
Lancelot
0
1
0
0
W
Bacchus
MajinKami14
Bacchus
0
1
0
0
L
0
0
1
0.5
L
Danzaburou
RedRocket831185
Danzaburou
1
2
0
0.5
L
1
0
0
1
W
Charybdis
TRAPKAGE96
Charybdis
0
0
0
0
W
Chang'e
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,558
Damage
5,549
15,055
Taken
13,344
5,295
Mitigated
4,614
6,807
Healing
3,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
BadGuys2
Ratatoskr
1,715
771
0
566
3,464
1,015
0
1,190
2,148
0
10,492
L
Anubis
Cyro1144
Anubis
206
118
0
292
1,647
696
0
684
863
4,383
0
W
Shiva
1,775
311
0
938
3,532
1,146
0
0
3,532
0
17,623
W
Lancelot
FenixGVO
Lancelot
259
174
0
1,617
3,600
1,092
112
124
3,476
0
12,553
W
Bacchus
MajinKami14
Bacchus
1,065
35
570
632
3,016
1,744
0
686
2,330
6,006
0
L
1,262
507
91
951
3,215
1,543
0
385
2,830
6,149
0
L
Danzaburou
RedRocket831185
Danzaburou
1,092
161
0
745
3,069
892
0
0
3,069
0
17,587
L
1,274
840
0
530
1,949
468
0
491
1,458
0
11,203
W
Charybdis
TRAPKAGE96
Charybdis
2,548
1,511
0
1,667
2,631
702
0
576
2,055
0
18,750
W
Chang'e
1,911
374
57
1,326
2,276
611
872
82
2,194
16,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,435
Gold Earned
15,630
133
Minions Killed
82
0
Camps Cleared
0
459,916
Distance Traveled
422,621
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
3,066
613
22
4
0
124,475
0
L
Anubis
2,630
526
3
1
0
36,236
1
W
Shiva
4,131
826
35
7
0
102,302
0
W
Lancelot
3,303
661
31
6
0
96,125
0
W
Bacchus
3,318
664
12
2
0
107,783
1
L
Atlas
3,212
642
9
2
0
100,223
0
L
Danzaburou
3,734
747
29
6
0
82,213
0
L
Ishtar
2,988
598
19
4
0
79,474
0
W
Charybdis
3,262
652
27
5
0
81,971
1
W
Chang'e
4,421
884
28
6
0
71,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role