Player Matchup

Zeus
Zeus
Gold IV
 
Zeus
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Bronze V
iWozen
Medusa
Bronze V
Level 51
God Stats
0W - 3L
1,480 SR
Queue Stats
1W - 15L
1,354 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
maniacmimic
Cu Chulainn
Silver I
Level 37
God Stats
19W - 20L
1,584 SR
Queue Stats
20W - 24L
1,488 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 83
1,522 SR
1,447 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 118
1,596 SR
1,421 MMR
Sol
Sol
Silver III
Hasheem
Sol
Silver III
Level 127
God Stats
1W - 0L
1,589 SR
Queue Stats
6W - 7L
1,416 MMR
Party 1
Cerberus
Cerberus
Silver II
misguidedghostx
Cerberus
Silver II
Level 66
God Stats
6W - 7L
1,496 SR
Queue Stats
67W - 116L
1,253 MMR
Solo
Achilles
Achilles
Bronze V
zahidgiler
Achilles
Bronze V
Level 160
God Stats
1W - 1L
1,704 SR
Queue Stats
19W - 15L
1,595 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
0 / 6 / 1
7,243
604
8,991
10,735
3,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
iWozen
Medusa
12
0 / 4 / 1
7,589
632
9,626
11,403
4,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
maniacmimic
Cu Chulainn
11
1 / 4 / 0
7,832
653
9,365
15,912
13,117
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
Ah Muzen CabThothBaron SamediNoxAtlas

VS

Bans
He BoSobekGilgameshAresOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
3 / 0 / 9
9,232
769
9,536
9,642
4,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
14
4 / 1 / 10
9,496
791
10,575
12,619
7,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
zahidgiler
Achilles
14
7 / 0 / 6
9,932
828
14,006
14,211
13,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
1
Kills
14
14
Deaths
1
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
6
1
0.08
W
Sol
3
0
9
7.5
L
Medusa
iWozen
Medusa
0
4
1
0.13
L
Cu Chulainn
maniacmimic
Cu Chulainn
1
4
0
0.25
W
Cerberus
4
1
10
9
W
Achilles
zahidgiler
Achilles
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,982
Damage
34,117
38,050
Taken
36,472
21,016
Mitigated
25,657
7,626
Healing
15,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,991
1,044
0
1,508
10,735
3,586
0
5,226
5,241
22,532
0
W
Sol
9,536
3,391
0
5,127
9,642
4,593
2,762
2,358
7,012
36,392
3,302
L
Medusa
iWozen
Medusa
9,626
4,550
0
1,793
11,403
4,313
0
6,315
4,917
0
31,238
L
Cu Chulainn
maniacmimic
Cu Chulainn
9,365
797
435
3,890
15,912
13,117
0
7,628
7,913
0
24,313
W
Cerberus
10,575
424
0
5,681
12,619
7,741
205
2,626
9,665
40,045
0
W
Achilles
zahidgiler
Achilles
14,006
3,378
0
4,760
14,211
13,323
62
3,215
10,618
0
29,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,664
Gold Earned
28,660
129
Minions Killed
160
5
Camps Cleared
6
681,528
Distance Traveled
746,797
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,243
604
52
4
3
199,234
6
W
Sol
9,232
769
68
6
0
238,292
1
L
Medusa
7,589
632
60
5
2
215,950
4
L
Cu Chulainn
7,832
653
17
1
0
266,344
2
W
Cerberus
9,496
791
69
6
3
248,517
6
W
Achilles
9,932
828
23
2
3
259,988
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role