Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
GSGBIGSaM
Ishtar
Level 124
God Stats
43W - 46L
1,517 SR
Queue Stats
704W - 756L
1,490 Elo+
Solo
Baron Samedi
Baron Samedi
Semper_Chaos
Baron Samedi
Level 146
God Stats
3W - 6L
1,409 SR
Queue Stats
366W - 390L
1,470 Elo+
Solo
Artio
Artio
snipes243
Artio
Level 69
God Stats
17W - 9L
1,615 SR
Queue Stats
301W - 294L
1,553 Elo+
Solo
Zhong Kui
Zhong Kui
x-LENISTHER-x
Zhong Kui
Level 120
God Stats
46W - 50L
1,521 SR
Queue Stats
711W - 741L
1,515 Elo+
Solo
Team Averages
Level 118
1,513 SR
1,505 Elo+

VS

Team Averages
Level 79
1,608 SR
1,462 Elo+
Charybdis
Charybdis
Dionostica
Charybdis
Level 87
God Stats
10W - 7L
1,575 SR
Queue Stats
77W - 74L
1,454 Elo+
Solo
Shiva
Shiva
FaytofGods
Shiva
Level 142
God Stats
129W - 142L
1,872 SR
Queue Stats
2,210W - 2,345L
1,487 Elo+
Solo
Raijin
Raijin
PhatMatt3120
Raijin
Level 57
God Stats
1W - 0L
1,130 SR
Queue Stats
28W - 40L
1,379 Elo+
Solo
Gilgamesh
Gilgamesh
joao-vitor-julia
Gilgamesh
Level 30
God Stats
2W - 0L
1,837 SR
Queue Stats
12W - 22L
1,500 Elo+
Solo
Zeus
Zeus
sco52
Zeus
Level 78
God Stats
15W - 9L
1,625 SR
Queue Stats
444W - 436L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
3 / 3 / 7
8,816
1,102
11,749
13,353
6,047
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ishtar
GSGBIGSaM
Ishtar
14
1 / 6 / 6
8,414
1,052
6,989
14,183
6,250
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Semper_Chaos
Baron Samedi
14
0 / 2 / 7
8,119
1,015
6,573
5,014
3,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
snipes243
Artio
13
3 / 0 / 6
9,050
1,131
4,896
12,635
10,757
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
x-LENISTHER-x
Zhong Kui
14
5 / 4 / 5
9,505
1,188
12,447
14,493
11,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

260

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dionostica
Charybdis
14
3 / 0 / 7
8,868
1,109
10,009
5,856
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Shiva
14
3 / 4 / 9
8,779
1,097
10,338
11,423
11,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
14
0 / 2 / 12
8,397
1,050
8,698
6,156
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
14
5 / 4 / 8
9,153
1,144
13,291
16,850
12,042
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
sco52
Zeus
14
4 / 2 / 3
8,949
1,119
12,431
5,033
1,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
54
12
Kills
15
15
Deaths
12
31
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
3
3
7
2.17
W
Charybdis
Dionostica
Charybdis
3
0
7
6.5
W
Shiva
3
4
9
1.88
L
Ishtar
GSGBIGSaM
Ishtar
1
6
6
0.67
W
Raijin
0
2
12
3
L
Baron Samedi
Semper_Chaos
Baron Samedi
0
2
7
1.75
W
Gilgamesh
5
4
8
2.25
W
Zeus
sco52
Zeus
4
2
3
2.75
L
Artio
snipes243
Artio
3
0
6
6
L
Zhong Kui
x-LENISTHER-x
Zhong Kui
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,654
Damage
54,767
59,678
Taken
45,318
37,491
Mitigated
30,347
11,540
Healing
4,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
11,749
6,633
85
206
13,353
6,047
0
6,032
7,193
0
24,110
W
Charybdis
Dionostica
Charybdis
10,009
4,193
0
1,727
5,856
2,366
0
2,846
3,010
0
28,757
W
Shiva
10,338
1,656
309
1,625
11,423
11,301
0
5,047
6,376
0
15,050
L
Ishtar
GSGBIGSaM
Ishtar
6,989
3,717
0
1,065
14,183
6,250
0
6,578
7,400
0
21,250
W
Raijin
8,698
919
0
595
6,156
2,643
0
3,115
3,041
24,500
0
L
Baron Samedi
Semper_Chaos
Baron Samedi
6,573
908
1,160
891
5,014
3,160
0
1,812
3,165
24,582
0
W
Gilgamesh
13,291
2,544
0
415
16,850
12,042
0
10,181
6,669
2,744
15,942
W
Zeus
sco52
Zeus
12,431
1,182
0
250
5,033
1,995
0
2,727
2,306
23,846
0
L
Artio
snipes243
Artio
4,896
1,062
1,495
3,951
12,635
10,757
0
3,814
8,567
9,356
0
L
Zhong Kui
x-LENISTHER-x
Zhong Kui
12,447
403
751
1,936
14,493
11,277
0
4,284
10,079
19,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,904
Gold Earned
44,146
113
Minions Killed
139
3
Camps Cleared
3
666,970
Distance Traveled
699,835
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,816
1,102
19
2
1
129,574
0
W
Charybdis
8,868
1,109
47
6
0
132,828
0
W
Shiva
8,779
1,097
21
3
1
147,674
0
L
Ishtar
8,414
1,052
26
3
2
132,090
0
W
Raijin
8,397
1,050
36
5
0
136,209
0
L
Baron Samedi
8,119
1,015
42
5
0
141,590
3
W
Gilgamesh
9,153
1,144
5
1
0
159,519
0
W
Zeus
8,949
1,119
30
4
2
123,605
0
L
Artio
9,050
1,131
4
1
0
125,685
0
L
Zhong Kui
9,505
1,188
22
3
0
138,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role