Player Matchup

Tiamat
Tiamat
Masters
 
Tiamat
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Masters
 
Ymir
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond I
Iamfour
Da Ji
Diamond I
Level 159
God Stats
3W - 0L
1,904 SR
Queue Stats
107W - 85L
2,539 MMR
Solo
Medusa
Medusa
Diamond III
JingsterZulul
Medusa
Diamond III
Level 69
God Stats
7W - 2L
1,691 SR
Queue Stats
87W - 66L
2,276 MMR
Solo
Shiva
Shiva
Masters
Zeenj
Shiva
Masters
Level 107
God Stats
119W - 105L
1,608 SR
Queue Stats
464W - 464L
2,310 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 131
1,641 SR
2,025 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 115
1,437 SR
2,382 MMR
Xing Tian
Xing Tian
Diamond III
 
Xing Tian
Diamond III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Masters
Basik
Cupid
Masters
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
278W - 247L
2,842 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
PoliedroSanchez
Tsukuyomi
Diamond IV
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 21L
2,534 MMR
Solo
Janus
Janus
Masters
TheAllahGuy
Janus
Masters
Level 160
God Stats
17W - 23L
1,197 SR
Queue Stats
676W - 667L
2,373 MMR
Solo
King Arthur
King Arthur
Diamond I
WaitingForNever
King Arthur
Diamond I
Level 43
God Stats
2W - 2L
1,489 SR
Queue Stats
54W - 25L
2,661 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
3 / 1 / 2
11,005
647
13,708
9,640
7,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
 
Ymir
14
1 / 1 / 8
9,214
542
4,527
15,783
14,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Da Ji
Iamfour
Da Ji
17
5 / 2 / 2
10,119
595
7,057
15,305
7,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 2 / 5
10,824
637
8,561
12,461
5,400
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
Zeenj
Shiva
18
2 / 3 / 2
11,128
655
13,944
23,162
20,123
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
RavanaNemesisYu HuangAh Muzen CabHades

VS

Bans
LancelotKhepriTyrUllrCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
3 / 4 / 3
8,660
509
5,957
18,969
18,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
Basik
Cupid
14
1 / 5 / 2
8,697
512
9,377
11,998
4,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
PoliedroSanchez
Tsukuyomi
9
2 / 1 / 1
7,157
421
2,386
6,103
2,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 3 / 2
9,364
551
8,292
10,470
4,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
WaitingForNever
King Arthur
15
1 / 2 / 3
9,531
561
17,433
20,807
23,793
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
14
Kills
9
9
Deaths
15
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
1
2
4
W
Ymir
 
Ymir
1
1
8
5
L
Xing Tian
 
Xing Tian
3
4
3
1.13
L
Cupid
Basik
Cupid
1
5
2
0.4
W
Da Ji
Iamfour
Da Ji
5
2
2
3
W
3
2
5
2.75
L
Tsukuyomi
PoliedroSanchez
Tsukuyomi
2
1
1
2.5
L
2
3
2
1
L
King Arthur
WaitingForNever
King Arthur
1
2
3
1.25
W
Shiva
Zeenj
Shiva
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,797
Damage
43,445
76,351
Taken
68,347
55,756
Mitigated
53,561
27,448
Healing
14,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
13,708
1,627
0
2,170
9,640
7,972
1,369
4,371
5,269
106,705
0
W
Ymir
 
Ymir
4,527
1,544
568
3,324
15,783
14,731
116
3,980
11,100
29,974
0
L
Xing Tian
 
Xing Tian
5,957
922
0
2,320
18,969
18,553
13
7,866
11,103
24,821
0
L
Cupid
Basik
Cupid
9,377
4,971
173
3,119
11,998
4,421
0
786
11,212
0
72,754
W
Da Ji
Iamfour
Da Ji
7,057
2,022
0
6,812
15,305
7,530
0
3,393
11,912
0
85,187
W
8,561
3,940
0
3,415
12,461
5,400
3,147
1,398
11,063
0
96,957
L
Tsukuyomi
PoliedroSanchez
Tsukuyomi
2,386
739
0
3,681
6,103
2,107
0
522
5,581
30
30,550
L
8,292
385
0
1,347
10,470
4,687
0
5,809
4,661
90,713
0
L
King Arthur
WaitingForNever
King Arthur
17,433
3,249
0
4,031
20,807
23,793
0
3,252
17,555
1,078
86,332
W
Shiva
Zeenj
Shiva
13,944
3,420
0
11,159
23,162
20,123
692
2,761
20,401
0
94,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,290
Gold Earned
43,409
687
Minions Killed
569
0
Camps Cleared
0
1,764,556
Distance Traveled
1,582,711
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,005
647
197
12
0
346,882
5
W
Ymir
9,214
542
28
2
0
339,822
10
L
Xing Tian
8,660
509
35
2
0
353,253
3
L
Cupid
8,697
512
121
7
0
301,980
4
W
Da Ji
10,119
595
119
7
0
385,835
4
W
Medusa
10,824
637
178
10
0
349,402
4
L
Tsukuyomi
7,157
421
78
5
0
225,389
2
L
Janus
9,364
551
181
11
0
364,009
6
L
King Arthur
9,531
561
154
9
0
338,080
6
W
Shiva
11,128
655
165
10
0
342,615
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role