Player Matchup

Bastet
Bastet
 
Bastet
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Puturosu
Ymir
Level 159
God Stats
3W - 2L
1,711 SR
Queue Stats
194W - 152L
1,654 Elo+
Party 2
Chaac
Chaac
ToxicAfUrMum
Chaac
Level 16
God Stats
12W - 3L
1,810 SR
Queue Stats
38W - 12L
1,724 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
guantanamo_bay1
Ah Muzen Cab
Level 75
God Stats
9W - 5L
1,654 SR
Queue Stats
223W - 176L
1,582 Elo+
Party 2
Freya
Freya
重生之我是doinb
Freya
Level 46
God Stats
2W - 1L
1,708 SR
Queue Stats
188W - 152L
1,544 Elo+
Party 1
Team Averages
Level 90
1,677 SR
1,601 Elo+

VS

Team Averages
Level 87
1,530 SR
1,522 Elo+
Apollo
Apollo
 
Apollo
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
 
Guan Yu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Serqet
Serqet
Daresteth
Serqet
Level 28
God Stats
1W - 2L
1,534 SR
Queue Stats
197W - 141L
1,493 Elo+
Party 3
Ra
Ra
Hackihäl
Ra
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 20L
1,596 Elo+
Party 4
Bacchus
Bacchus
Shiyze
Bacchus
Level 117
God Stats
5W - 2L
1,615 SR
Queue Stats
279W - 192L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
3 / 0 / 1
6,875
625
6,361
7,724
3,024
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ymir
10
3 / 0 / 5
5,959
542
2,836
2,126
1,613
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 1 / 6
5,920
538
4,322
9,461
3,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Muzen Cab
guantanamo_bay1
Ah Muzen Cab
12
1 / 1 / 2
6,825
620
5,684
7,366
2,779
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 0 / 3
6,405
582
4,151
4,323
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
1 / 3 / 0
6,243
568
3,616
9,268
3,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Guan Yu
 
Guan Yu
10
0 / 2 / 1
6,032
548
4,656
10,307
9,503
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Serqet
Daresteth
Serqet
9
0 / 2 / 0
5,331
485
2,054
7,215
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

12
1 / 1 / 0
6,358
578
2,220
4,423
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
Shiyze
Bacchus
5
0 / 2 / 0
4,184
380
949
3,926
3,397
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
10
Kills
2
2
Deaths
10
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
0
1
3.5
L
Apollo
 
Apollo
1
3
0
0.33
L
Guan Yu
 
Guan Yu
0
2
1
0.25
L
Serqet
Daresteth
Serqet
0
2
0
0
L
1
1
0
1
W
Ymir
3
0
5
5.5
L
Bacchus
Shiyze
Bacchus
0
2
0
0
W
2
1
6
5
W
Ah Muzen Cab
guantanamo_bay1
Ah Muzen Cab
1
1
2
2
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,354
Damage
13,495
31,000
Taken
35,139
13,150
Mitigated
21,278
12,743
Healing
12,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,361
2,261
0
4,491
7,724
3,024
41
0
7,724
0
44,905
L
Apollo
 
Apollo
3,616
1,390
0
3,236
9,268
3,656
0
1,471
7,727
0
44,731
L
Guan Yu
 
Guan Yu
4,656
731
60
3,414
10,307
9,503
0
1,805
8,478
0
39,463
L
Serqet
Daresteth
Serqet
2,054
714
0
3,362
7,215
3,103
0
823
6,325
0
33,056
L
2,220
351
146
2,080
4,423
1,619
0
994
3,271
44,741
0
W
Ymir
2,836
855
111
282
2,126
1,613
0
329
1,786
12,212
0
L
Bacchus
Shiyze
Bacchus
949
102
0
41
3,926
3,397
0
1,482
2,351
6,286
0
W
4,322
1,337
0
3,488
9,461
3,988
308
2,151
7,121
0
42,560
W
Ah Muzen Cab
guantanamo_bay1
Ah Muzen Cab
5,684
1,121
0
1,777
7,366
2,779
1,590
288
6,916
0
60,066
W
4,151
1,663
0
2,594
4,323
1,746
0
1,020
3,243
43,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,984
Gold Earned
28,148
384
Minions Killed
356
0
Camps Cleared
0
1,208,388
Distance Traveled
1,065,901
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,875
625
83
8
0
255,522
4
L
Apollo
6,243
568
93
8
0
205,458
1
L
Guan Yu
6,032
548
75
7
0
237,914
3
L
Serqet
5,331
485
85
8
0
251,191
2
L
Ra
6,358
578
97
9
0
232,786
5
W
Ymir
5,959
542
28
3
0
238,802
4
L
Bacchus
4,184
380
6
1
0
138,552
2
W
Chaac
5,920
538
72
7
0
259,353
1
W
Ah Muzen Cab
6,825
620
113
10
0
222,883
2
W
Freya
6,405
582
88
8
0
231,828
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role