Player Matchup

Neith
Neith
PhantomBlizzard
Neith
Level 43
God Stats
3W - 1L
1,495 SR
Queue Stats
29W - 20L
1,545 Elo+
Party 1
Merlin
Merlin
SageAndy
Merlin
Level 145
God Stats
6W - 1L
1,657 SR
Queue Stats
46W - 26L
1,611 Elo+
Party 1
Tyr
Tyr
damoniee
Tyr
Level 127
God Stats
1W - 1L
1,652 SR
Queue Stats
61W - 43L
1,605 Elo+
Party 1
Scylla
Scylla
fergyhotcake
Scylla
Level 107
God Stats
57W - 56L
1,600 SR
Queue Stats
407W - 431L
1,535 Elo+
Solo
Ravana
Ravana
sorrōw
Ravana
Level 88
God Stats
1W - 0L
1,719 SR
Queue Stats
42W - 29L
1,593 Elo+
Party 1
Team Averages
Level 102
1,625 SR
1,578 Elo+

VS

Team Averages
Level 93
1,541 SR
1,498 Elo+
Mercury
Mercury
HeroAbsoluteZer0
Mercury
Level 160
God Stats
13W - 17L
1,550 SR
Queue Stats
539W - 504L
1,496 Elo+
Solo
Sun Wukong
Sun Wukong
JacksonBrown43
Sun Wukong
Level 107
God Stats
2W - 2L
1,471 SR
Queue Stats
21W - 33L
1,479 Elo+
Party 2
Danzaburou
Danzaburou
OpressMeKRESGEE
Danzaburou
Level 42
God Stats
1W - 4L
1,673 SR
Queue Stats
24W - 37L
1,441 Elo+
Party 2
Jormungandr
Jormungandr
QuetzalCoca
Jormungandr
Level 24
God Stats
1W - 2L
1,775 SR
Queue Stats
13W - 19L
1,421 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
killa-E_117
Morgan Le Fay
Level 131
God Stats
1W - 5L
1,236 SR
Queue Stats
206W - 161L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 6 / 8
13,519
615
10,035
15,127
7,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
SageAndy
Merlin
20
9 / 6 / 3
17,328
788
33,020
23,100
12,139
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 1 / 8
15,304
696
20,964
30,188
39,856
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
20
4 / 4 / 6
15,509
705
22,312
16,684
7,226
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ravana
sorrōw
Ravana
20
3 / 0 / 9
14,556
662
22,907
22,052
31,935
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 2
13,293
604
10,660
20,324
11,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
JacksonBrown43
Sun Wukong
20
6 / 2 / 5
14,571
662
15,748
30,580
29,597
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
OpressMeKRESGEE
Danzaburou
20
4 / 6 / 1
14,289
650
15,322
26,176
12,704
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
QuetzalCoca
Jormungandr
20
1 / 7 / 7
14,495
659
11,173
31,746
36,397
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
killa-E_117
Morgan Le Fay
20
4 / 1 / 5
15,346
698
35,095
21,629
11,874
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
37
22
Kills
17
17
Deaths
22
34
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
L
Sun Wukong
JacksonBrown43
Sun Wukong
6
2
5
4.25
L
Danzaburou
OpressMeKRESGEE
Danzaburou
4
6
1
0.75
W
1
6
8
0.83
L
Jormungandr
QuetzalCoca
Jormungandr
1
7
7
0.64
W
Merlin
SageAndy
Merlin
9
6
3
1.75
W
5
1
8
9
W
Scylla
4
4
6
1.75
L
Morgan Le Fay
killa-E_117
Morgan Le Fay
4
1
5
6.5
W
Ravana
sorrōw
Ravana
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,238
Damage
87,998
107,151
Taken
130,455
98,913
Mitigated
101,735
18,784
Healing
17,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,660
5,917
0
681
20,324
11,163
438
7,636
12,688
0
29,309
L
Sun Wukong
JacksonBrown43
Sun Wukong
15,748
1,336
0
7,349
30,580
29,597
51
10,887
19,347
0
38,405
L
Danzaburou
OpressMeKRESGEE
Danzaburou
15,322
7,858
0
4,522
26,176
12,704
0
12,852
13,093
0
55,859
W
10,035
3,434
0
2,587
15,127
7,757
1,095
6,860
8,267
0
38,575
L
Jormungandr
QuetzalCoca
Jormungandr
11,173
3,091
0
0
31,746
36,397
826
14,338
16,743
63,271
0
W
Merlin
SageAndy
Merlin
33,020
1,367
0
3,603
23,100
12,139
0
8,440
14,660
126,161
0
W
20,964
1,610
0
4,994
30,188
39,856
0
13,086
17,102
0
61,993
W
Scylla
22,312
1,810
0
2,756
16,684
7,226
1,676
7,029
9,655
68,462
0
L
Morgan Le Fay
killa-E_117
Morgan Le Fay
35,095
332
286
4,301
21,629
11,874
329
9,426
11,943
102,078
0
W
Ravana
sorrōw
Ravana
22,907
3,887
0
4,844
22,052
31,935
0
10,853
11,199
392
61,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,216
Gold Earned
71,994
466
Minions Killed
368
0
Camps Cleared
0
2,206,561
Distance Traveled
1,969,235
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
13,293
604
44
2
0
366,071
1
L
Sun Wukong
14,571
662
47
2
0
462,220
1
L
Danzaburou
14,289
650
58
3
0
347,727
0
W
Neith
13,519
615
47
2
0
323,534
0
L
Jormungandr
14,495
659
99
5
0
338,406
1
W
Merlin
17,328
788
165
8
0
435,916
3
W
Tyr
15,304
696
75
3
0
508,875
2
W
Scylla
15,509
705
109
5
0
413,581
1
L
Morgan Le Fay
15,346
698
120
5
0
454,811
2
W
Ravana
14,556
662
70
3
0
524,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role