Player Matchup

Baron Samedi
Baron Samedi
Kuanoo
Baron Samedi
Level 160
God Stats
6W - 4L
1,634 SR
Queue Stats
341W - 286L
1,556 Elo+
Party 2
Da Ji
Da Ji
OmNomOmNii
Da Ji
Level 49
God Stats
27W - 11L
1,863 SR
Queue Stats
425W - 362L
1,584 Elo+
Party 1
Danzaburou
Danzaburou
Smurfin5135
Danzaburou
Level 18
God Stats
10W - 8L
1,626 SR
Queue Stats
36W - 27L
1,580 Elo+
Party 1
King Arthur
King Arthur
WildSloth
King Arthur
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,163 Elo+
Solo
Loki
Loki
ºPL0ºPEMBI
Loki
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,694 Elo+
Party 2
Team Averages
Level 60
1,625 SR
1,515 Elo+

VS

Team Averages
Level 84
1,599 SR
1,504 Elo+
Da Ji
Da Ji
Crash Test Dumy
Da Ji
Level 158
God Stats
2W - 0L
1,385 SR
Queue Stats
233W - 271L
1,409 Elo+
Solo
Tiamat
Tiamat
Niamander
Tiamat
Level 28
God Stats
14W - 6L
1,773 SR
Queue Stats
36W - 16L
1,510 Elo+
Party 3
Chaac
Chaac
NìoXvX
Chaac
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 4
Sobek
Sobek
Obsideean
Sobek
Level 139
God Stats
2W - 0L
1,437 SR
Queue Stats
24W - 23L
1,649 Elo+
Party 4
Ullr
Ullr
Вeowulf
Ullr
Level 47
God Stats
14W - 7L
1,901 SR
Queue Stats
24W - 12L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kuanoo
Baron Samedi
18
3 / 7 / 9
10,929
683
21,259
23,161
13,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
19
7 / 7 / 6
11,689
731
14,838
19,243
10,198
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Smurfin5135
Danzaburou
18
3 / 3 / 10
11,855
741
16,369
15,199
7,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
WildSloth
King Arthur
18
6 / 9 / 6
11,136
696
15,604
26,618
31,003
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
1 / 7 / 9
10,833
677
5,075
15,994
7,914
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 10
11,762
735
10,411
16,660
8,469
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Niamander
Tiamat
19
1 / 2 / 15
11,607
725
11,806
11,038
6,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
NìoXvX
Chaac
18
3 / 8 / 16
11,631
727
14,202
23,816
20,056
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
Obsideean
Sobek
19
7 / 3 / 18
13,360
835
10,901
25,340
38,354
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ullr
20
16 / 2 / 11
14,692
918
33,994
19,632
10,886
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
103
20
Kills
33
33
Deaths
20
40
Assists
70
Player
Kills
Deaths
Assists
KDA
W
6
5
10
2.2
L
Baron Samedi
Kuanoo
Baron Samedi
3
7
9
1.07
W
Tiamat
Niamander
Tiamat
1
2
15
4.25
W
Chaac
NìoXvX
Chaac
3
8
16
1.38
W
Sobek
Obsideean
Sobek
7
3
18
5.33
L
Da Ji
7
7
6
1.43
L
Danzaburou
Smurfin5135
Danzaburou
3
3
10
2.67
L
King Arthur
WildSloth
King Arthur
6
9
6
1
L
1
7
9
0.79
W
Ullr
16
2
11
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,145
Damage
81,314
100,215
Taken
96,486
70,599
Mitigated
84,713
12,496
Healing
24,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,411
1,877
0
500
16,660
8,469
0
3,007
13,653
50
36,227
L
Baron Samedi
Kuanoo
Baron Samedi
21,259
3,813
2,046
6,100
23,161
13,822
747
5,695
17,466
43,378
0
W
Tiamat
Niamander
Tiamat
11,806
2,161
126
4,203
11,038
6,948
835
1,633
9,405
44,634
0
W
Chaac
NìoXvX
Chaac
14,202
3,883
0
4,902
23,816
20,056
1,229
6,382
17,434
51
37,069
W
Sobek
Obsideean
Sobek
10,901
909
1,707
9,609
25,340
38,354
211
5,447
19,893
20,509
0
L
Da Ji
14,838
4,331
0
1,482
19,243
10,198
602
3,336
15,907
0
38,507
L
Danzaburou
Smurfin5135
Danzaburou
16,369
8,095
0
2,006
15,199
7,662
666
4,498
10,701
0
43,744
L
King Arthur
WildSloth
King Arthur
15,604
2,002
0
344
26,618
31,003
0
6,177
20,441
0
27,515
L
5,075
1,195
0
518
15,994
7,914
0
3,165
12,829
0
24,379
W
Ullr
33,994
14,523
0
2,956
19,632
10,886
5,476
4,790
14,842
63
81,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,442
Gold Earned
63,052
242
Minions Killed
282
0
Camps Cleared
0
1,520,819
Distance Traveled
1,613,811
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,762
735
37
2
0
291,278
1
L
Baron Samedi
10,929
683
53
3
0
306,464
3
W
Tiamat
11,607
725
84
5
0
328,136
1
W
Chaac
11,631
727
37
2
0
316,239
0
W
Sobek
13,360
835
16
1
0
339,819
2
L
Da Ji
11,689
731
55
3
0
296,383
4
L
Danzaburou
11,855
741
74
5
0
320,306
0
L
King Arthur
11,136
696
35
2
0
270,310
1
L
Loki
10,833
677
25
2
0
327,356
1
W
Ullr
14,692
918
108
7
0
338,339
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role