Player Matchup

Merlin
Merlin
AshoGains
Merlin
Level 85
God Stats
7W - 3L
1,478 SR
Queue Stats
58W - 66L
1,351 Elo+
Party 3
Ganesha
Ganesha
Balance Axis
Ganesha
Level 142
God Stats
6W - 4L
1,537 SR
Queue Stats
189W - 203L
1,400 Elo+
Party 1
Freya
Freya
Balance Dez
Freya
Level 81
God Stats
2W - 2L
1,728 SR
Queue Stats
29W - 32L
1,353 Elo+
Party 1
Izanami
Izanami
MINI_ear
Izanami
Level 64
God Stats
6W - 0L
1,713 SR
Queue Stats
38W - 42L
1,349 Elo+
Party 3
Bellona
Bellona
Simmom8
Bellona
Level 27
God Stats
4W - 7L
1,243 SR
Queue Stats
5W - 10L
1,210 Elo+
Party 3
Team Averages
Level 80
1,540 SR
1,333 Elo+

VS

Team Averages
Level 29
1,489 SR
1,311 Elo+
Arachne
Arachne
Huntkill19
Arachne
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 4
Neith
Neith
SmoookeFPS
Neith
Level 12
God Stats
27W - 16L
1,500 SR
Queue Stats
46W - 38L
1,166 Elo+
Party 2
Merlin
Merlin
don-bean-was-tkn
Merlin
Level 46
God Stats
5W - 4L
1,615 SR
Queue Stats
22W - 30L
1,288 Elo+
Party 4
Sylvanus
Sylvanus
musouexpress
Sylvanus
Level 45
God Stats
11W - 10L
1,141 SR
Queue Stats
161W - 136L
1,450 Elo+
Party 2
Poseidon
Poseidon
vic_dingusTV
Poseidon
Level 20
God Stats
1W - 3L
1,691 SR
Queue Stats
2W - 7L
1,150 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AshoGains
Merlin
11
4 / 0 / 1
7,187
599
5,334
4,025
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
Balance Axis
Ganesha
10
0 / 0 / 4
6,774
565
3,855
11,564
7,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
5 / 0 / 3
6,612
551
7,933
6,987
2,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
MINI_ear
Izanami
12
1 / 0 / 0
7,077
590
5,321
9,375
3,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Simmom8
Bellona
12
1 / 0 / 1
6,827
569
1,987
4,936
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Huntkill19
Arachne
7
0 / 5 / 0
4,627
386
1,457
7,023
2,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
10
0 / 1 / 0
5,585
465
4,037
4,224
1,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 0
4,968
414
3,364
7,585
3,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
musouexpress
Sylvanus
9
0 / 2 / 0
5,292
441
5,704
11,695
6,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Poseidon
vic_dingusTV
Poseidon
9
0 / 0 / 0
5,143
429
2,082
3,982
1,274
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
11
Kills
0
0
Deaths
11
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
AshoGains
Merlin
4
0
1
4.5
W
Ganesha
Balance Axis
Ganesha
0
0
4
2
W
5
0
3
6.5
L
Arachne
Huntkill19
Arachne
0
5
0
0
W
Izanami
MINI_ear
Izanami
1
0
0
1
W
Bellona
Simmom8
Bellona
1
0
1
1.5
L
Neith
0
1
0
0
L
0
3
0
0
L
Sylvanus
musouexpress
Sylvanus
0
2
0
0
L
Poseidon
vic_dingusTV
Poseidon
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,430
Damage
16,644
36,887
Taken
34,509
18,777
Mitigated
15,990
15,654
Healing
8,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AshoGains
Merlin
5,334
197
0
333
4,025
1,414
1,345
1,130
2,895
42,972
0
W
Ganesha
Balance Axis
Ganesha
3,855
109
180
5,869
11,564
7,456
502
2,993
8,571
24,434
0
W
7,933
3,087
0
2,191
6,987
2,614
505
2,073
4,914
30,790
0
L
Arachne
Huntkill19
Arachne
1,457
909
0
528
7,023
2,893
0
3,494
3,529
0
12,638
W
Izanami
MINI_ear
Izanami
5,321
3,132
0
4,353
9,375
3,441
1,332
2,472
6,903
0
59,533
W
Bellona
Simmom8
Bellona
1,987
520
0
2,728
4,936
3,852
433
1,461
3,475
0
32,690
L
Neith
4,037
2,248
0
936
4,224
1,734
0
559
3,665
0
34,750
L
3,364
862
96
839
7,585
3,385
276
5,327
2,258
27,124
1,751
L
Sylvanus
musouexpress
Sylvanus
5,704
2,650
847
3,356
11,695
6,704
102
6,027
5,668
28,814
9,873
L
Poseidon
vic_dingusTV
Poseidon
2,082
485
0
2,167
3,982
1,274
0
1,715
2,267
24,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,477
Gold Earned
25,615
349
Minions Killed
248
0
Camps Cleared
0
1,140,712
Distance Traveled
1,151,233
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,187
599
76
6
0
237,316
3
W
Ganesha
6,774
565
5
0
0
225,648
1
W
Freya
6,612
551
46
4
0
231,689
4
L
Arachne
4,627
386
24
2
0
275,201
0
W
Izanami
7,077
590
133
11
0
193,502
3
W
Bellona
6,827
569
89
7
0
252,557
0
L
Neith
5,585
465
56
5
0
233,711
2
L
Merlin
4,968
414
58
5
0
178,538
0
L
Sylvanus
5,292
441
72
6
0
213,702
0
L
Poseidon
5,143
429
38
3
0
250,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role