Player Matchup

Shiva
Shiva
Boykα
Shiva
Level 160
God Stats
3W - 0L
1,619 SR
Queue Stats
130W - 105L
1,562 Elo+
Solo
Cthulhu
Cthulhu
Thane931
Cthulhu
Level 145
God Stats
28W - 23L
1,579 SR
Queue Stats
529W - 555L
1,679 Elo+
Solo
Arachne
Arachne
Trigg3r79
Arachne
Level 65
God Stats
9W - 16L
1,347 SR
Queue Stats
133W - 148L
1,457 Elo+
Solo
Yu Huang
Yu Huang
VIKATT
Yu Huang
Level 124
God Stats
4W - 4L
1,865 SR
Queue Stats
90W - 97L
1,554 Elo+
Solo
Izanami
Izanami
bEY0nDThEHoR1Z0N
Izanami
Level 124
God Stats
54W - 42L
1,576 SR
Queue Stats
775W - 759L
1,507 Elo+
Solo
Team Averages
Level 124
1,597 SR
1,552 Elo+

VS

Team Averages
Level 107
1,531 SR
1,529 Elo+
Bacchus
Bacchus
CaciXER
Bacchus
Level 41
God Stats
3W - 1L
1,754 SR
Queue Stats
23W - 22L
1,403 Elo+
Solo
Apollo
Apollo
ChildOgenius
Apollo
Level 143
God Stats
3W - 3L
1,592 SR
Queue Stats
174W - 166L
1,566 Elo+
Solo
Mulan
Mulan
Jreff
Mulan
Level 140
God Stats
2W - 4L
1,488 SR
Queue Stats
202W - 188L
1,515 Elo+
Solo
Nemesis
Nemesis
MAKAHAMA
Nemesis
Level 55
God Stats
1W - 3L
1,289 SR
Queue Stats
212W - 228L
1,557 Elo+
Solo
Raijin
Raijin
MéLe
Raijin
Level 158
God Stats
4W - 7L
1,533 SR
Queue Stats
567W - 618L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Boykα
Shiva
12
4 / 1 / 4
7,576
583
5,479
7,075
5,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Thane931
Cthulhu
14
2 / 1 / 2
8,186
630
9,066
8,694
5,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
Trigg3r79
Arachne
13
6 / 2 / 7
7,813
601
11,049
11,181
5,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
VIKATT
Yu Huang
14
5 / 1 / 2
8,406
647
4,575
5,903
2,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 0 / 5
6,951
535
4,078
6,081
2,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CaciXER
Bacchus
9
0 / 5 / 2
5,795
446
3,985
10,529
8,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
11
1 / 3 / 0
6,473
498
4,348
8,083
3,098
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mulan
Jreff
Mulan
12
1 / 3 / 1
7,483
576
6,012
14,022
7,653
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
MAKAHAMA
Nemesis
9
1 / 2 / 2
5,844
450
4,022
8,784
3,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
MéLe
Raijin
13
2 / 4 / 0
7,347
565
1,802
7,941
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
17
Kills
5
5
Deaths
17
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Shiva
Boykα
Shiva
4
1
4
6
L
Bacchus
CaciXER
Bacchus
0
5
2
0.2
L
Apollo
1
3
0
0.33
L
Mulan
Jreff
Mulan
1
3
1
0.5
L
Nemesis
MAKAHAMA
Nemesis
1
2
2
1
L
Raijin
MéLe
Raijin
2
4
0
0.5
W
Cthulhu
Thane931
Cthulhu
2
1
2
3
W
Arachne
Trigg3r79
Arachne
6
2
7
4.75
W
Yu Huang
VIKATT
Yu Huang
5
1
2
6
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,247
Damage
20,169
38,934
Taken
49,359
21,242
Mitigated
26,569
12,863
Healing
10,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Boykα
Shiva
5,479
1,103
400
1,966
7,075
5,547
52
1,307
5,768
0
21,376
L
Bacchus
CaciXER
Bacchus
3,985
816
0
886
10,529
8,806
0
1,049
9,449
13,077
0
L
Apollo
4,348
2,512
0
1,685
8,083
3,098
0
681
7,374
0
57,997
L
Mulan
Jreff
Mulan
6,012
1,358
0
5,545
14,022
7,653
0
7,807
5,685
204
62,711
L
Nemesis
MAKAHAMA
Nemesis
4,022
1,470
0
2,163
8,784
3,971
0
1,300
7,376
0
31,081
L
Raijin
MéLe
Raijin
1,802
132
0
300
7,941
3,041
0
1,925
5,834
56,411
0
W
Cthulhu
Thane931
Cthulhu
9,066
1,908
0
2,580
8,694
5,957
0
204
8,490
60,803
0
W
Arachne
Trigg3r79
Arachne
11,049
6,916
0
3,638
11,181
5,133
57
2,076
9,105
0
44,876
W
Yu Huang
VIKATT
Yu Huang
4,575
711
0
1,125
5,903
2,540
567
1,114
4,789
68,644
0
W
4,078
2,864
0
3,154
6,081
2,065
820
1,290
4,791
0
67,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,932
Gold Earned
32,942
511
Minions Killed
416
0
Camps Cleared
0
1,297,430
Distance Traveled
1,177,973
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,576
583
31
2
0
280,548
3
L
Bacchus
5,795
446
16
1
0
255,910
5
L
Apollo
6,473
498
109
8
0
240,859
3
L
Mulan
7,483
576
127
10
0
226,803
5
L
Nemesis
5,844
450
59
5
0
234,163
4
L
Raijin
7,347
565
105
8
0
220,238
3
W
Cthulhu
8,186
630
146
11
0
265,470
0
W
Arachne
7,813
601
71
5
0
284,719
1
W
Yu Huang
8,406
647
138
11
0
235,691
4
W
Izanami
6,951
535
125
10
0
231,002
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role