Player Matchup

Sol
Sol
BebeGucci
Sol
Level 112
God Stats
3W - 2L
1,490 SR
Queue Stats
105W - 101L
1,408 Elo+
Solo
Apollo
Apollo
PANDAxKINGx30
Apollo
Level 127
God Stats
59W - 74L
1,465 SR
Queue Stats
100W - 116L
1,444 Elo+
Party 1
Fafnir
Fafnir
YoUng-KilleR_2
Fafnir
Level 121
God Stats
35W - 48L
1,352 SR
Queue Stats
267W - 316L
1,384 Elo+
Solo
Artemis
Artemis
beastly boss87
Artemis
Level 36
God Stats
2W - 0L
1,438 SR
Queue Stats
5W - 2L
1,390 Elo+
Party 1
Bacchus
Bacchus
drastikNZ
Bacchus
Level 99
God Stats
8W - 7L
1,583 SR
Queue Stats
224W - 247L
1,365 Elo+
Solo
Team Averages
Level 99
1,466 SR
1,398 Elo+

VS

Team Averages
Level 77
1,445 SR
1,373 Elo+
Tyr
Tyr
DESTROYER1196
Tyr
Level 120
God Stats
2W - 1L
1,760 SR
Queue Stats
115W - 130L
1,361 Elo+
Solo
Zhong Kui
Zhong Kui
Keaton_Ek
Zhong Kui
Level 62
God Stats
22W - 27L
1,397 SR
Queue Stats
75W - 104L
1,315 Elo+
Solo
Neith
Neith
Tatortotzzz
Neith
Level 9
God Stats
0W - 1L
1,428 SR
Queue Stats
0W - 3L
1,249 Elo+
Party 2
Sylvanus
Sylvanus
TheCrimsonKinggg
Sylvanus
Level 45
God Stats
0W - 2L
1,317 SR
Queue Stats
3W - 5L
1,465 Elo+
Party 2
Ymir
Ymir
ZeldrisXSama
Ymir
Level 149
God Stats
0W - 2L
1,323 SR
Queue Stats
234W - 285L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 5
10,347
545
11,809
13,254
5,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
6 / 2 / 10
9,658
508
14,533
14,292
6,836
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
10 / 2 / 4
11,833
623
16,415
19,158
16,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

12
2 / 5 / 6
8,060
424
15,924
15,011
6,115
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
drastikNZ
Bacchus
12
2 / 5 / 9
8,773
462
8,426
17,946
21,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 1
8,923
470
10,761
18,484
17,572
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Zhong Kui
Keaton_Ek
Zhong Kui
13
1 / 4 / 4
8,317
438
9,597
15,191
12,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
4 / 5 / 8
8,401
442
15,610
15,031
7,063
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 6 / 7
8,358
440
6,827
22,021
20,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
7 / 4 / 0
10,298
542
11,497
17,961
10,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
35
25
Kills
15
15
Deaths
25
34
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
L
2
6
1
0.42
L
Zhong Kui
Keaton_Ek
Zhong Kui
1
4
4
0.75
W
6
2
10
5.5
L
4
5
8
1.6
L
1
6
7
0.75
W
10
2
4
6
L
7
4
0
1.75
W
2
5
6
1
W
Bacchus
drastikNZ
Bacchus
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,107
Damage
54,292
79,661
Taken
88,688
56,918
Mitigated
68,656
23,661
Healing
25,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,809
3,171
0
6,372
13,254
5,957
2,224
6,783
6,471
73,417
0
L
10,761
2,586
195
2,468
18,484
17,572
0
8,991
8,914
0
59,622
L
Zhong Kui
Keaton_Ek
Zhong Kui
9,597
629
955
4,623
15,191
12,476
0
6,198
8,839
54,913
0
W
14,533
8,774
0
4,931
14,292
6,836
527
6,575
7,717
0
61,208
L
15,610
8,746
0
2,635
15,031
7,063
1,616
6,053
8,958
0
49,662
L
6,827
1,285
4,843
4,712
22,021
20,946
602
7,685
14,264
22,191
0
W
16,415
5,537
0
5,740
19,158
16,047
401
2,617
16,541
84,940
0
L
11,497
1,633
0
4,693
17,961
10,599
0
6,847
11,063
88,799
0
W
15,924
8,398
0
3,850
15,011
6,115
2,113
6,349
8,662
0
47,089
W
Bacchus
drastikNZ
Bacchus
8,426
939
0
2,768
17,946
21,963
181
5,597
12,349
24,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,671
Gold Earned
44,297
448
Minions Killed
441
0
Camps Cleared
0
1,666,206
Distance Traveled
1,569,540
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,347
545
116
6
0
307,188
6
L
Tyr
8,923
470
93
5
0
326,638
1
L
Zhong Kui
8,317
438
96
5
0
322,974
5
W
Apollo
9,658
508
94
5
0
378,907
0
L
Neith
8,401
442
80
4
0
278,646
0
L
Sylvanus
8,358
440
27
1
0
284,643
2
W
Fafnir
11,833
623
144
8
0
343,825
2
L
Ymir
10,298
542
145
8
0
356,639
2
W
Artemis
8,060
424
61
3
0
281,658
2
W
Bacchus
8,773
462
33
2
0
354,628
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role