Player Matchup

Scylla
Scylla
 
Scylla
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Enllz
Skadi
Level 147
God Stats
1W - 0L
1,471 SR
Queue Stats
49W - 23L
1,697 Elo+
Party 2
Thor
Thor
EpicGrunts
Thor
Level 140
God Stats
4W - 1L
1,329 SR
Queue Stats
86W - 45L
1,684 Elo+
Party 2
Tyr
Tyr
fivebucklunch
Tyr
Level 127
God Stats
6W - 4L
1,647 SR
Queue Stats
137W - 115L
1,563 Elo+
Solo
Team Averages
Level 131
1,489 SR
1,589 Elo+

VS

Team Averages
Level 80
1,528 SR
1,502 Elo+
Fenrir
Fenrir
Boostyjr
Fenrir
Level 62
God Stats
4W - 4L
1,534 SR
Queue Stats
6W - 6L
1,512 Elo+
Party 1
Athena
Athena
Chadmcthundercoc
Athena
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,388 Elo+
Party 1
Ishtar
Ishtar
HankCantRank
Ishtar
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,472 Elo+
Party 1
Ao Kuang
Ao Kuang
Meari1
Ao Kuang
Level 64
God Stats
2W - 3L
1,611 SR
Queue Stats
51W - 48L
1,583 Elo+
Solo
Odin
Odin
UltraPotMan
Odin
Level 145
God Stats
2W - 3L
1,496 SR
Queue Stats
312W - 330L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
5 / 1 / 12
8,106
811
8,265
5,812
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
 
Ganesha
14
0 / 2 / 23
8,070
807
9,363
11,501
9,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Enllz
Skadi
16
11 / 0 / 6
9,394
939
10,295
4,264
2,224
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
7 / 0 / 10
8,547
855
12,072
6,063
5,288
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

13
3 / 4 / 13
7,625
763
9,612
10,964
9,614
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Boostyjr
Fenrir
12
1 / 7 / 2
6,520
652
4,535
11,234
5,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 4 / 3
7,361
736
5,956
15,851
12,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
12
0 / 8 / 3
6,605
661
4,839
11,708
4,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ao Kuang
Meari1
Ao Kuang
14
3 / 2 / 2
7,392
739
6,184
8,436
4,082
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 5 / 3
6,819
682
3,718
11,448
10,232
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
20
26
Kills
7
7
Deaths
26
64
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
1
12
11
W
Ganesha
 
Ganesha
0
2
23
5.75
L
Fenrir
Boostyjr
Fenrir
1
7
2
0.29
L
2
4
3
0.88
W
Skadi
Enllz
Skadi
11
0
6
14
W
7
0
10
12
L
Ishtar
0
8
3
0.19
L
Ao Kuang
Meari1
Ao Kuang
3
2
2
2
L
1
5
3
0.5
W
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,607
Damage
25,232
38,604
Taken
58,677
29,323
Mitigated
36,774
6,770
Healing
6,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,265
747
0
1,600
5,812
2,223
482
1,357
4,380
20,634
0
W
Ganesha
 
Ganesha
9,363
944
0
744
11,501
9,974
0
3,071
8,319
17,801
0
L
Fenrir
Boostyjr
Fenrir
4,535
1,435
389
1,176
11,234
5,514
0
1,909
9,325
0
10,408
L
5,956
1,806
155
3,487
15,851
12,252
0
5,578
10,273
23,964
0
W
Skadi
Enllz
Skadi
10,295
5,482
0
936
4,264
2,224
1,413
975
3,215
0
40,576
W
12,072
2,925
0
536
6,063
5,288
0
2,078
3,892
58
30,904
L
Ishtar
4,839
2,480
0
176
11,708
4,694
0
4,802
6,906
0
13,955
L
Ao Kuang
Meari1
Ao Kuang
6,184
1,660
0
1,224
8,436
4,082
0
2,104
6,332
17,172
0
L
3,718
758
0
250
11,448
10,232
0
3,293
8,155
0
15,985
W
9,612
660
0
2,954
10,964
9,614
0
4,073
6,658
0
18,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,742
Gold Earned
34,697
204
Minions Killed
128
0
Camps Cleared
0
1,038,905
Distance Traveled
989,833
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,106
811
44
4
0
199,217
0
W
Ganesha
8,070
807
0
0
0
212,825
1
L
Fenrir
6,520
652
9
1
0
182,881
0
L
Athena
7,361
736
31
3
0
221,174
1
W
Skadi
9,394
939
87
9
0
203,968
3
W
Thor
8,547
855
45
5
0
214,534
0
L
Ishtar
6,605
661
27
3
0
167,797
1
L
Ao Kuang
7,392
739
34
3
0
226,733
0
L
Odin
6,819
682
27
3
0
191,248
0
W
Tyr
7,625
763
28
3
0
208,361
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role