Player Matchup

Horus
Horus
AkilesCB1318
Horus
Level 119
God Stats
2W - 4L
1,297 SR
Queue Stats
100W - 80L
1,524 Elo+
Solo
Ishtar
Ishtar
HotMoistEwok
Ishtar
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
231W - 217L
1,551 Elo+
Party 1
Yu Huang
Yu Huang
HotMoistJaba
Yu Huang
Level 46
God Stats
2W - 6L
1,402 SR
Queue Stats
101W - 104L
1,497 Elo+
Party 1
Chaac
Chaac
HotMoistJawa
Chaac
Level 144
God Stats
1W - 3L
1,365 SR
Queue Stats
320W - 314L
1,540 Elo+
Party 1
Erlang Shen
Erlang Shen
picasso af
Erlang Shen
Level 145
God Stats
1W - 4L
1,191 SR
Queue Stats
985W - 962L
1,506 Elo+
Party 1
Team Averages
Level 115
1,351 SR
1,524 Elo+

VS

Team Averages
Level 102
1,503 SR
1,337 Elo+
Ganesha
Ganesha
Brcien
Ganesha
Level 89
God Stats
6W - 4L
1,494 SR
Queue Stats
171W - 152L
1,459 Elo+
Solo
Fafnir
Fafnir
DetectiveDaddy
Fafnir
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,166 Elo+
Party 2
Jing Wei
Jing Wei
Ninjafish1990
Jing Wei
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,406 Elo+
Solo
Chang'e
Chang'e
SloppyNDirty
Chang'e
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,126 Elo+
Party 2
Vulcan
Vulcan
elchurrospro
Vulcan
Level 120
God Stats
1W - 0L
1,522 SR
Queue Stats
14W - 8L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 11
11,773
620
13,713
31,334
42,914
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
20
6 / 7 / 7
13,011
685
29,781
19,440
9,489
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
HotMoistJaba
Yu Huang
18
5 / 10 / 5
11,715
617
26,201
20,213
10,303
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
1 / 6 / 12
11,747
618
26,807
34,871
42,705
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Erlang Shen
picasso af
Erlang Shen
20
6 / 7 / 11
13,032
686
21,738
36,119
36,493
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Brcien
Ganesha
18
0 / 8 / 24
11,670
614
15,007
26,725
25,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
1 / 3 / 22
11,739
618
6,323
25,720
49,043
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
Ninjafish1990
Jing Wei
20
15 / 3 / 14
15,978
841
43,522
33,069
23,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
SloppyNDirty
Chang'e
20
7 / 2 / 17
13,376
704
21,114
25,846
27,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
20
12 / 4 / 14
14,039
739
35,633
21,329
15,545
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
126
20
Kills
35
37
Deaths
20
46
Assists
91
Player
Kills
Deaths
Assists
KDA
L
2
7
11
1.07
W
Ganesha
Brcien
Ganesha
0
8
24
1.5
W
1
3
22
4
L
Ishtar
6
7
7
1.36
L
Yu Huang
HotMoistJaba
Yu Huang
5
10
5
0.75
L
1
6
12
1.17
W
Jing Wei
Ninjafish1990
Jing Wei
15
3
14
7.33
W
Chang'e
SloppyNDirty
Chang'e
7
2
17
7.75
W
Vulcan
12
4
14
4.75
L
Erlang Shen
picasso af
Erlang Shen
6
7
11
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,240
Damage
121,599
141,977
Taken
132,689
141,904
Mitigated
141,888
50,526
Healing
59,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,713
5,747
6,738
7,866
31,334
42,914
164
18,087
12,892
913
25,556
W
Ganesha
Brcien
Ganesha
15,007
1,283
482
696
26,725
25,919
456
7,597
19,128
18,799
0
W
6,323
3,172
2,797
2,983
25,720
49,043
697
6,596
19,124
12,155
0
L
Ishtar
29,781
12,905
2,232
3,530
19,440
9,489
2,646
12,916
6,407
0
58,965
L
Yu Huang
HotMoistJaba
Yu Huang
26,201
968
2,182
1,135
20,213
10,303
0
12,403
7,702
41,589
0
L
26,807
3,679
1,138
12,613
34,871
42,705
944
15,071
19,365
0
48,447
W
Jing Wei
Ninjafish1990
Jing Wei
43,522
29,388
3,461
11,772
33,069
23,692
4,407
7,159
25,910
0
82,168
W
Chang'e
SloppyNDirty
Chang'e
21,114
3,591
17,392
11,233
25,846
27,689
1,632
5,840
20,006
41,086
0
W
Vulcan
35,633
9,626
5,206
3,140
21,329
15,545
2,563
4,235
17,094
64,472
0
L
Erlang Shen
picasso af
Erlang Shen
21,738
6,338
2,933
10,159
36,119
36,493
1,157
18,162
17,534
5,294
29,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,278
Gold Earned
66,802
185
Minions Killed
208
0
Camps Cleared
0
1,532,494
Distance Traveled
1,663,164
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,773
620
22
1
0
316,947
0
W
Ganesha
11,670
614
4
0
0
298,947
2
W
Fafnir
11,739
618
10
1
0
321,337
0
L
Ishtar
13,011
685
63
3
0
260,117
1
L
Yu Huang
11,715
617
36
2
0
285,478
0
L
Chaac
11,747
618
40
2
0
333,230
4
W
Jing Wei
15,978
841
82
4
0
333,717
3
W
Chang'e
13,376
704
44
2
0
347,790
0
W
Vulcan
14,039
739
68
4
0
361,373
0
L
Erlang Shen
13,032
686
24
1
0
336,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role