Player Matchup

Bastet
Bastet
Kerticsou
Bastet
Level 69
God Stats
11W - 11L
1,378 SR
Queue Stats
436W - 585L
1,536 Elo+
Solo
Cthulhu
Cthulhu
LINVILLAIN
Cthulhu
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
xX Cegerto Xx
Baron Samedi
Level 127
God Stats
7W - 14L
1,502 SR
Queue Stats
493W - 368L
1,553 Elo+
Solo
Team Averages
Level 85
1,460 SR
1,530 Elo+

VS

Team Averages
Level 106
1,525 SR
1,464 Elo+
Horus
Horus
BDB_Batsquirrel
Horus
Level 104
God Stats
14W - 16L
1,516 SR
Queue Stats
177W - 236L
1,354 Elo+
Party 1
Hou Yi
Hou Yi
COBRAcode
Hou Yi
Level 68
God Stats
34W - 33L
1,538 SR
Queue Stats
156W - 180L
1,434 Elo+
Party 1
Scylla
Scylla
ShadowReed24
Scylla
Level 146
God Stats
3W - 0L
1,522 SR
Queue Stats
103W - 81L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Kerticsou
Bastet
13
1 / 4 / 2
7,662
639
6,124
12,137
4,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
LINVILLAIN
Cthulhu
11
1 / 3 / 3
7,584
632
7,032
12,743
8,518
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Baron Samedi
xX Cegerto Xx
Baron Samedi
12
2 / 6 / 1
8,287
691
7,260
12,184
4,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 7
9,566
797
7,716
12,393
8,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hou Yi
COBRAcode
Hou Yi
14
4 / 1 / 9
9,291
774
8,188
7,200
3,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
14
5 / 1 / 7
9,011
751
15,550
7,928
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
4
Kills
13
13
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
W
Hou Yi
COBRAcode
Hou Yi
4
1
9
8.5
L
Bastet
Kerticsou
Bastet
1
4
2
0.5
L
Cthulhu
LINVILLAIN
Cthulhu
1
3
3
0.83
W
Scylla
5
1
7
8.5
L
Baron Samedi
xX Cegerto Xx
Baron Samedi
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,416
Damage
31,454
37,064
Taken
27,521
18,300
Mitigated
14,950
8,270
Healing
6,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,716
3,379
1,193
3,145
12,393
8,609
66
5,975
6,418
0
31,108
W
Hou Yi
COBRAcode
Hou Yi
8,188
3,147
0
1,194
7,200
3,101
242
3,716
3,484
0
28,430
L
Bastet
Kerticsou
Bastet
6,124
2,111
0
3,626
12,137
4,821
0
6,028
6,109
0
20,897
L
Cthulhu
LINVILLAIN
Cthulhu
7,032
757
46
0
12,743
8,518
0
4,427
8,316
14,570
0
W
Scylla
15,550
1,944
0
610
7,928
3,240
450
4,994
2,934
31,302
0
L
Baron Samedi
xX Cegerto Xx
Baron Samedi
7,260
254
1,287
3,311
12,184
4,961
0
5,482
6,702
31,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,533
Gold Earned
27,868
101
Minions Killed
153
5
Camps Cleared
6
626,562
Distance Traveled
687,118
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,566
797
50
4
3
229,561
6
W
Hou Yi
9,291
774
60
5
2
226,293
1
L
Bastet
7,662
639
29
2
3
243,781
4
L
Cthulhu
7,584
632
20
2
0
197,404
0
W
Scylla
9,011
751
43
4
1
231,264
8
L
Baron Samedi
8,287
691
52
4
2
185,377
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role