Player Matchup

Cthulhu
Cthulhu
Fast975058
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,268 Elo+
Party 2
Chaac
Chaac
GhoulieGhoul
Chaac
Level 88
God Stats
15W - 17L
1,398 SR
Queue Stats
253W - 282L
1,273 Elo+
Party 3
Neith
Neith
philthecasual
Neith
Level 83
God Stats
2W - 3L
1,239 SR
Queue Stats
261W - 247L
1,296 Elo+
Party 3
Ra
Ra
sagata_413
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,292 Elo+
Party 2
Lancelot
Lancelot
samir95
Lancelot
Level 36
God Stats
14W - 12L
1,695 SR
Queue Stats
120W - 146L
1,427 Elo+
Party 2
Team Averages
Level 45
1,466 SR
1,311 Elo+

VS

Team Averages
Level 50
1,561 SR
1,289 Elo+
Heimdallr
Heimdallr
Boolin_Izeek
Heimdallr
Level 48
God Stats
3W - 1L
1,302 SR
Queue Stats
57W - 70L
1,288 Elo+
Party 1
Jormungandr
Jormungandr
L0rd-R1ZEN
Jormungandr
Level 67
God Stats
2W - 0L
1,780 SR
Queue Stats
120W - 141L
1,267 Elo+
Solo
Janus
Janus
almightyaxel1
Janus
Level 61
God Stats
8W - 7L
1,616 SR
Queue Stats
183W - 214L
1,261 Elo+
Solo
Guan Yu
Guan Yu
i_was_a_mistaked
Guan Yu
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
23W - 38L
1,269 Elo+
Party 1
Arachne
Arachne
zzIJq
Arachne
Level 43
God Stats
15W - 9L
1,608 SR
Queue Stats
51W - 65L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fast975058
Cthulhu
9
1 / 4 / 1
5,828
364
2,347
9,396
3,571
12
0 / 2 / 0
7,215
451
8,285
14,246
7,675
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 1
7,083
443
7,421
5,591
2,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 6 / 1
6,272
392
2,665
9,797
3,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
samir95
Lancelot
10
0 / 6 / 2
6,591
412
5,631
14,896
5,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Boolin_Izeek
Heimdallr
12
2 / 0 / 4
7,506
469
7,153
7,581
3,459
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
L0rd-R1ZEN
Jormungandr
12
1 / 3 / 2
7,630
477
4,462
12,764
10,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 1 / 4
8,964
560
7,421
6,717
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 0 / 1
7,927
495
7,366
12,003
17,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
zzIJq
Arachne
15
6 / 0 / 5
9,177
574
9,019
10,063
5,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
3
Kills
19
19
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Boolin_Izeek
Heimdallr
2
0
4
4
L
Cthulhu
Fast975058
Cthulhu
1
4
1
0.38
L
0
2
0
0
W
Jormungandr
L0rd-R1ZEN
Jormungandr
1
3
2
0.67
W
6
1
4
8
W
4
0
1
4.5
L
1
1
1
1.5
L
1
6
1
0.25
L
Lancelot
samir95
Lancelot
0
6
2
0.17
W
Arachne
zzIJq
Arachne
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,349
Damage
35,421
53,926
Taken
49,128
22,384
Mitigated
39,610
12,003
Healing
14,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Boolin_Izeek
Heimdallr
7,153
3,782
274
1,757
7,581
3,459
686
1,745
5,836
0
42,607
L
Cthulhu
Fast975058
Cthulhu
2,347
393
161
0
9,396
3,571
322
3,132
6,166
12,823
0
L
8,285
2,386
0
6,021
14,246
7,675
736
732
12,927
0
52,991
W
Jormungandr
L0rd-R1ZEN
Jormungandr
4,462
1,385
0
2,260
12,764
10,934
312
1,557
11,207
40,528
0
W
7,421
553
0
1,128
6,717
2,666
1,749
791
5,926
59,486
0
W
7,366
1,187
508
3,111
12,003
17,110
576
0
12,003
0
35,257
L
7,421
3,005
0
2,352
5,591
2,155
265
1,814
3,766
0
48,016
L
2,665
535
171
1,398
9,797
3,136
0
3,321
6,153
33,358
0
L
Lancelot
samir95
Lancelot
5,631
1,442
0
1,900
14,896
5,847
0
2,344
12,335
0
44,614
W
Arachne
zzIJq
Arachne
9,019
6,210
313
5,549
10,063
5,441
2,020
919
9,144
0
71,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,989
Gold Earned
41,204
301
Minions Killed
415
0
Camps Cleared
0
1,488,252
Distance Traveled
1,520,266
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,506
469
78
5
0
314,298
5
L
Cthulhu
5,828
364
11
1
0
284,503
0
L
Chaac
7,215
451
83
5
0
265,860
1
W
Jormungandr
7,630
477
60
4
0
267,968
3
W
Janus
8,964
560
115
7
0
290,299
0
W
Guan Yu
7,927
495
57
4
0
308,814
0
L
Neith
7,083
443
85
5
0
314,794
0
L
Ra
6,272
392
54
3
0
267,289
0
L
Lancelot
6,591
412
68
4
0
355,806
1
W
Arachne
9,177
574
105
7
0
338,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role