Player Matchup

Hun Batz
Hun Batz
Silver III
IAmTheNightwing
Hun Batz
Silver III
Level 144
God Stats
2W - 3L
1,472 SR
Queue Stats
38W - 31L
1,498 MMR
Party 2
Rama
Rama
Gold IV
KoffeeBawls
Rama
Gold IV
Level 160
God Stats
7W - 4L
1,639 SR
Queue Stats
115W - 120L
1,472 MMR
Solo
Zeus
Zeus
Bronze III
OmegaWarriorr
Zeus
Bronze III
Level 160
God Stats
98W - 87L
1,503 SR
Queue Stats
221W - 257L
208 MMR
Solo
Guan Yu
Guan Yu
Silver III
Saltzpyre
Guan Yu
Silver III
Level 127
God Stats
21W - 14L
1,725 SR
Queue Stats
58W - 46L
1,498 MMR
Party 2
Geb
Geb
Silver II
Slagfist
Geb
Silver II
Level 127
God Stats
0W - 1L
1,645 SR
Queue Stats
12W - 14L
1,539 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 144
1,597 SR
1,243 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 104
1,572 SR
1,370 MMR
Athena
Athena
Bronze I
 
Athena
Bronze I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum III
BeNiceHaveFun
Hercules
Platinum III
Level 136
God Stats
134W - 149L
1,570 SR
Queue Stats
1,043W - 1,056L
1,585 MMR
Solo
Lancelot
Lancelot
Silver I
Tsukubroki
Lancelot
Silver I
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 35L
1,633 MMR
Party 1
Merlin
Merlin
Silver V
iMainNuffen
Merlin
Silver V
Level 104
God Stats
34W - 30L
1,359 SR
Queue Stats
126W - 139L
528 MMR
Solo
Izanami
Izanami
Gold V
ºViking
Izanami
Gold V
Level 125
God Stats
2W - 0L
1,934 SR
Queue Stats
8W - 7L
1,603 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
1 / 4 / 2
9,071
454
9,346
15,665
6,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
1 / 4 / 0
9,867
493
7,568
18,315
7,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 6 / 0
7,575
379
5,485
13,175
4,729
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Saltzpyre
Guan Yu
15
2 / 5 / 2
9,437
472
11,252
20,319
21,148
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 1 / 2
9,363
468
6,430
16,170
19,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
KaliCabrakanCupidSolCu Chulainn

VS

Bans
SetAtlasKing ArthurAgniThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
1 / 1 / 8
9,431
472
7,184
19,356
22,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
BeNiceHaveFun
Hercules
18
4 / 2 / 4
11,174
559
14,457
17,950
16,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lancelot
Tsukubroki
Lancelot
19
7 / 1 / 4
11,294
565
14,830
15,527
8,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
15
2 / 0 / 4
9,629
481
6,181
8,868
4,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
ºViking
Izanami
18
6 / 1 / 3
11,714
586
15,325
13,234
6,468
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
5
Kills
20
20
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
1
8
5
W
Hercules
BeNiceHaveFun
Hercules
4
2
4
3
L
Hun Batz
1
4
2
0.5
L
1
4
0
0.25
L
0
6
0
0
L
Guan Yu
Saltzpyre
Guan Yu
2
5
2
0.6
L
1
1
2
2
W
Lancelot
Tsukubroki
Lancelot
7
1
4
9
W
Merlin
2
0
4
4
W
Izanami
ºViking
Izanami
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,081
Damage
57,977
83,644
Taken
74,935
59,925
Mitigated
57,809
23,788
Healing
20,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
7,184
2,720
936
3,149
19,356
22,231
507
4,565
14,791
27,487
0
W
Hercules
BeNiceHaveFun
Hercules
14,457
5,732
0
8,086
17,950
16,202
0
1,390
16,560
0
84,687
L
Hun Batz
9,346
2,481
0
5,520
15,665
6,969
0
2,602
13,063
0
81,262
L
7,568
4,938
0
7,851
18,315
7,788
0
1,235
17,080
0
94,109
L
5,485
779
0
3,263
13,175
4,729
0
2,257
10,364
54,729
0
L
Guan Yu
Saltzpyre
Guan Yu
11,252
1,836
984
4,062
20,319
21,148
0
1,737
18,582
0
59,616
L
6,430
836
0
2,108
16,170
19,291
0
5,922
10,248
26,324
0
W
Lancelot
Tsukubroki
Lancelot
14,830
3,659
0
666
15,527
8,842
0
2,079
13,448
0
127,375
W
Merlin
6,181
841
0
3,227
8,868
4,066
120
3,476
5,392
78,947
0
W
Izanami
ºViking
Izanami
15,325
10,768
0
4,011
13,234
6,468
1,220
2,356
10,878
0
124,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,313
Gold Earned
53,242
504
Minions Killed
662
0
Camps Cleared
0
1,900,838
Distance Traveled
2,066,790
29
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,431
472
28
1
0
432,573
7
W
Hercules
11,174
559
149
7
0
402,424
7
L
Hun Batz
9,071
454
122
6
0
456,925
8
L
Rama
9,867
493
151
8
0
345,744
6
L
Zeus
7,575
379
111
6
0
294,605
6
L
Guan Yu
9,437
472
94
5
0
403,890
4
L
Geb
9,363
468
26
1
0
399,674
5
W
Lancelot
11,294
565
163
8
0
488,922
5
W
Merlin
9,629
481
128
6
0
361,035
8
W
Izanami
11,714
586
194
10
0
381,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role