Player Matchup

Skadi
Skadi
 
Skadi
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
FlippedOtter
Neith
Level 129
God Stats
47W - 49L
1,505 SR
Queue Stats
195W - 275L
1,379 Elo+
Party 1
Nu Wa
Nu Wa
KannybalZK
Nu Wa
Level 107
God Stats
3W - 6L
1,549 SR
Queue Stats
425W - 455L
1,464 Elo+
Solo
Tsukuyomi
Tsukuyomi
VeryVoluptuous
Tsukuyomi
Level 88
God Stats
0W - 1L
1,576 SR
Queue Stats
381W - 475L
1,363 Elo+
Party 1
Ares
Ares
eltotolpqtp
Ares
Level 160
God Stats
95W - 83L
1,479 SR
Queue Stats
1,171W - 1,219L
1,426 Elo+
Solo
Team Averages
Level 123
1,522 SR
1,426 Elo+

VS

Team Averages
Level 90
1,424 SR
1,409 Elo+
Horus
Horus
AbstractFun
Horus
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 32L
1,452 Elo+
Solo
Sol
Sol
Andantonius
Sol
Level 109
God Stats
2W - 3L
1,464 SR
Queue Stats
66W - 68L
1,417 Elo+
Solo
Pele
Pele
C6 Toxiic
Pele
Level 86
God Stats
11W - 5L
1,559 SR
Queue Stats
55W - 62L
1,348 Elo+
Solo
Geb
Geb
LRIII
Geb
Level 46
God Stats
1W - 2L
1,356 SR
Queue Stats
139W - 177L
1,305 Elo+
Solo
Danzaburou
Danzaburou
TΉΣΣПDΣЯ
Danzaburou
Level 138
God Stats
1W - 0L
1,238 SR
Queue Stats
97W - 89L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
1 / 8 / 0
6,894
460
8,166
13,431
4,505
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
2 / 4 / 2
8,484
566
10,671
12,300
6,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
11
1 / 5 / 2
7,341
489
6,049
9,082
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
VeryVoluptuous
Tsukuyomi
12
2 / 3 / 2
7,579
505
8,245
13,675
5,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 2
6,898
460
3,905
10,373
8,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 2
8,894
593
8,029
11,648
8,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
3 / 1 / 0
8,286
552
7,855
9,528
3,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
14
5 / 1 / 3
8,840
589
8,455
11,243
4,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Geb
LRIII
Geb
11
2 / 2 / 1
7,568
505
4,211
11,079
10,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
TΉΣΣПDΣЯ
Danzaburou
13
6 / 1 / 2
8,580
572
12,444
13,194
5,689
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
7
Kills
20
20
Deaths
8
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
8
0
0.13
W
4
3
2
1.67
W
3
1
0
3
W
Pele
5
1
3
6.5
L
2
4
2
0.75
L
Nu Wa
1
5
2
0.4
W
Geb
LRIII
Geb
2
2
1
1.25
W
Danzaburou
TΉΣΣПDΣЯ
Danzaburou
6
1
2
7
L
Tsukuyomi
VeryVoluptuous
Tsukuyomi
2
3
2
1
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,036
Damage
40,994
58,861
Taken
56,692
27,596
Mitigated
32,581
15,611
Healing
14,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
8,166
4,626
0
2,116
13,431
4,505
156
1,057
12,374
0
46,307
W
8,029
3,657
77
2,712
11,648
8,407
400
503
11,145
0
54,063
W
7,855
1,351
0
5,000
9,528
3,846
2,108
3,137
6,391
58,224
0
W
Pele
8,455
2,349
0
1,640
11,243
4,448
696
1,324
9,919
0
60,805
L
10,671
3,939
0
4,293
12,300
6,111
1,111
1,539
10,324
0
60,493
L
Nu Wa
6,049
1,043
0
1,569
9,082
2,957
328
3,232
5,448
45,765
0
W
Geb
LRIII
Geb
4,211
850
0
1,502
11,079
10,191
0
2,189
8,890
17,025
0
W
Danzaburou
TΉΣΣПDΣЯ
Danzaburou
12,444
4,877
0
4,061
13,194
5,689
3,822
2,801
10,393
0
67,439
L
Tsukuyomi
VeryVoluptuous
Tsukuyomi
8,245
2,149
0
4,723
13,675
5,648
0
2,882
10,511
0
54,080
L
3,905
186
184
2,726
10,373
8,375
0
2,676
7,595
25,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,196
Gold Earned
42,168
362
Minions Killed
425
0
Camps Cleared
0
1,340,800
Distance Traveled
1,538,134
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,894
460
79
5
0
246,011
6
W
Horus
8,894
593
111
7
0
316,552
3
W
Sol
8,286
552
105
7
0
281,102
2
W
Pele
8,840
589
93
6
0
323,984
2
L
Neith
8,484
566
98
7
0
249,719
7
L
Nu Wa
7,341
489
73
5
0
249,643
3
W
Geb
7,568
505
12
1
0
323,142
1
W
Danzaburou
8,580
572
104
7
0
293,354
5
L
Tsukuyomi
7,579
505
91
6
0
318,657
5
L
Ares
6,898
460
21
1
0
276,770
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role