Player Matchup

Artio
Artio
AspireJ
Artio
Level 58
God Stats
0W - 5L
1,321 SR
Queue Stats
245W - 258L
1,494 Elo+
Solo
Hou Yi
Hou Yi
Atlas936
Hou Yi
Level 85
God Stats
0W - 6L
1,380 SR
Queue Stats
102W - 103L
1,504 Elo+
Solo
Merlin
Merlin
CraterMaker007
Merlin
Level 106
God Stats
24W - 16L
1,606 SR
Queue Stats
792W - 861L
1,500 Elo+
Solo
Tyr
Tyr
YoungHuHefner
Tyr
Level 121
God Stats
0W - 2L
1,174 SR
Queue Stats
242W - 252L
1,453 Elo+
Party 2
Ravana
Ravana
iBlaaze--bro
Ravana
Level 152
God Stats
3W - 5L
1,368 SR
Queue Stats
360W - 365L
1,456 Elo+
Party 2
Team Averages
Level 104
1,370 SR
1,482 Elo+

VS

Team Averages
Level 120
1,474 SR
1,492 Elo+
Jormungandr
Jormungandr
AgnisTightBussy
Jormungandr
Level 148
God Stats
2W - 1L
1,469 SR
Queue Stats
36W - 38L
1,519 Elo+
Party 1
Bastet
Bastet
Always_Testii
Bastet
Level 69
God Stats
2W - 0L
1,575 SR
Queue Stats
31W - 36L
1,501 Elo+
Party 1
Heimdallr
Heimdallr
Caldyy
Heimdallr
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,376 Elo+
Party 1
Agni
Agni
OhDamnDaddy
Agni
Level 158
God Stats
1W - 0L
1,334 SR
Queue Stats
26W - 23L
1,527 Elo+
Party 1
Tyr
Tyr
cookiecrumbler14
Tyr
Level 103
God Stats
22W - 16L
1,494 SR
Queue Stats
137W - 119L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AspireJ
Artio
14
0 / 1 / 3
8,616
718
4,838
15,358
13,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
Atlas936
Hou Yi
15
1 / 4 / 2
8,300
692
5,624
11,767
5,507
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 0 / 1
8,785
732
8,514
3,200
1,593
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 2 / 0
8,558
713
6,118
12,471
12,676
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
15
1 / 3 / 2
8,336
695
6,897
10,277
5,297
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AgnisTightBussy
Jormungandr
16
4 / 2 / 4
9,300
775
12,683
10,354
6,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 0 / 2
8,446
704
8,385
10,591
4,457
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Caldyy
Heimdallr
15
0 / 1 / 4
8,297
691
6,950
7,276
3,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 0 / 4
9,828
819
9,151
7,670
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 2 / 5
8,252
688
9,188
10,499
9,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
5
Kills
10
10
Deaths
5
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AgnisTightBussy
Jormungandr
4
2
4
3
W
1
0
2
2
L
Artio
AspireJ
Artio
0
1
3
1.5
L
Hou Yi
Atlas936
Hou Yi
1
4
2
0.5
W
Heimdallr
Caldyy
Heimdallr
0
1
4
2
L
1
0
1
1.5
W
3
0
4
5
L
2
2
0
1
W
2
2
5
2.25
L
Ravana
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,991
Damage
46,357
53,073
Taken
46,390
38,668
Mitigated
27,250
11,423
Healing
6,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AgnisTightBussy
Jormungandr
12,683
3,215
0
980
10,354
6,409
0
3,329
7,025
42,338
0
W
8,385
2,609
0
1,128
10,591
4,457
859
2,361
8,230
0
28,914
L
Artio
AspireJ
Artio
4,838
315
1,317
5,781
15,358
13,595
0
4,443
10,754
18,292
0
L
Hou Yi
Atlas936
Hou Yi
5,624
2,723
0
580
11,767
5,507
0
6,023
5,618
0
20,715
W
Heimdallr
Caldyy
Heimdallr
6,950
2,929
0
1,050
7,276
3,442
1,133
1,858
5,418
0
29,022
L
8,514
0
0
153
3,200
1,593
0
1,951
1,249
38,698
0
W
9,151
275
146
1,536
7,670
3,497
384
2,785
4,885
45,825
0
L
6,118
516
303
1,902
12,471
12,676
0
5,810
6,485
0
21,160
W
9,188
909
0
1,877
10,499
9,445
176
3,019
7,480
0
14,322
L
Ravana
6,897
920
0
1,387
10,277
5,297
0
3,607
6,473
0
33,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,595
Gold Earned
44,123
237
Minions Killed
249
0
Camps Cleared
0
1,351,896
Distance Traveled
1,324,730
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,300
775
76
6
0
238,406
2
W
Bastet
8,446
704
38
3
0
296,928
5
L
Artio
8,616
718
33
3
0
317,094
1
L
Hou Yi
8,300
692
34
3
0
224,963
1
W
Heimdallr
8,297
691
36
3
0
231,644
0
L
Merlin
8,785
732
84
7
0
249,854
6
W
Agni
9,828
819
80
7
0
265,388
0
L
Tyr
8,558
713
37
3
0
304,098
1
W
Tyr
8,252
688
19
2
0
292,364
3
L
Ravana
8,336
695
49
4
0
255,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role