Player Matchup

Baron Samedi
Baron Samedi
Meekout
Baron Samedi
Level 82
God Stats
2W - 1L
1,354 SR
Queue Stats
16W - 8L
1,657 Elo+
Solo
Sun Wukong
Sun Wukong
PlayBotsFirst
Sun Wukong
Level 115
God Stats
20W - 12L
1,669 SR
Queue Stats
256W - 255L
1,403 Elo+
Solo
Merlin
Merlin
Qynt
Merlin
Level 107
God Stats
17W - 9L
1,630 SR
Queue Stats
72W - 65L
1,518 Elo+
Party 2
Tsukuyomi
Tsukuyomi
asabi0711
Tsukuyomi
Level 29
God Stats
0W - 2L
1,311 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 2
Hera
Hera
stargaryen13
Hera
Level 39
God Stats
67W - 72L
1,543 SR
Queue Stats
416W - 380L
1,501 Elo+
Solo
Team Averages
Level 74
1,501 SR
1,469 Elo+

VS

Team Averages
Level 72
1,501 SR
1,531 Elo+
Sol
Sol
Freakincident
Sol
Level 26
God Stats
6W - 2L
1,538 SR
Queue Stats
14W - 12L
1,517 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
KevinVasquez
Morgan Le Fay
Level 18
God Stats
11W - 8L
1,613 SR
Queue Stats
15W - 10L
1,563 Elo+
Party 1
Ishtar
Ishtar
Kevokilla
Ishtar
Level 120
God Stats
4W - 3L
1,415 SR
Queue Stats
52W - 46L
1,548 Elo+
Party 1
Chaac
Chaac
VII KingOfKings
Chaac
Level 65
God Stats
16W - 16L
1,508 SR
Queue Stats
92W - 60L
1,465 Elo+
Solo
Ares
Ares
skidleydoo
Ares
Level 129
God Stats
4W - 3L
1,430 SR
Queue Stats
48W - 47L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Meekout
Baron Samedi
15
1 / 4 / 2
9,564
956
7,491
16,406
9,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
PlayBotsFirst
Sun Wukong
15
0 / 5 / 3
9,818
982
5,449
17,941
17,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Qynt
Merlin
15
1 / 2 / 1
9,924
992
13,914
9,323
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
asabi0711
Tsukuyomi
15
0 / 4 / 2
8,971
897
8,298
14,014
6,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 1 / 2
9,612
961
7,800
3,998
1,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

198

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 10
10,615
1,062
14,462
11,965
6,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Morgan Le Fay
KevinVasquez
Morgan Le Fay
17
2 / 0 / 12
10,583
1,058
13,022
6,155
3,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
Kevokilla
Ishtar
16
4 / 0 / 10
10,713
1,071
10,404
5,509
2,715
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
4 / 0 / 11
10,738
1,074
10,464
12,539
13,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 1 / 7
10,306
1,031
9,477
10,685
12,697
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
66
3
Kills
16
16
Deaths
3
10
Assists
50
Player
Kills
Deaths
Assists
KDA
W
4
2
10
4.5
W
Morgan Le Fay
KevinVasquez
Morgan Le Fay
2
0
12
8
W
Ishtar
Kevokilla
Ishtar
4
0
10
9
L
Baron Samedi
Meekout
Baron Samedi
1
4
2
0.5
L
Sun Wukong
PlayBotsFirst
Sun Wukong
0
5
3
0.3
L
Merlin
Qynt
Merlin
1
2
1
0.75
W
4
0
11
9.5
L
Tsukuyomi
asabi0711
Tsukuyomi
0
4
2
0.25
W
2
1
7
5.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,952
Damage
57,829
61,682
Taken
46,853
39,892
Mitigated
38,861
7,293
Healing
14,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,462
6,426
0
4,424
11,965
6,064
0
7,140
4,825
26,134
2,914
W
Morgan Le Fay
KevinVasquez
Morgan Le Fay
13,022
176
468
1,649
6,155
3,402
0
3,432
2,723
37,365
0
W
Ishtar
Kevokilla
Ishtar
10,404
6,852
0
2,377
5,509
2,715
0
3,847
1,662
0
35,369
L
Baron Samedi
Meekout
Baron Samedi
7,491
490
2,610
2,520
16,406
9,338
0
11,057
5,180
21,999
0
L
Sun Wukong
PlayBotsFirst
Sun Wukong
5,449
217
0
1,342
17,941
17,873
0
10,004
7,663
0
17,246
L
Merlin
Qynt
Merlin
13,914
162
0
30
9,323
4,074
0
4,288
4,910
41,155
0
W
10,464
754
0
4,484
12,539
13,983
0
8,792
3,747
61
20,975
L
Tsukuyomi
asabi0711
Tsukuyomi
8,298
1,900
0
403
14,014
6,712
0
7,525
6,393
0
17,435
W
9,477
63
0
1,091
10,685
12,697
0
5,994
4,691
19,230
0
L
7,800
1,810
0
388
3,998
1,895
0
2,612
1,267
21,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,889
Gold Earned
52,955
173
Minions Killed
197
7
Camps Cleared
8
965,401
Distance Traveled
997,075
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,615
1,062
43
4
3
168,361
0
W
Morgan Le Fay
10,583
1,058
56
6
0
228,171
0
W
Ishtar
10,713
1,071
56
6
1
192,068
0
L
Baron Samedi
9,564
956
31
3
0
182,914
0
L
Sun Wukong
9,818
982
22
2
1
202,355
2
L
Merlin
9,924
992
72
7
2
192,770
3
W
Chaac
10,738
1,074
29
3
1
211,024
0
L
Tsukuyomi
8,971
897
18
2
3
195,476
1
W
Ares
10,306
1,031
13
1
3
197,451
0
L
Hera
9,612
961
30
3
1
191,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role