Player Matchup

Rama
Rama
Gold IV
 
Rama
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Fortune109
Sun Wukong
Gold IV
Level 155
God Stats
6W - 6L
1,540 SR
Queue Stats
33W - 31L
1,571 MMR
Solo
Atlas
Atlas
Gold III
Hjöldir
Atlas
Gold III
Level 125
God Stats
0W - 1L
1,692 SR
Queue Stats
41W - 38L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Gold III
Hjörvil
Yu Huang
Gold III
Level 128
God Stats
7W - 9L
1,620 SR
Queue Stats
39W - 38L
1,532 MMR
Party 1
Sobek
Sobek
Silver I
TuxedoGuy
Sobek
Silver I
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,522 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,570 SR
1,525 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,485 SR
1,524 MMR
Discordia
Discordia
Gold II
 
Discordia
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Silver I
SCHLIIIICK
Xbalanque
Silver I
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,517 MMR
Solo
Bellona
Bellona
Silver II
SirCattums
Bellona
Silver II
Level 126
God Stats
2W - 0L
1,336 SR
Queue Stats
11W - 7L
1,492 MMR
Solo
Ares
Ares
Platinum IV
Thevectorcraft
Ares
Platinum IV
Level 149
God Stats
12W - 9L
1,571 SR
Queue Stats
506W - 501L
1,528 MMR
Solo
Nemesis
Nemesis
Gold III
WinkhWinkh
Nemesis
Gold III
Level 88
God Stats
1W - 1L
1,520 SR
Queue Stats
58W - 40L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
1 / 8 / 5
12,011
500
13,584
21,255
10,377
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
Fortune109
Sun Wukong
20
4 / 5 / 3
13,669
570
13,295
27,799
25,544
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Atlas
Hjöldir
Atlas
16
4 / 7 / 4
11,471
478
10,304
34,583
46,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
Hjörvil
Yu Huang
18
2 / 7 / 3
11,871
495
8,931
13,428
6,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sobek
TuxedoGuy
Sobek
18
1 / 9 / 2
10,825
451
6,808
28,299
19,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ThanatosKing ArthurTyr

VS

Bans
LancelotCupidDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
20
5 / 4 / 10
13,923
580
15,126
12,729
6,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xbalanque
SCHLIIIICK
Xbalanque
20
12 / 3 / 4
15,812
659
25,180
18,929
9,603
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bellona
SirCattums
Bellona
20
5 / 1 / 11
14,524
605
22,138
23,160
32,910
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
3 / 1 / 16
13,588
566
13,406
23,231
34,809
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nemesis
WinkhWinkh
Nemesis
20
11 / 3 / 14
15,756
657
25,999
28,568
15,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
91
12
Kills
36
36
Deaths
12
17
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
8
5
0.44
W
Discordia
 
Discordia
5
4
10
2.5
L
Sun Wukong
Fortune109
Sun Wukong
4
5
3
1.1
L
Atlas
Hjöldir
Atlas
4
7
4
0.86
L
Yu Huang
Hjörvil
Yu Huang
2
7
3
0.5
W
Xbalanque
SCHLIIIICK
Xbalanque
12
3
4
4.67
W
Bellona
SirCattums
Bellona
5
1
11
10.5
W
3
1
16
11
L
Sobek
TuxedoGuy
Sobek
1
9
2
0.22
W
Nemesis
WinkhWinkh
Nemesis
11
3
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,922
Damage
101,849
125,364
Taken
106,617
107,111
Mitigated
99,580
29,429
Healing
26,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
13,584
9,391
0
5,026
21,255
10,377
0
2,923
18,332
0
99,647
W
Discordia
 
Discordia
15,126
1,140
0
2,251
12,729
6,473
1,952
5,555
7,174
122,916
0
L
Sun Wukong
Fortune109
Sun Wukong
13,295
2,606
0
10,979
27,799
25,544
0
6,202
21,597
0
103,438
L
Atlas
Hjöldir
Atlas
10,304
3,886
0
4,930
34,583
46,012
0
10,654
23,929
30,131
0
L
Yu Huang
Hjörvil
Yu Huang
8,931
443
0
490
13,428
6,068
884
3,796
9,632
84,281
0
W
Xbalanque
SCHLIIIICK
Xbalanque
25,180
16,524
0
6,071
18,929
9,603
6,020
5,068
13,861
0
180,212
W
Bellona
SirCattums
Bellona
22,138
6,211
0
6,320
23,160
32,910
1,860
2,292
20,785
210
113,872
W
13,406
558
3,519
4,564
23,231
34,809
270
6,067
17,050
44,393
0
L
Sobek
TuxedoGuy
Sobek
6,808
720
0
8,004
28,299
19,110
2,406
5,167
23,132
80,902
0
W
Nemesis
WinkhWinkh
Nemesis
25,999
15,583
0
4,084
28,568
15,785
3,617
8,029
20,539
0
163,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,847
Gold Earned
73,603
674
Minions Killed
801
0
Camps Cleared
0
2,148,148
Distance Traveled
2,413,452
21
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
12,011
500
172
7
0
405,756
3
W
Discordia
13,923
580
187
8
0
445,196
9
L
Sun Wukong
13,669
570
200
8
0
450,389
5
L
Atlas
11,471
478
34
1
0
451,741
7
L
Yu Huang
11,871
495
141
6
0
399,104
5
W
Xbalanque
15,812
659
209
9
0
447,491
5
W
Bellona
14,524
605
177
7
0
528,091
7
W
Ares
13,588
566
42
2
0
466,238
5
L
Sobek
10,825
451
127
5
0
441,158
1
W
Nemesis
15,756
657
186
8
0
526,436
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role