Player Matchup

Ah Puch
Ah Puch
BigRaisins
Ah Puch
Level 125
God Stats
1W - 0L
1,900 SR
Queue Stats
32W - 31L
1,474 Elo+
Party 1
Lancelot
Lancelot
NotHerdStupidity
Lancelot
Level 29
God Stats
1W - 1L
1,286 SR
Queue Stats
30W - 16L
1,626 Elo+
Party 1
Cerberus
Cerberus
SlimBoiiThicc
Cerberus
Level 158
God Stats
4W - 1L
1,459 SR
Queue Stats
149W - 153L
1,518 Elo+
Party 1
Raijin
Raijin
SpenceSmokin
Raijin
Level 148
God Stats
11W - 14L
1,413 SR
Queue Stats
373W - 363L
1,494 Elo+
Party 1
Izanami
Izanami
lector07
Izanami
Level 155
God Stats
3W - 1L
1,735 SR
Queue Stats
38W - 37L
1,518 Elo+
Party 1
Team Averages
Level 123
1,558 SR
1,526 Elo+

VS

Team Averages
Level 89
1,580 SR
1,566 Elo+
Geb
Geb
Dinorage01
Geb
Level 89
God Stats
1W - 4L
1,614 SR
Queue Stats
136W - 107L
1,603 Elo+
Party 2
Bacchus
Bacchus
GamerShiShi
Bacchus
Level 102
God Stats
3W - 2L
1,722 SR
Queue Stats
150W - 108L
1,604 Elo+
Party 2
Set
Set
Nariii
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,443 Elo+
Solo
Vamana
Vamana
TH3-ExP3RTGAMER
Vamana
Level 108
God Stats
1W - 2L
1,452 SR
Queue Stats
62W - 42L
1,581 Elo+
Party 2
Apollo
Apollo
honestabe1861
Apollo
Level 126
God Stats
4W - 7L
1,610 SR
Queue Stats
172W - 125L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BigRaisins
Ah Puch
14
2 / 2 / 9
7,986
887
9,694
7,122
3,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
11 / 2 / 5
9,775
1,086
10,817
11,184
8,789
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
SlimBoiiThicc
Cerberus
13
1 / 3 / 11
7,887
876
2,106
9,587
11,217
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
15
1 / 3 / 10
8,141
905
7,507
7,319
3,461
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
lector07
Izanami
13
1 / 3 / 7
7,635
848
8,819
8,954
4,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 4
6,769
752
6,899
12,118
8,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bacchus
GamerShiShi
Bacchus
12
2 / 4 / 6
7,678
853
6,417
11,215
15,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Set
Nariii
Set
1
0 / 0 / 0
2,332
259
0
0
0
15
3 / 3 / 5
7,274
808
5,678
11,526
14,688
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

14
3 / 4 / 5
7,596
844
11,681
8,944
4,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
29
16
Kills
9
13
Deaths
17
42
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BigRaisins
Ah Puch
2
2
9
3.25
L
1
6
4
0.5
L
Bacchus
GamerShiShi
Bacchus
2
4
6
1.25
L
Set
Nariii
Set
0
0
0
0
W
11
2
5
6.75
W
Cerberus
SlimBoiiThicc
Cerberus
1
3
11
2.17
W
Raijin
1
3
10
2
L
3
3
5
1.83
L
3
4
5
1.38
W
Izanami
lector07
Izanami
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,943
Damage
30,675
44,166
Taken
43,803
30,648
Mitigated
44,110
16,365
Healing
7,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BigRaisins
Ah Puch
9,694
66
0
2,127
7,122
3,157
852
1,396
5,669
21,303
0
L
6,899
221
1,097
1,256
12,118
8,502
0
4,605
7,513
10,739
0
L
Bacchus
GamerShiShi
Bacchus
6,417
626
276
671
11,215
15,963
0
5,007
6,208
9,757
0
L
Set
Nariii
Set
0
0
0
0
0
0
0
0
0
0
0
W
10,817
1,358
1,656
3,363
11,184
8,789
312
3,440
7,586
0
18,727
W
Cerberus
SlimBoiiThicc
Cerberus
2,106
69
497
1,535
9,587
11,217
21
2,626
6,696
5,735
0
W
Raijin
7,507
765
1,982
935
7,319
3,461
956
2,828
4,395
17,061
0
L
5,678
1,733
652
2,208
11,526
14,688
0
5,370
6,156
0
13,871
L
11,681
5,642
449
1,329
8,944
4,957
20
4,325
4,619
0
27,266
W
Izanami
lector07
Izanami
8,819
5,460
1,374
2,896
8,954
4,024
1,644
2,412
6,504
0
20,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,424
Gold Earned
31,649
108
Minions Killed
72
0
Camps Cleared
0
888,961
Distance Traveled
756,496
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,986
887
28
3
0
200,067
3
L
Geb
6,769
752
14
2
0
173,549
3
L
Bacchus
7,678
853
7
1
0
188,556
0
L
Set
2,332
259
0
0
0
0
0
W
Lancelot
9,775
1,086
14
2
0
205,457
3
W
Cerberus
7,887
876
2
0
0
156,287
0
W
Raijin
8,141
905
31
3
0
163,500
2
L
Vamana
7,274
808
17
2
0
201,694
1
L
Apollo
7,596
844
34
4
0
192,697
1
W
Izanami
7,635
848
33
4
0
163,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role