Player Matchup

Tyr
Tyr
BriFyr
Tyr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,366 Elo+
Solo
Merlin
Merlin
Miamorexo
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 90L
1,530 Elo+
Solo
Neith
Neith
Nightmar3s
Neith
Level 128
God Stats
10W - 5L
1,701 SR
Queue Stats
591W - 508L
1,547 Elo+
Party 2
Thoth
Thoth
TheWahking14
Thoth
Level 65
God Stats
9W - 11L
1,441 SR
Queue Stats
339W - 270L
1,526 Elo+
Party 2
Cliodhna
Cliodhna
phalicpancake
Cliodhna
Level 27
God Stats
3W - 2L
1,756 SR
Queue Stats
233W - 188L
1,564 Elo+
Party 2
Team Averages
Level 53
1,579 SR
1,507 Elo+

VS

Team Averages
Level 36
1,538 SR
1,559 Elo+
Heimdallr
Heimdallr
IRosewoodI
Heimdallr
Level 27
God Stats
2W - 0L
1,542 SR
Queue Stats
51W - 12L
1,813 Elo+
Party 1
Fenrir
Fenrir
MakeYouTapOutEZ
Fenrir
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 46L
1,683 Elo+
Party 1
Apollo
Apollo
MrMahiMahi
Apollo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,383 Elo+
Party 3
Hercules
Hercules
Quickfire45
Hercules
Level 67
God Stats
6W - 4L
1,647 SR
Queue Stats
267W - 226L
1,533 Elo+
Party 3
Tiamat
Tiamat
Tim2shoes
Tiamat
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 61L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
BriFyr
Tyr
1
0 / 0 / 0
1,360
272
0
0
0
Merlin
Miamorexo
Merlin
11
0 / 1 / 1
5,358
1,072
3,979
3,082
1,213
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
13
2 / 1 / 1
6,081
1,216
3,780
5,000
2,193
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 2 / 0
5,274
1,055
2,793
2,830
990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
phalicpancake
Cliodhna
8
0 / 2 / 0
4,644
929
1,348
3,427
1,218
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
IRosewoodI
Heimdallr
12
2 / 0 / 2
6,316
1,263
3,415
4,468
2,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 1 / 3
5,507
1,101
2,034
3,814
1,765
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
MrMahiMahi
Apollo
10
3 / 3 / 1
6,165
1,233
4,426
6,980
2,836
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Quickfire45
Hercules
10
0 / 1 / 3
5,600
1,120
1,133
6,787
5,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
Tim2shoes
Tiamat
9
0 / 1 / 3
5,407
1,081
2,326
4,183
2,002
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
3
Kills
6
6
Deaths
6
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tyr
BriFyr
Tyr
0
0
0
0
W
Heimdallr
IRosewoodI
Heimdallr
2
0
2
3
W
1
1
3
2.5
L
Merlin
Miamorexo
Merlin
0
1
1
0.5
W
Apollo
MrMahiMahi
Apollo
3
3
1
1.17
L
Neith
2
1
1
2.5
W
Hercules
Quickfire45
Hercules
0
1
3
1.5
L
1
2
0
0.5
W
Tiamat
Tim2shoes
Tiamat
0
1
3
1.5
L
Cliodhna
phalicpancake
Cliodhna
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,900
Damage
13,334
14,339
Taken
26,232
5,614
Mitigated
14,558
2,279
Healing
8,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
BriFyr
Tyr
0
0
0
0
0
0
0
0
0
0
0
W
Heimdallr
IRosewoodI
Heimdallr
3,415
651
709
1,467
4,468
2,128
1,065
446
3,914
0
13,060
W
2,034
153
185
242
3,814
1,765
45
788
2,986
0
2,034
L
Merlin
Miamorexo
Merlin
3,979
45
227
841
3,082
1,213
0
632
2,418
9,251
0
W
Apollo
MrMahiMahi
Apollo
4,426
2,232
259
1,320
6,980
2,836
1,688
1,674
5,190
0
11,268
L
Neith
3,780
811
148
955
5,000
2,193
0
837
4,101
0
12,036
W
Hercules
Quickfire45
Hercules
1,133
120
844
2,385
6,787
5,827
61
2,038
4,609
0
5,342
L
2,793
0
0
0
2,830
990
0
213
2,556
7,863
0
W
Tiamat
Tim2shoes
Tiamat
2,326
201
0
956
4,183
2,002
68
1,408
2,761
5,531
0
L
Cliodhna
phalicpancake
Cliodhna
1,348
0
0
108
3,427
1,218
0
644
2,754
0
3,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,717
Gold Earned
28,995
46
Minions Killed
56
0
Camps Cleared
0
430,657
Distance Traveled
587,716
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
1,360
272
0
0
0
0
0
W
Heimdallr
6,316
1,263
21
4
0
113,085
0
W
Fenrir
5,507
1,101
0
0
0
123,006
1
L
Merlin
5,358
1,072
12
2
0
138,553
0
W
Apollo
6,165
1,233
21
4
0
112,919
0
L
Neith
6,081
1,216
21
4
0
108,582
0
W
Hercules
5,600
1,120
9
2
0
120,657
1
L
Thoth
5,274
1,055
10
2
0
86,750
0
W
Tiamat
5,407
1,081
5
1
0
118,049
0
L
Cliodhna
4,644
929
3
1
0
96,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role