Player Matchup

Baron Samedi
Baron Samedi
FROIMPUS
Baron Samedi
Level 160
God Stats
9W - 4L
1,912 SR
Queue Stats
786W - 379L
1,710 Elo+
Party 1
Hou Yi
Hou Yi
G0gsa
Hou Yi
Level 138
God Stats
11W - 3L
1,817 SR
Queue Stats
209W - 112L
1,814 Elo+
Party 2
Gilgamesh
Gilgamesh
KlCKPUNCH
Gilgamesh
Level 160
God Stats
8W - 2L
1,875 SR
Queue Stats
784W - 332L
1,796 Elo+
Party 1
He Bo
He Bo
Krizik
He Bo
Level 158
God Stats
5W - 3L
1,589 SR
Queue Stats
323W - 293L
1,635 Elo+
Solo
Charybdis
Charybdis
rapiddog14
Charybdis
Level 160
God Stats
7W - 3L
1,773 SR
Queue Stats
293W - 200L
1,786 Elo+
Party 2
Team Averages
Level 155
1,793 SR
1,748 Elo+

VS

Team Averages
Level 137
1,596 SR
1,681 Elo+
Tyr
Tyr
Astinash04
Tyr
Level 62
God Stats
9W - 8L
1,619 SR
Queue Stats
212W - 236L
1,687 Elo+
Solo
Merlin
Merlin
CamelTurd
Merlin
Level 148
God Stats
0W - 2L
1,259 SR
Queue Stats
56W - 68L
1,617 Elo+
Solo
Skadi
Skadi
GhostHosst
Skadi
Level 160
God Stats
29W - 19L
1,663 SR
Queue Stats
1,107W - 1,060L
1,674 Elo+
Solo
Mercury
Mercury
Nestie
Mercury
Level 154
God Stats
10W - 2L
1,823 SR
Queue Stats
347W - 164L
1,761 Elo+
Solo
Cthulhu
Cthulhu
Sevnnnn
Cthulhu
Level 160
God Stats
0W - 4L
1,614 SR
Queue Stats
452W - 313L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FROIMPUS
Baron Samedi
11
6 / 1 / 3
7,107
646
7,308
6,266
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hou Yi
G0gsa
Hou Yi
10
3 / 1 / 4
6,509
592
6,972
9,541
3,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
KlCKPUNCH
Gilgamesh
9
1 / 2 / 6
5,966
542
6,598
13,216
6,566
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

He Bo
Krizik
He Bo
11
0 / 3 / 0
6,282
571
5,037
7,622
2,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
rapiddog14
Charybdis
13
5 / 0 / 1
7,513
683
9,932
7,357
2,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 4 / 0
5,267
479
2,822
12,204
7,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
CamelTurd
Merlin
9
0 / 5 / 1
5,587
508
3,427
6,489
2,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Skadi
10
0 / 2 / 3
5,917
538
7,699
7,814
2,191
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mercury
Nestie
Mercury
9
2 / 4 / 1
5,920
538
5,390
10,103
3,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
Sevnnnn
Cthulhu
12
3 / 0 / 0
6,770
615
7,653
9,518
5,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
15
Kills
7
7
Deaths
15
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
Merlin
CamelTurd
Merlin
0
5
1
0.1
W
Baron Samedi
FROIMPUS
Baron Samedi
6
1
3
7.5
W
Hou Yi
G0gsa
Hou Yi
3
1
4
5
L
Skadi
0
2
3
0.75
W
Gilgamesh
KlCKPUNCH
Gilgamesh
1
2
6
2
W
He Bo
Krizik
He Bo
0
3
0
0
L
Mercury
Nestie
Mercury
2
4
1
0.63
L
Cthulhu
Sevnnnn
Cthulhu
3
0
0
3
W
Charybdis
rapiddog14
Charybdis
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,847
Damage
26,991
44,002
Taken
46,128
18,290
Mitigated
21,066
18,998
Healing
9,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,822
859
0
3,105
12,204
7,509
0
1,333
10,871
0
14,070
L
Merlin
CamelTurd
Merlin
3,427
813
0
830
6,489
2,532
0
3,550
2,939
31,106
0
W
Baron Samedi
FROIMPUS
Baron Samedi
7,308
1,818
1,330
2,328
6,266
3,116
803
1,027
5,101
45,894
0
W
Hou Yi
G0gsa
Hou Yi
6,972
3,231
0
1,398
9,541
3,521
0
2,970
6,369
0
47,134
L
Skadi
7,699
3,660
0
1,429
7,814
2,191
0
743
7,071
0
44,509
W
Gilgamesh
KlCKPUNCH
Gilgamesh
6,598
2,309
1,356
4,356
13,216
6,566
0
1,622
11,470
0
14,375
W
He Bo
Krizik
He Bo
5,037
281
0
2,981
7,622
2,832
0
4,329
3,293
47,839
0
L
Mercury
Nestie
Mercury
5,390
2,387
0
590
10,103
3,178
0
1,609
8,494
0
36,571
L
Cthulhu
Sevnnnn
Cthulhu
7,653
1,427
0
3,711
9,518
5,656
0
5,110
4,408
40,943
5,074
W
Charybdis
rapiddog14
Charybdis
9,932
5,083
0
5,249
7,357
2,255
0
0
7,357
0
75,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,377
Gold Earned
29,461
399
Minions Killed
321
0
Camps Cleared
0
1,135,579
Distance Traveled
1,132,728
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,267
479
20
2
0
237,178
1
L
Merlin
5,587
508
70
6
0
205,683
3
W
Baron Samedi
7,107
646
86
8
0
215,375
0
W
Hou Yi
6,509
592
78
7
0
254,378
1
L
Skadi
5,917
538
81
7
0
203,484
4
W
Gilgamesh
5,966
542
17
2
0
234,439
0
W
He Bo
6,282
571
94
9
0
228,269
4
L
Mercury
5,920
538
57
5
0
254,557
3
L
Cthulhu
6,770
615
93
8
0
231,826
3
W
Charybdis
7,513
683
124
11
0
203,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role