Player Matchup

Bacchus
Bacchus
Banesa99
Bacchus
Level 61
God Stats
65W - 66L
1,343 SR
Queue Stats
222W - 273L
1,308 Elo+
Party 1
Fenrir
Fenrir
Guih_00
Fenrir
Level 89
God Stats
8W - 9L
1,451 SR
Queue Stats
327W - 376L
1,345 Elo+
Party 2
Ishtar
Ishtar
ONEHUGETHUMB55
Ishtar
Level 57
God Stats
2W - 6L
1,341 SR
Queue Stats
145W - 187L
1,397 Elo+
Solo
Anubis
Anubis
Tamarindo1076
Anubis
Level 62
God Stats
3W - 3L
1,362 SR
Queue Stats
92W - 101L
1,344 Elo+
Party 2
Izanami
Izanami
X_Sanemi_
Izanami
Level 68
God Stats
138W - 129L
1,440 SR
Queue Stats
523W - 586L
1,361 Elo+
Party 1
Team Averages
Level 67
1,387 SR
1,351 Elo+

VS

Team Averages
Level 91
1,430 SR
1,356 Elo+
Jormungandr
Jormungandr
DangerNoodle613
Jormungandr
Level 108
God Stats
7W - 5L
1,543 SR
Queue Stats
25W - 28L
1,409 Elo+
Solo
Loki
Loki
RonnieDton
Loki
Level 98
God Stats
1W - 0L
1,423 SR
Queue Stats
60W - 79L
1,353 Elo+
Solo
Ymir
Ymir
Shortbusswag
Ymir
Level 64
God Stats
3W - 0L
1,702 SR
Queue Stats
80W - 93L
1,369 Elo+
Solo
Janus
Janus
Van Devok
Janus
Level 141
God Stats
12W - 10L
1,446 SR
Queue Stats
161W - 178L
1,333 Elo+
Solo
Rama
Rama
fresh_espresso7
Rama
Level 42
God Stats
3W - 8L
1,036 SR
Queue Stats
57W - 77L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Banesa99
Bacchus
15
0 / 2 / 2
9,620
418
8,514
17,552
22,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Guih_00
Fenrir
17
4 / 5 / 3
10,937
476
11,102
18,759
9,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 6 / 1
9,094
395
12,549
18,993
9,487
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 5 / 2
10,384
451
10,002
17,638
10,776
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
X_Sanemi_
Izanami
16
0 / 7 / 1
10,565
459
4,354
19,664
8,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DangerNoodle613
Jormungandr
20
7 / 0 / 7
13,161
572
21,931
13,775
13,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
8 / 4 / 5
13,071
568
16,208
20,698
8,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 3 / 9
10,631
462
7,820
22,146
28,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
Van Devok
Janus
19
2 / 1 / 3
12,413
540
7,558
10,990
5,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
7 / 1 / 3
10,778
469
14,738
14,456
7,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
9
Kills
25
25
Deaths
9
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Banesa99
Bacchus
0
2
2
0.5
W
Jormungandr
DangerNoodle613
Jormungandr
7
0
7
10.5
L
Fenrir
Guih_00
Fenrir
4
5
3
1.1
L
2
6
1
0.42
W
8
4
5
2.63
W
1
3
9
1.83
L
3
5
2
0.8
W
Janus
Van Devok
Janus
2
1
3
3.5
L
Izanami
X_Sanemi_
Izanami
0
7
1
0.07
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,521
Damage
68,255
92,606
Taken
82,065
60,387
Mitigated
63,030
28,453
Healing
22,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Banesa99
Bacchus
8,514
850
679
5,166
17,552
22,623
0
4,224
13,202
33,157
0
W
Jormungandr
DangerNoodle613
Jormungandr
21,931
7,712
168
2,765
13,775
13,346
1,326
2,447
11,328
105,528
0
L
Fenrir
Guih_00
Fenrir
11,102
1,901
0
4,744
18,759
9,018
0
7,974
10,311
0
58,714
L
12,549
7,444
0
5,710
18,993
9,487
0
3,524
15,463
0
78,751
W
16,208
3,733
0
6,124
20,698
8,750
0
4,160
16,234
0
131,359
W
7,820
800
0
3,733
22,146
28,317
443
5,800
16,346
41,282
0
L
10,002
536
0
7,789
17,638
10,776
0
6,183
11,079
86,416
0
W
Janus
Van Devok
Janus
7,558
491
0
3,270
10,990
5,536
573
1,904
9,086
118,708
0
L
Izanami
X_Sanemi_
Izanami
4,354
3,294
0
4,365
19,664
8,483
876
13,458
5,242
0
92,406
W
14,738
11,262
0
6,116
14,456
7,081
2,945
4,205
10,251
0
70,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,600
Gold Earned
60,054
542
Minions Killed
676
0
Camps Cleared
0
2,001,419
Distance Traveled
2,174,151
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,620
418
43
2
0
443,350
7
W
Jormungandr
13,161
572
155
7
0
484,561
3
L
Fenrir
10,937
476
96
4
0
468,511
2
L
Ishtar
9,094
395
110
5
0
357,665
3
W
Loki
13,071
568
164
7
0
484,108
3
W
Ymir
10,631
462
42
2
0
384,736
4
L
Anubis
10,384
451
121
5
0
359,681
2
W
Janus
12,413
540
208
9
0
430,123
4
L
Izanami
10,565
459
172
7
0
372,212
1
W
Rama
10,778
469
107
5
0
390,623
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role