Player Matchup

He Bo
He Bo
Da_CupHolder
He Bo
Level 96
God Stats
9W - 9L
1,476 SR
Queue Stats
421W - 342L
1,595 Elo+
Party 1
Nox
Nox
JCBoi
Nox
Level 145
God Stats
1W - 7L
1,106 SR
Queue Stats
545W - 382L
1,654 Elo+
Party 1
Atlas
Atlas
JordanC13
Atlas
Level 100
God Stats
10W - 4L
1,605 SR
Queue Stats
311W - 243L
1,594 Elo+
Party 1
Guan Yu
Guan Yu
KillaKingFire
Guan Yu
Level 129
God Stats
3W - 1L
1,290 SR
Queue Stats
373W - 261L
1,563 Elo+
Party 1
Anhur
Anhur
laxdue07
Anhur
Level 109
God Stats
11W - 9L
1,505 SR
Queue Stats
436W - 310L
1,630 Elo+
Party 1
Team Averages
Level 116
1,396 SR
1,607 Elo+

VS

Team Averages
Level 75
1,413 SR
1,522 Elo+
Terra
Terra
HaruKi2131
Terra
Level 158
God Stats
0W - 2L
1,424 SR
Queue Stats
21W - 16L
1,608 Elo+
Solo
Thor
Thor
L-7Sins
Thor
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,477 Elo+
Solo
Thanatos
Thanatos
Symbiote-Spidey3
Thanatos
Level 146
God Stats
2W - 5L
1,139 SR
Queue Stats
166W - 164L
1,528 Elo+
Solo
Achilles
Achilles
namechanged9784
Achilles
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Bacchus
Bacchus
omiiscool18
Bacchus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 21
10,026
771
19,149
10,585
4,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nox
JCBoi
Nox
18
11 / 2 / 21
11,524
886
17,903
9,601
5,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Atlas
JordanC13
Atlas
17
5 / 1 / 26
11,090
853
11,705
20,306
23,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
17
5 / 3 / 25
10,182
783
16,601
19,500
26,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
laxdue07
Anhur
18
11 / 3 / 15
11,253
866
19,633
14,835
7,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
16
2 / 6 / 5
9,771
752
8,959
22,722
23,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thor
L-7Sins
Thor
14
1 / 7 / 3
8,266
636
7,281
13,747
5,719
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 7 / 0
8,704
670
10,798
14,223
6,136
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
16
1 / 9 / 6
8,745
673
11,645
22,136
15,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
omiiscool18
Bacchus
17
2 / 8 / 6
9,858
758
13,968
21,094
17,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
30
37
Kills
10
11
Deaths
37
108
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
2
21
7.75
L
Terra
2
6
5
0.75
W
Nox
JCBoi
Nox
11
2
21
10.75
W
Atlas
JordanC13
Atlas
5
1
26
18
W
Guan Yu
5
3
25
5.83
L
Thor
L-7Sins
Thor
1
7
3
0.36
L
4
7
0
0.57
W
Anhur
laxdue07
Anhur
11
3
15
6.17
L
Achilles
1
9
6
0.44
L
Bacchus
omiiscool18
Bacchus
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,991
Damage
52,651
74,827
Taken
93,922
67,209
Mitigated
67,820
29,342
Healing
28,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,149
375
2,950
2,179
10,585
4,568
957
2,924
7,524
26,383
0
L
Terra
8,959
993
7,161
5,510
22,722
23,091
0
11,969
10,753
17,622
0
W
Nox
JCBoi
Nox
17,903
3,891
1,521
1,078
9,601
5,509
1,576
3,940
5,598
33,499
0
W
Atlas
JordanC13
Atlas
11,705
5,470
1,632
4,650
20,306
23,146
234
5,654
14,490
21,873
0
W
Guan Yu
16,601
3,006
5,567
4,962
19,500
26,591
428
5,786
13,384
0
22,847
L
Thor
L-7Sins
Thor
7,281
89
353
1,091
13,747
5,719
0
6,168
7,579
0
18,658
L
10,798
1,756
0
6,415
14,223
6,136
0
6,246
7,977
0
18,493
W
Anhur
laxdue07
Anhur
19,633
8,584
1,025
3,778
14,835
7,395
1,650
4,665
9,981
0
34,666
L
Achilles
11,645
2,631
0
3,403
22,136
15,863
0
13,842
8,294
42
18,838
L
Bacchus
omiiscool18
Bacchus
13,968
906
391
3,684
21,094
17,011
0
10,532
10,562
23,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,075
Gold Earned
45,344
115
Minions Killed
87
0
Camps Cleared
0
1,170,161
Distance Traveled
1,095,605
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,026
771
18
1
0
260,629
0
L
Terra
9,771
752
18
1
0
210,067
0
W
Nox
11,524
886
38
3
0
202,862
0
W
Atlas
11,090
853
10
1
0
244,277
0
W
Guan Yu
10,182
783
14
1
0
278,059
0
L
Thor
8,266
636
18
1
0
213,500
0
L
Thanatos
8,704
670
19
1
0
213,413
0
W
Anhur
11,253
866
35
3
0
184,334
0
L
Achilles
8,745
673
15
1
0
223,967
1
L
Bacchus
9,858
758
17
1
0
234,658
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role