Player Matchup

Aphrodite
Aphrodite
Celtrix
Aphrodite
Level 53
God Stats
12W - 9L
1,588 SR
Queue Stats
83W - 97L
1,383 Elo+
Party 1
Neith
Neith
Legolaslad
Neith
Level 8
God Stats
7W - 6L
1,487 SR
Queue Stats
10W - 15L
1,307 Elo+
Party 1
Mercury
Mercury
Windetia
Mercury
Level 107
God Stats
9W - 4L
1,568 SR
Queue Stats
233W - 238L
1,373 Elo+
Party 1
Gilgamesh
Gilgamesh
XxSWAGGLEZxX
Gilgamesh
Level 120
God Stats
21W - 16L
1,587 SR
Queue Stats
356W - 353L
1,415 Elo+
Party 1
Zhong Kui
Zhong Kui
xASx z Rowli z
Zhong Kui
Level 89
God Stats
8W - 8L
1,418 SR
Queue Stats
189W - 200L
1,379 Elo+
Party 1
Team Averages
Level 75
1,530 SR
1,371 Elo+

VS

Team Averages
Level 49
1,453 SR
1,474 Elo+
Cerberus
Cerberus
Battle_Lord_13
Cerberus
Level 45
God Stats
4W - 8L
1,367 SR
Queue Stats
4W - 10L
1,274 Elo+
Party 2
Ra
Ra
GrandMjtg
Ra
Level 19
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 4L
1,658 Elo+
Party 2
Vulcan
Vulcan
Oc3anM4n_TheWet
Vulcan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,474 Elo+
Party 2
Set
Set
The_Wendigo_1001
Set
Level 120
God Stats
8W - 18L
1,404 SR
Queue Stats
443W - 432L
1,542 Elo+
Party 2
Bastet
Bastet
calvinkos8184
Bastet
Level 45
God Stats
3W - 12L
1,494 SR
Queue Stats
76W - 114L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Celtrix
Aphrodite
13
4 / 0 / 10
9,301
517
2,972
7,240
3,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
13
2 / 2 / 15
8,164
454
9,361
10,674
4,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
Windetia
Mercury
16
5 / 3 / 5
10,082
560
9,709
15,757
7,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
XxSWAGGLEZxX
Gilgamesh
16
8 / 2 / 12
10,071
560
12,127
16,482
11,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
xASx z Rowli z
Zhong Kui
16
12 / 0 / 12
10,442
580
23,756
18,369
13,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
1 / 5 / 2
8,419
468
5,487
19,130
11,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 7 / 0
8,030
446
5,028
14,204
6,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
1 / 5 / 0
8,273
460
8,765
10,536
4,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 6 / 0
9,765
543
10,458
17,152
17,023
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 8 / 1
7,985
444
6,587
19,704
7,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
9
31
Kills
6
7
Deaths
31
54
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
5
2
0.4
W
Aphrodite
Celtrix
Aphrodite
4
0
10
9
L
0
7
0
0
W
Neith
2
2
15
4.75
L
1
5
0
0.2
L
3
6
0
0.5
W
Mercury
Windetia
Mercury
5
3
5
2.5
W
Gilgamesh
XxSWAGGLEZxX
Gilgamesh
8
2
12
7
L
1
8
1
0.19
W
Zhong Kui
xASx z Rowli z
Zhong Kui
12
0
12
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,925
Damage
36,325
68,522
Taken
80,726
39,362
Mitigated
46,543
27,191
Healing
18,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
5,487
147
1,480
5,109
19,130
11,176
0
7,676
11,454
29,371
0
W
Aphrodite
Celtrix
Aphrodite
2,972
824
7,865
5,175
7,240
3,652
589
2,965
4,115
36,265
0
L
5,028
713
129
2,497
14,204
6,235
0
6,980
7,224
67,085
0
W
Neith
9,361
3,597
0
2,133
10,674
4,345
1,277
6,000
4,318
0
45,479
L
8,765
2,045
0
1,837
10,536
4,611
0
2,998
7,538
64,853
0
L
10,458
4,735
0
1,983
17,152
17,023
0
2,592
14,560
0
71,209
W
Mercury
Windetia
Mercury
9,709
6,033
0
3,398
15,757
7,082
2,001
597
15,160
0
72,944
W
Gilgamesh
XxSWAGGLEZxX
Gilgamesh
12,127
4,130
0
808
16,482
11,128
220
2,292
14,190
0
75,335
L
6,587
1,408
0
5,068
19,704
7,498
0
6,482
13,222
0
43,150
W
Zhong Kui
xASx z Rowli z
Zhong Kui
23,756
4,372
0
7,812
18,369
13,155
2,864
6,791
11,459
83,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,060
Gold Earned
42,472
487
Minions Killed
480
0
Camps Cleared
0
1,766,953
Distance Traveled
1,570,800
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,419
468
64
4
0
286,344
4
W
Aphrodite
9,301
517
61
3
0
329,536
3
L
Ra
8,030
446
102
6
0
301,475
2
W
Neith
8,164
454
69
4
0
320,846
1
L
Vulcan
8,273
460
120
7
0
320,636
6
L
Set
9,765
543
130
7
0
310,792
4
W
Mercury
10,082
560
116
6
0
386,827
0
W
Gilgamesh
10,071
560
112
6
0
380,831
1
L
Bastet
7,985
444
64
4
0
351,553
5
W
Zhong Kui
10,442
580
129
7
0
348,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role