Player Matchup

Neith
Neith
Alex674
Neith
Level 119
God Stats
8W - 10L
1,578 SR
Queue Stats
53W - 42L
1,512 Elo+
Solo
Kali
Kali
Milhouse7
Kali
Level 108
God Stats
52W - 34L
1,584 SR
Queue Stats
176W - 203L
1,384 Elo+
Solo
Ymir
Ymir
Peachonk
Ymir
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 40L
1,482 Elo+
Solo
Nu Wa
Nu Wa
Survivalmode
Nu Wa
Level 75
God Stats
10W - 6L
1,384 SR
Queue Stats
53W - 50L
1,463 Elo+
Solo
Thor
Thor
maríag
Thor
Level 80
God Stats
2W - 1L
1,522 SR
Queue Stats
37W - 41L
1,444 Elo+
Solo
Team Averages
Level 88
1,514 SR
1,457 Elo+

VS

Team Averages
Level 115
1,482 SR
1,441 Elo+
Ao Kuang
Ao Kuang
Detroit313
Ao Kuang
Level 160
God Stats
6W - 6L
1,501 SR
Queue Stats
201W - 199L
1,482 Elo+
Solo
Nu Wa
Nu Wa
MikeyLeLe
Nu Wa
Level 145
God Stats
1W - 4L
1,257 SR
Queue Stats
107W - 101L
1,480 Elo+
Solo
Cupid
Cupid
Ninbet10
Cupid
Level 80
God Stats
25W - 19L
1,614 SR
Queue Stats
419W - 572L
1,405 Elo+
Party 1
Tyr
Tyr
Puliix
Tyr
Level 119
God Stats
6W - 8L
1,547 SR
Queue Stats
177W - 176L
1,424 Elo+
Solo
Terra
Terra
Silphen
Terra
Level 69
God Stats
7W - 14L
1,492 SR
Queue Stats
312W - 426L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alex674
Neith
16
6 / 2 / 3
9,802
516
16,267
11,877
6,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
16
6 / 1 / 4
10,478
551
14,470
20,574
9,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
15
2 / 2 / 8
9,669
509
9,359
17,471
19,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 2 / 7
9,667
509
9,394
10,365
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
maríag
Thor
18
0 / 0 / 0
11,003
579
10,847
18,658
16,420
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Detroit313
Ao Kuang
13
1 / 5 / 2
8,397
442
7,406
21,151
10,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nu Wa
MikeyLeLe
Nu Wa
15
3 / 4 / 3
10,064
530
14,520
15,351
6,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
Ninbet10
Cupid
13
1 / 5 / 3
7,939
418
8,550
16,929
6,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
Puliix
Tyr
17
0 / 0 / 0
10,103
532
12,260
20,447
23,462
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Terra
Silphen
Terra
13
2 / 2 / 1
8,409
443
5,971
16,373
13,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
15
Kills
7
7
Deaths
16
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
Alex674
Neith
6
2
3
3.75
L
Ao Kuang
Detroit313
Ao Kuang
1
5
2
0.4
L
Nu Wa
MikeyLeLe
Nu Wa
3
4
3
1.13
W
Kali
6
1
4
8
L
Cupid
Ninbet10
Cupid
1
5
3
0.5
W
Ymir
2
2
8
3
L
Tyr
Puliix
Tyr
0
0
0
0
L
Terra
Silphen
Terra
2
2
1
1.25
W
1
2
7
2.25
W
Thor
maríag
Thor
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,337
Damage
48,707
78,945
Taken
90,251
55,847
Mitigated
60,331
26,898
Healing
34,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Alex674
Neith
16,267
6,434
0
4,045
11,877
6,639
3,686
3,864
8,013
0
95,404
L
Ao Kuang
Detroit313
Ao Kuang
7,406
2,171
0
6,038
21,151
10,377
0
3,094
18,057
48,975
14,267
L
Nu Wa
MikeyLeLe
Nu Wa
14,520
3,720
0
2,678
15,351
6,508
91
6,251
9,100
80,559
0
W
Kali
14,470
8,346
0
7,640
20,574
9,853
0
9,773
10,801
0
88,871
L
Cupid
Ninbet10
Cupid
8,550
4,637
1,434
4,816
16,929
6,253
0
4,080
12,849
0
59,428
W
Ymir
9,359
3,573
0
2,354
17,471
19,397
294
5,815
11,656
32,652
0
L
Tyr
Puliix
Tyr
12,260
2,257
0
10,232
20,447
23,462
0
1,006
19,441
0
99,195
L
Terra
Silphen
Terra
5,971
1,169
3,699
5,197
16,373
13,731
0
5,183
11,190
25,265
0
W
9,394
1,731
0
2,700
10,365
3,538
193
5,881
4,484
78,677
0
W
Thor
maríag
Thor
10,847
2,811
0
10,159
18,658
16,420
120
1,855
16,803
96
103,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,619
Gold Earned
44,912
636
Minions Killed
531
0
Camps Cleared
0
1,876,777
Distance Traveled
1,679,849
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,802
516
159
8
0
316,142
7
L
Ao Kuang
8,397
442
92
5
0
315,950
5
L
Nu Wa
10,064
530
118
6
0
313,742
3
W
Kali
10,478
551
112
6
0
464,771
3
L
Cupid
7,939
418
108
6
0
306,911
2
W
Ymir
9,669
509
26
1
0
357,196
0
L
Tyr
10,103
532
183
10
0
360,134
6
L
Terra
8,409
443
30
2
0
383,112
2
W
Nu Wa
9,667
509
133
7
0
362,813
1
W
Thor
11,003
579
206
11
0
375,855
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role