Player Matchup

Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
FrankThaTank87
Artemis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,431 Elo+
Solo
Cerberus
Cerberus
Rotts128
Cerberus
Level 48
God Stats
0W - 2L
1,309 SR
Queue Stats
5W - 8L
1,502 Elo+
Party 1
Thoth
Thoth
Yomm1
Thoth
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
332W - 346L
1,439 Elo+
Solo
Sol
Sol
savagegrl89
Sol
Level 25
God Stats
4W - 3L
1,508 SR
Queue Stats
57W - 77L
1,402 Elo+
Solo
Team Averages
Level 94
1,463 SR
1,455 Elo+

VS

Team Averages
Level 89
1,523 SR
1,419 Elo+
Thoth
Thoth
GEEKALICIOUS
Thoth
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 61L
1,390 Elo+
Party 2
Ganesha
Ganesha
MsSneakyChicken
Ganesha
Level 159
God Stats
3W - 1L
1,653 SR
Queue Stats
357W - 318L
1,421 Elo+
Solo
Kukulkan
Kukulkan
Summergerm5154
Kukulkan
Level 113
God Stats
1W - 0L
1,456 SR
Queue Stats
136W - 136L
1,431 Elo+
Solo
Hachiman
Hachiman
adelote
Hachiman
Level 128
God Stats
2W - 1L
1,267 SR
Queue Stats
44W - 50L
1,428 Elo+
Solo
Thor
Thor
ian24snipe
Thor
Level 27
God Stats
6W - 2L
1,736 SR
Queue Stats
58W - 88L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 5 / 6
8,248
825
7,413
9,233
4,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 6 / 5
7,720
772
7,162
10,027
3,960
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Rotts128
Cerberus
12
0 / 8 / 7
6,792
679
4,154
16,641
15,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
Yomm1
Thoth
11
4 / 7 / 3
7,176
718
6,155
10,493
3,697
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
5 / 6 / 6
8,438
844
10,449
12,373
4,778
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 16
8,207
821
5,684
6,909
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 3 / 26
9,272
927
6,889
14,365
17,502
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
13
2 / 4 / 16
8,452
845
9,849
9,105
4,718
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
adelote
Hachiman
18
16 / 2 / 15
11,056
1,106
19,796
9,756
5,571
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
12 / 3 / 13
9,948
995
13,632
8,707
5,082
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
118
14
Kills
32
32
Deaths
16
27
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
5
6
1
L
3
6
5
0.92
W
1
4
16
2.25
W
1
3
26
4.67
L
Cerberus
Rotts128
Cerberus
0
8
7
0.44
W
Kukulkan
2
4
16
2.5
L
Thoth
Yomm1
Thoth
4
7
3
0.79
W
Hachiman
adelote
Hachiman
16
2
15
11.75
W
12
3
13
6.17
L
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,333
Damage
55,850
58,767
Taken
48,842
31,918
Mitigated
35,791
10,260
Healing
16,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,413
0
194
1,346
9,233
4,152
0
4,768
4,465
25,189
0
L
7,162
2,122
394
1,063
10,027
3,960
0
2,866
7,161
0
15,789
W
5,684
572
264
712
6,909
2,918
617
4,026
2,883
11,658
0
W
6,889
424
1,997
5,124
14,365
17,502
311
7,959
6,406
17,323
0
L
Cerberus
Rotts128
Cerberus
4,154
277
237
1,725
16,641
15,331
0
6,405
10,236
8,313
0
W
Kukulkan
9,849
974
1,187
2,292
9,105
4,718
932
5,926
3,179
23,404
0
L
Thoth
Yomm1
Thoth
6,155
296
381
1,380
10,493
3,697
0
4,037
6,456
6,697
0
W
Hachiman
adelote
Hachiman
19,796
9,275
1,216
3,169
9,756
5,571
3,869
5,779
3,977
0
29,074
W
13,632
1,568
0
250
8,707
5,082
1,459
4,481
4,226
0
18,514
L
10,449
3,202
77
3,463
12,373
4,778
0
4,346
8,027
18,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,374
Gold Earned
46,935
86
Minions Killed
94
0
Camps Cleared
0
856,438
Distance Traveled
944,706
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,248
825
45
5
0
186,035
1
L
Artemis
7,720
772
9
1
0
162,018
0
W
Thoth
8,207
821
19
2
0
176,035
0
W
Ganesha
9,272
927
1
0
0
184,194
0
L
Cerberus
6,792
679
8
1
0
159,415
0
W
Kukulkan
8,452
845
34
3
0
172,966
2
L
Thoth
7,176
718
1
0
0
168,139
0
W
Hachiman
11,056
1,106
25
3
0
209,496
0
W
Thor
9,948
995
15
2
0
202,015
1
L
Sol
8,438
844
23
2
0
180,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role