Player Matchup

Ishtar
Ishtar
Dare135
Ishtar
Level 102
God Stats
26W - 31L
1,431 SR
Queue Stats
429W - 440L
1,313 Elo+
Solo
Izanami
Izanami
IonizedCheese36
Izanami
Level 53
God Stats
7W - 9L
1,219 SR
Queue Stats
114W - 121L
1,305 Elo+
Solo
Ymir
Ymir
PBandShellie
Ymir
Level 109
God Stats
10W - 5L
1,588 SR
Queue Stats
117W - 122L
1,301 Elo+
Party 2
Da Ji
Da Ji
Streunami
Da Ji
Level 105
God Stats
1W - 1L
1,141 SR
Queue Stats
110W - 107L
1,348 Elo+
Party 2
Freya
Freya
w--0--w--0--w
Freya
Level 45
God Stats
12W - 9L
1,432 SR
Queue Stats
48W - 58L
1,288 Elo+
Solo
Team Averages
Level 83
1,362 SR
1,311 Elo+

VS

Team Averages
Level 43
1,408 SR
1,286 Elo+
Hel
Hel
Magpie59
Hel
Level 65
God Stats
0W - 2L
1,166 SR
Queue Stats
6W - 11L
1,310 Elo+
Party 3
Kukulkan
Kukulkan
Stakeout531
Kukulkan
Level 16
God Stats
0W - 3L
1,167 SR
Queue Stats
6W - 11L
1,310 Elo+
Party 3
Bastet
Bastet
The viperhunter
Bastet
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 58L
1,215 Elo+
Party 1
Jormungandr
Jormungandr
leftlanelover69
Jormungandr
Level 66
God Stats
9W - 10L
1,427 SR
Queue Stats
160W - 184L
1,364 Elo+
Solo
Danzaburou
Danzaburou
master mays55
Danzaburou
Level 28
God Stats
25W - 18L
1,779 SR
Queue Stats
96W - 112L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Dare135
Ishtar
12
4 / 0 / 0
7,332
611
6,430
6,645
2,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

10
4 / 0 / 1
6,378
532
7,739
7,940
2,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 0 / 5
6,184
515
2,838
8,778
6,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
Streunami
Da Ji
10
3 / 0 / 4
6,510
543
5,359
6,644
2,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 0 / 4
6,605
550
2,909
5,921
2,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,350
446
3,543
5,967
2,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Stakeout531
Kukulkan
10
0 / 3 / 0
5,819
485
3,268
5,312
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 1 / 0
5,106
426
2,233
10,574
3,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
leftlanelover69
Jormungandr
8
0 / 3 / 0
5,022
419
2,072
7,102
5,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
master mays55
Danzaburou
8
0 / 2 / 0
4,739
395
5,052
8,754
4,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
11
Kills
0
0
Deaths
11
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Dare135
Ishtar
4
0
0
4
W
4
0
1
4.5
L
0
2
0
0
W
0
0
5
2.5
L
Kukulkan
Stakeout531
Kukulkan
0
3
0
0
W
Da Ji
Streunami
Da Ji
3
0
4
5
L
0
1
0
0
L
Jormungandr
leftlanelover69
Jormungandr
0
3
0
0
L
Danzaburou
master mays55
Danzaburou
0
2
0
0
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,275
Damage
16,168
35,928
Taken
37,709
16,140
Mitigated
17,524
13,457
Healing
14,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Dare135
Ishtar
6,430
3,882
0
2,777
6,645
2,353
2,111
725
5,920
0
48,296
W
7,739
5,095
0
2,538
7,940
2,601
162
1,497
6,443
0
55,823
L
3,543
838
2,361
3,198
5,967
2,304
0
1,225
4,696
25,699
0
W
2,838
699
438
1,794
8,778
6,157
495
2,895
5,883
10,438
0
L
Kukulkan
Stakeout531
Kukulkan
3,268
522
0
455
5,312
2,073
0
1,749
3,367
39,560
0
W
Da Ji
Streunami
Da Ji
5,359
1,532
0
2,121
6,644
2,558
296
1,055
5,589
0
32,009
L
2,233
718
99
5,585
10,574
3,417
0
532
10,018
0
26,215
L
Jormungandr
leftlanelover69
Jormungandr
2,072
749
0
250
7,102
5,157
0
535
6,567
23,279
0
L
Danzaburou
master mays55
Danzaburou
5,052
2,002
0
2,248
8,754
4,573
252
1,400
7,314
0
23,256
W
2,909
862
0
3,789
5,921
2,471
440
2,711
3,210
37,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,009
Gold Earned
26,036
340
Minions Killed
250
0
Camps Cleared
0
1,103,382
Distance Traveled
1,020,726
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,332
611
86
7
0
206,439
6
W
Izanami
6,378
532
97
8
0
202,288
4
L
Hel
5,350
446
37
3
0
191,552
0
W
Ymir
6,184
515
25
2
0
216,960
2
L
Kukulkan
5,819
485
82
7
0
188,671
0
W
Da Ji
6,510
543
60
5
0
238,054
3
L
Bastet
5,106
426
48
4
0
256,265
0
L
Jormungandr
5,022
419
45
4
0
204,976
3
L
Danzaburou
4,739
395
38
3
0
179,262
1
W
Freya
6,605
550
72
6
0
239,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role