Player Matchup

Cabrakan
Cabrakan
Fortafied
Cabrakan
Level 157
God Stats
4W - 3L
1,624 SR
Queue Stats
244W - 146L
1,644 Elo+
Party 1
Eset
Eset
IdCawkADoYa
Eset
Level 14
God Stats
2W - 2L
1,628 SR
Queue Stats
16W - 18L
1,470 Elo+
Party 1
Gilgamesh
Gilgamesh
globbbbbb
Gilgamesh
Level 104
God Stats
2W - 7L
1,298 SR
Queue Stats
145W - 246L
1,348 Elo+
Party 1
Team Averages
Level 92
1,517 SR
1,487 Elo+

VS

Team Averages
Level 110
1,726 SR
1,987 Elo+
Janus
Janus
ChefItaliano
Janus
Level 141
God Stats
5W - 8L
1,552 SR
Queue Stats
56W - 55L
1,644 Elo+
Solo
Nemesis
Nemesis
OopsIBeMissing
Nemesis
Level 29
God Stats
8W - 0L
1,932 SR
Queue Stats
81W - 9L
2,163 Elo+
Party 2
Mulan
Mulan
YourLocalZaddy
Mulan
Level 160
God Stats
4W - 1L
1,694 SR
Queue Stats
338W - 50L
2,154 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Fortafied
Cabrakan
16
6 / 8 / 5
11,490
821
14,742
19,383
11,690
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
2 / 8 / 5
9,543
682
10,313
13,592
6,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
globbbbbb
Gilgamesh
15
3 / 6 / 7
10,742
767
12,741
23,724
23,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 6 / 12
11,840
846
17,205
10,747
5,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 2 / 17
10,740
767
12,874
18,400
16,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
10 / 3 / 9
11,572
827
18,876
23,450
22,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
60
11
Kills
22
22
Deaths
11
17
Assists
38
Player
Kills
Deaths
Assists
KDA
W
8
6
12
2.33
L
Cabrakan
Fortafied
Cabrakan
6
8
5
1.06
L
2
8
5
0.56
W
4
2
17
6.25
W
10
3
9
4.83
L
Gilgamesh
globbbbbb
Gilgamesh
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,796
Damage
48,955
56,699
Taken
52,597
41,737
Mitigated
45,276
6,156
Healing
11,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,205
1,817
0
333
10,747
5,420
1,857
5,561
5,088
49,476
0
L
Cabrakan
Fortafied
Cabrakan
14,742
906
0
2,268
19,383
11,690
0
5,359
13,219
44,780
0
L
10,313
745
1,485
813
13,592
6,751
960
2,603
10,388
33,200
0
W
12,874
5,009
0
3,658
18,400
16,921
326
8,223
9,901
0
24,463
W
18,876
3,636
1,005
6,193
23,450
22,935
937
10,788
12,270
175
38,635
L
Gilgamesh
globbbbbb
Gilgamesh
12,741
3,179
0
1,590
23,724
23,296
0
8,848
13,802
0
28,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,775
Gold Earned
34,152
130
Minions Killed
133
6
Camps Cleared
6
702,337
Distance Traveled
763,003
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,840
846
77
6
4
241,166
2
L
Cabrakan
11,490
821
44
3
4
213,435
4
L
Eset
9,543
682
58
4
1
219,981
0
W
Nemesis
10,740
767
25
2
2
272,383
3
W
Mulan
11,572
827
31
2
0
249,454
0
L
Gilgamesh
10,742
767
28
2
1
268,921
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role