Player Matchup

Sobek
Sobek
Bvyona2919
Sobek
Level 16
God Stats
2W - 3L
1,294 SR
Queue Stats
69W - 43L
1,575 Elo+
Party 2
Yu Huang
Yu Huang
VinceVega3694
Yu Huang
Level 108
God Stats
11W - 17L
1,371 SR
Queue Stats
166W - 174L
1,386 Elo+
Party 2
Izanami
Izanami
prodby1917
Izanami
Level 83
God Stats
10W - 8L
1,573 SR
Queue Stats
168W - 178L
1,388 Elo+
Party 2
Team Averages
Level 69
1,413 SR
1,450 Elo+

VS

Team Averages
Level 45
1,494 SR
1,399 Elo+
Chaac
Chaac
KahleFC6051
Chaac
Level 20
God Stats
1W - 3L
1,500 SR
Queue Stats
116W - 135L
1,386 Elo+
Party 1
Baron Samedi
Baron Samedi
RSASX
Baron Samedi
Level 66
God Stats
62W - 59L
1,547 SR
Queue Stats
334W - 425L
1,444 Elo+
Party 1
Lancelot
Lancelot
jonahclevenger7
Lancelot
Level 48
God Stats
36W - 40L
1,436 SR
Queue Stats
123W - 181L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
1 / 4 / 5
10,131
675
6,425
23,170
27,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yu Huang
VinceVega3694
Yu Huang
15
2 / 7 / 5
9,998
667
10,863
13,848
6,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
prodby1917
Izanami
15
5 / 7 / 1
10,362
691
13,019
17,642
7,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 10
11,041
736
19,338
22,821
13,307
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
RSASX
Baron Samedi
18
10 / 0 / 6
12,458
831
21,310
10,506
5,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
16
3 / 4 / 13
10,802
720
7,331
12,294
5,876
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
8
Kills
18
18
Deaths
8
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sobek
1
4
5
0.88
W
5
4
10
2.5
W
Baron Samedi
RSASX
Baron Samedi
10
0
6
13
L
Yu Huang
VinceVega3694
Yu Huang
2
7
5
0.64
W
Lancelot
3
4
13
2.38
L
Izanami
prodby1917
Izanami
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,307
Damage
47,979
54,660
Taken
45,621
41,163
Mitigated
25,066
8,254
Healing
16,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
6,425
276
0
4,590
23,170
27,576
0
11,029
12,141
16,174
0
W
19,338
4,097
387
4,174
22,821
13,307
301
8,194
14,627
0
41,222
W
Baron Samedi
RSASX
Baron Samedi
21,310
1,344
3,237
6,744
10,506
5,883
1,263
4,485
6,021
70,999
0
L
Yu Huang
VinceVega3694
Yu Huang
10,863
793
0
500
13,848
6,363
0
3,908
9,940
39,933
0
W
Lancelot
7,331
1,657
186
2,088
12,294
5,876
827
5,086
7,208
0
22,130
L
Izanami
prodby1917
Izanami
13,019
9,120
0
3,164
17,642
7,224
0
6,895
10,747
0
41,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,491
Gold Earned
34,301
138
Minions Killed
178
5
Camps Cleared
9
713,057
Distance Traveled
900,323
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,131
675
22
1
1
259,030
0
W
Chaac
11,041
736
43
3
2
297,546
1
W
Baron Samedi
12,458
831
94
6
6
282,588
3
L
Yu Huang
9,998
667
57
4
3
233,727
1
W
Lancelot
10,802
720
41
3
1
320,189
0
L
Izanami
10,362
691
59
4
1
220,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role