Player Matchup

Odin
Odin
Dexlysic
Odin
Level 29
God Stats
24W - 18L
1,583 SR
Queue Stats
143W - 122L
1,554 Elo+
Party 2
Sol
Sol
Kalcier
Sol
Level 104
God Stats
85W - 56L
1,672 SR
Queue Stats
507W - 459L
1,601 Elo+
Party 2
Gilgamesh
Gilgamesh
Mathais
Gilgamesh
Level 123
God Stats
19W - 12L
1,673 SR
Queue Stats
247W - 195L
1,643 Elo+
Party 2
Team Averages
Level 85
1,643 SR
1,599 Elo+

VS

Team Averages
Level 71
1,543 SR
1,666 Elo+
Tyr
Tyr
 
Tyr
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Murph2theS
Chiron
Level 28
God Stats
3W - 2L
1,537 SR
Queue Stats
20W - 11L
1,643 Elo+
Party 1
The Morrigan
The Morrigan
jbob4mi
The Morrigan
Level 148
God Stats
6W - 1L
1,593 SR
Queue Stats
86W - 33L
1,857 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
2 / 4 / 3
8,551
611
8,910
15,661
15,972
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
13
2 / 7 / 1
8,811
629
10,222
15,604
8,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
Mathais
Gilgamesh
12
1 / 3 / 3
9,005
643
7,828
22,982
32,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
3 / 1 / 10
10,087
721
13,295
20,448
21,032
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chiron
Murph2theS
Chiron
16
6 / 1 / 7
11,067
791
16,477
9,202
3,979
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
jbob4mi
The Morrigan
16
5 / 3 / 9
10,796
771
18,868
8,669
3,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
14
14
Deaths
5
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
1
10
8
L
Odin
2
4
3
0.88
L
Sol
2
7
1
0.36
L
Gilgamesh
Mathais
Gilgamesh
1
3
3
0.83
W
Chiron
Murph2theS
Chiron
6
1
7
9.5
W
The Morrigan
jbob4mi
The Morrigan
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,960
Damage
48,640
54,247
Taken
38,319
56,834
Mitigated
28,970
5,410
Healing
16,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
13,295
1,253
0
9,233
20,448
21,032
164
3,813
16,635
156
22,385
L
Odin
8,910
727
0
610
15,661
15,972
0
5,648
10,013
70
21,041
L
Sol
10,222
3,235
0
3,017
15,604
8,359
0
3,871
11,733
46,276
3,898
L
Gilgamesh
Mathais
Gilgamesh
7,828
1,364
0
1,783
22,982
32,503
0
6,076
16,906
165
17,575
W
Chiron
Murph2theS
Chiron
16,477
6,183
1,188
4,161
9,202
3,979
1,712
2,852
6,350
33
60,356
W
The Morrigan
jbob4mi
The Morrigan
18,868
2,879
0
1,939
8,669
3,959
553
3,495
5,174
59,724
6,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,367
Gold Earned
31,950
112
Minions Killed
179
1
Camps Cleared
12
766,692
Distance Traveled
782,624
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,087
721
19
1
1
292,190
1
L
Odin
8,551
611
29
2
0
283,281
2
L
Sol
8,811
629
70
5
0
217,703
2
L
Gilgamesh
9,005
643
13
1
1
265,708
0
W
Chiron
11,067
791
71
5
5
260,985
3
W
The Morrigan
10,796
771
89
6
6
229,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role