Player Matchup

Sol
Sol
Bruhshido
Sol
Level 121
God Stats
1W - 0L
1,840 SR
Queue Stats
12W - 7L
1,684 Elo+
Party 2
Horus
Horus
DenMotherBear
Horus
Level 159
God Stats
1W - 0L
1,507 SR
Queue Stats
174W - 97L
1,667 Elo+
Party 2
Tiamat
Tiamat
JWaggs
Tiamat
Level 159
God Stats
7W - 6L
1,659 SR
Queue Stats
465W - 308L
1,623 Elo+
Party 2
Gilgamesh
Gilgamesh
PickleJuke
Gilgamesh
Level 18
God Stats
2W - 0L
1,885 SR
Queue Stats
38W - 11L
1,794 Elo+
Party 2
Ares
Ares
Reeeeee7708
Ares
Level 50
God Stats
1W - 0L
1,985 SR
Queue Stats
206W - 74L
1,729 Elo+
Party 2
Team Averages
Level 101
1,775 SR
1,699 Elo+

VS

Team Averages
Level 96
1,485 SR
1,459 Elo+
Tyr
Tyr
 
Tyr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
DroppingLoadz
Sylvanus
Level 127
God Stats
2W - 2L
1,429 SR
Queue Stats
153W - 132L
1,484 Elo+
Party 1
Hachiman
Hachiman
RickyTheRager
Hachiman
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 96L
1,507 Elo+
Party 1
Camazotz
Camazotz
deezXnutss84
Camazotz
Level 29
God Stats
1W - 1L
1,749 SR
Queue Stats
121W - 186L
1,374 Elo+
Solo
Sobek
Sobek
eezalb
Sobek
Level 100
God Stats
0W - 2L
1,248 SR
Queue Stats
63W - 73L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 2 / 17
11,089
853
24,792
15,275
8,735
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
0 / 1 / 27
9,525
733
9,802
18,134
24,597
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tiamat
JWaggs
Tiamat
19
7 / 3 / 17
11,150
858
23,388
16,313
18,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
PickleJuke
Gilgamesh
18
8 / 3 / 18
11,586
891
17,399
20,404
17,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
6 / 4 / 23
11,220
863
15,927
25,216
32,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
1 / 6 / 7
7,768
598
14,299
20,057
18,968
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
DroppingLoadz
Sylvanus
17
4 / 4 / 7
9,628
741
9,994
21,286
34,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
RickyTheRager
Hachiman
16
3 / 6 / 7
8,897
684
20,831
17,471
9,766
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Camazotz
deezXnutss84
Camazotz
12
1 / 9 / 7
7,631
587
10,385
20,532
11,088
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sobek
eezalb
Sobek
15
3 / 7 / 5
8,750
673
5,717
21,586
37,421
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
45
32
Kills
12
13
Deaths
32
102
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
6
7
0.75
W
11
2
17
9.75
W
0
1
27
13.5
L
Sylvanus
DroppingLoadz
Sylvanus
4
4
7
1.88
W
Tiamat
JWaggs
Tiamat
7
3
17
5.17
W
Gilgamesh
PickleJuke
Gilgamesh
8
3
18
5.67
W
6
4
23
4.38
L
Hachiman
RickyTheRager
Hachiman
3
6
7
1.08
L
Camazotz
deezXnutss84
Camazotz
1
9
7
0.5
L
Sobek
eezalb
Sobek
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,308
Damage
61,226
95,342
Taken
100,932
101,878
Mitigated
111,940
48,940
Healing
33,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
14,299
634
1,460
4,612
20,057
18,968
0
13,669
6,388
36
20,222
W
24,792
8,561
1,924
4,841
15,275
8,735
3,692
2,659
12,616
42,792
0
W
9,802
4,484
14,104
10,116
18,134
24,597
731
3,525
14,609
0
15,763
L
Sylvanus
DroppingLoadz
Sylvanus
9,994
2,492
7,206
6,060
21,286
34,697
66
12,793
8,493
16,718
0
W
Tiamat
JWaggs
Tiamat
23,388
2,685
1,074
3,510
16,313
18,862
1,119
2,930
13,383
50,221
0
W
Gilgamesh
PickleJuke
Gilgamesh
17,399
5,310
3,385
4,143
20,404
17,554
890
3,194
17,210
0
30,384
W
15,927
2,444
1,038
4,805
25,216
32,130
523
3,439
21,777
19,099
0
L
Hachiman
RickyTheRager
Hachiman
20,831
13,326
628
4,048
17,471
9,766
554
10,628
6,843
0
38,350
L
Camazotz
deezXnutss84
Camazotz
10,385
1,467
2,425
4,671
20,532
11,088
0
13,910
6,622
0
17,367
L
Sobek
eezalb
Sobek
5,717
595
430
2,134
21,586
37,421
0
13,107
8,479
16,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,570
Gold Earned
42,674
141
Minions Killed
100
0
Camps Cleared
0
1,307,814
Distance Traveled
981,789
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,768
598
10
1
0
221,806
0
W
Sol
11,089
853
37
3
0
252,897
0
W
Horus
9,525
733
11
1
0
251,996
0
L
Sylvanus
9,628
741
10
1
0
188,787
0
W
Tiamat
11,150
858
58
4
0
268,066
2
W
Gilgamesh
11,586
891
23
2
0
272,686
2
W
Ares
11,220
863
12
1
0
262,169
1
L
Hachiman
8,897
684
41
3
0
196,288
0
L
Camazotz
7,631
587
10
1
0
201,499
0
L
Sobek
8,750
673
29
2
0
173,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role