Player Matchup

Gilgamesh
Gilgamesh
CornGod
Gilgamesh
Level 140
God Stats
1W - 1L
1,750 SR
Queue Stats
181W - 110L
1,628 Elo+
Party 1
Cthulhu
Cthulhu
Jamboy11
Cthulhu
Level 79
God Stats
7W - 1L
1,684 SR
Queue Stats
143W - 99L
1,548 Elo+
Party 1
Cerberus
Cerberus
OOLyle
Cerberus
Level 132
God Stats
2W - 1L
1,832 SR
Queue Stats
128W - 87L
1,623 Elo+
Party 1
Ra
Ra
SkoobDoob
Ra
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 44L
1,835 Elo+
Party 1
Ullr
Ullr
Staygreen23
Ullr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 5L
1,815 Elo+
Party 1
Team Averages
Level 95
1,653 SR
1,690 Elo+

VS

Team Averages
Level 38
1,574 SR
1,463 Elo+
Ishtar
Ishtar
KiShrimp
Ishtar
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 102L
1,545 Elo+
Solo
Da Ji
Da Ji
LiL LiME3038
Da Ji
Level 91
God Stats
0W - 1L
1,870 SR
Queue Stats
19W - 25L
1,391 Elo+
Solo
Chang'e
Chang'e
TrollDespair
Chang'e
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,559 Elo+
Solo
Kumbhakarna
Kumbhakarna
kazu_waifu
Kumbhakarna
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,386 Elo+
Solo
Artio
Artio
pahkyou
Artio
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
136W - 167L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CornGod
Gilgamesh
18
6 / 5 / 14
11,914
745
22,710
24,197
25,162
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
Jamboy11
Cthulhu
18
0 / 2 / 18
11,767
735
23,673
18,272
26,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
OOLyle
Cerberus
19
3 / 1 / 19
11,360
710
17,620
30,108
44,811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
9 / 2 / 8
12,125
758
23,801
11,935
6,914
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

19
7 / 3 / 11
11,657
729
29,724
12,795
7,553
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
KiShrimp
Ishtar
17
6 / 4 / 3
10,779
674
29,774
21,444
10,850
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
1 / 7 / 3
9,337
584
13,619
19,480
9,927
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
TrollDespair
Chang'e
18
3 / 4 / 6
10,621
664
19,451
24,850
24,706
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
kazu_waifu
Kumbhakarna
16
0 / 5 / 5
9,909
619
7,063
28,418
29,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
pahkyou
Artio
16
1 / 5 / 8
10,427
652
5,030
36,984
34,984
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
36
25
Kills
11
13
Deaths
25
70
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CornGod
Gilgamesh
6
5
14
2.6
W
Cthulhu
Jamboy11
Cthulhu
0
2
18
4.5
L
Ishtar
KiShrimp
Ishtar
6
4
3
1.88
L
1
7
3
0.36
W
Cerberus
OOLyle
Cerberus
3
1
19
12.5
W
9
2
8
6.5
W
7
3
11
4.17
L
Chang'e
TrollDespair
Chang'e
3
4
6
1.5
L
Kumbhakarna
kazu_waifu
Kumbhakarna
0
5
5
0.5
L
Artio
pahkyou
Artio
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,528
Damage
74,937
97,307
Taken
131,176
110,673
Mitigated
110,010
49,249
Healing
53,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CornGod
Gilgamesh
22,710
5,767
5,017
4,847
24,197
25,162
860
8,165
16,032
847
29,637
W
Cthulhu
Jamboy11
Cthulhu
23,673
434
1,278
2,281
18,272
26,233
408
4,258
14,014
46,284
0
L
Ishtar
KiShrimp
Ishtar
29,774
17,769
3,297
4,902
21,444
10,850
1,423
13,278
8,166
0
49,560
L
13,619
3,519
1,200
1,450
19,480
9,927
0
8,751
10,729
0
18,517
W
Cerberus
OOLyle
Cerberus
17,620
1,236
1,849
12,116
30,108
44,811
582
10,741
19,367
26,857
0
W
23,801
3,400
15,249
5,391
11,935
6,914
1,311
4,128
7,807
45,932
0
W
29,724
15,937
440
781
12,795
7,553
5,389
4,252
8,543
0
51,340
L
Chang'e
TrollDespair
Chang'e
19,451
1,996
11,892
8,046
24,850
24,706
345
12,245
12,605
45,168
0
L
Kumbhakarna
kazu_waifu
Kumbhakarna
7,063
956
1,445
4,090
28,418
29,543
114
15,764
12,654
17,066
0
L
Artio
pahkyou
Artio
5,030
458
5,150
11,702
36,984
34,984
42
15,903
21,081
7,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,823
Gold Earned
51,073
179
Minions Killed
126
0
Camps Cleared
0
1,477,878
Distance Traveled
1,388,789
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,914
745
16
1
0
307,238
0
W
Cthulhu
11,767
735
62
4
0
309,069
0
L
Ishtar
10,779
674
46
3
0
252,544
1
L
Da Ji
9,337
584
13
1
0
272,204
2
W
Cerberus
11,360
710
27
2
0
294,134
1
W
Ra
12,125
758
45
3
0
316,223
0
W
Ullr
11,657
729
29
2
0
251,214
0
L
Chang'e
10,621
664
50
3
0
275,792
0
L
Kumbhakarna
9,909
619
7
0
0
286,344
0
L
Artio
10,427
652
10
1
0
301,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role