Player Matchup

Izanami
Izanami
ZZZeidan
Izanami
Level 108
God Stats
5W - 2L
1,556 SR
Queue Stats
548W - 589L
1,569 Elo+
Party 1
Cabrakan
Cabrakan
jackshownik
Cabrakan
Level 117
God Stats
35W - 26L
1,623 SR
Queue Stats
483W - 480L
1,516 Elo+
Party 1
Janus
Janus
zSoggyTaco
Janus
Level 140
God Stats
9W - 8L
1,497 SR
Queue Stats
107W - 95L
1,614 Elo+
Solo
Team Averages
Level 122
1,559 SR
1,567 Elo+

VS

Team Averages
Level 78
1,525 SR
1,522 Elo+
Tyr
Tyr
ItzVolfie
Tyr
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 43L
1,467 Elo+
Party 2
Jormungandr
Jormungandr
RPGLIFE999
Jormungandr
Level 67
God Stats
1W - 1L
1,576 SR
Queue Stats
17W - 18L
1,554 Elo+
Solo
Chang'e
Chang'e
TheOneTrickster
Chang'e
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ZZZeidan
Izanami
14
3 / 2 / 6
9,234
710
9,744
9,813
5,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
jackshownik
Cabrakan
13
3 / 1 / 5
9,729
748
10,837
14,011
18,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
15
4 / 2 / 5
9,687
745
23,240
8,340
4,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 3
8,786
676
7,502
12,824
11,932
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
RPGLIFE999
Jormungandr
13
3 / 2 / 2
9,254
712
12,289
20,718
14,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
0 / 7 / 3
7,591
584
5,246
17,712
7,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
10
Kills
5
5
Deaths
10
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
1
3
3.5
L
Jormungandr
RPGLIFE999
Jormungandr
3
2
2
2
L
0
7
3
0.21
W
Izanami
ZZZeidan
Izanami
3
2
6
3
W
Cabrakan
jackshownik
Cabrakan
3
1
5
5.5
W
Janus
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,821
Damage
25,037
32,164
Taken
51,254
28,155
Mitigated
33,119
7,147
Healing
12,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,502
1,353
232
684
12,824
11,932
196
7,933
4,479
0
14,156
L
Jormungandr
RPGLIFE999
Jormungandr
12,289
3,200
0
6,335
20,718
14,041
0
11,634
8,625
43,165
0
L
5,246
84
1,581
3,173
17,712
7,146
0
13,313
3,935
21,111
0
W
Izanami
ZZZeidan
Izanami
9,744
5,123
0
1,284
9,813
5,483
1,046
4,522
5,291
0
46,110
W
Cabrakan
jackshownik
Cabrakan
10,837
1,553
0
4,638
14,011
18,342
0
8,149
5,862
18,603
0
W
Janus
23,240
724
0
1,225
8,340
4,330
777
5,227
3,113
54,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,650
Gold Earned
25,631
177
Minions Killed
124
10
Camps Cleared
2
761,882
Distance Traveled
730,494
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,786
676
22
2
0
275,514
3
L
Jormungandr
9,254
712
66
5
1
222,915
2
L
Chang'e
7,591
584
36
3
1
232,065
1
W
Izanami
9,234
710
83
6
8
227,427
3
W
Cabrakan
9,729
748
10
1
1
259,216
3
W
Janus
9,687
745
84
6
1
275,239
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role