Player Matchup

Ra
Ra
Bronze III
 
Ra
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Bronze III
MinyEdgar
Da Ji
Bronze III
Level 103
God Stats
2W - 0L
1,550 SR
Queue Stats
5W - 2L
1,533 MMR
Party 2
Shiva
Shiva
Bronze III
Vinxere
Shiva
Bronze III
Level 146
God Stats
3W - 0L
1,431 SR
Queue Stats
5W - 2L
1,533 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 135
1,494 SR
1,522 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,557 SR
1,477 MMR
Horus
Horus
Silver I
Medusin10
Horus
Silver I
Level 128
God Stats
3W - 6L
1,582 SR
Queue Stats
20W - 23L
1,539 MMR
Party 1
Fenrir
Fenrir
Silver IV
Verduradura15
Fenrir
Silver IV
Level 122
God Stats
0W - 1L
1,608 SR
Queue Stats
10W - 7L
1,400 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
godsright_Not
Kukulkan
Bronze III
Level 101
God Stats
4W - 1L
1,481 SR
Queue Stats
8W - 5L
1,491 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
4 / 3 / 12
14,909
745
16,067
15,277
7,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Da Ji
MinyEdgar
Da Ji
19
10 / 3 / 13
15,069
753
34,013
20,224
11,496
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shiva
Vinxere
Shiva
19
9 / 1 / 12
15,947
797
23,224
19,818
25,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
Ah Muzen CabAchillesBaron SamediThanatosPoseidon

VS

Bans
Morgan Le FayCupidJormungandrSkadiCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Medusin10
Horus
18
3 / 7 / 3
13,455
673
14,553
28,111
31,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
2 / 9 / 4
14,172
709
8,783
36,908
50,517
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
godsright_Not
Kukulkan
18
2 / 7 / 3
12,768
638
15,224
18,733
10,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
23
Kills
7
7
Deaths
23
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
3
12
3.33
L
Horus
Medusin10
Horus
3
7
3
0.64
W
Da Ji
MinyEdgar
Da Ji
10
3
13
5.5
L
2
9
4
0.44
W
Shiva
Vinxere
Shiva
9
1
12
15
L
Kukulkan
godsright_Not
Kukulkan
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,304
Damage
38,560
55,319
Taken
83,752
44,492
Mitigated
92,158
15,813
Healing
16,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
16,067
1,799
4,430
5,454
15,277
7,270
793
4,086
10,963
80,748
0
L
Horus
Medusin10
Horus
14,553
5,325
2,976
5,130
28,111
31,310
0
6,996
21,115
0
41,642
W
Da Ji
MinyEdgar
Da Ji
34,013
11,218
0
1,107
20,224
11,496
698
5,760
14,134
0
68,320
L
8,783
471
700
7,196
36,908
50,517
0
7,805
29,103
0
20,429
W
Shiva
Vinxere
Shiva
23,224
4,885
602
4,220
19,818
25,726
1,197
5,081
14,465
0
53,991
L
Kukulkan
godsright_Not
Kukulkan
15,224
864
0
767
18,733
10,331
0
1,531
17,202
67,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,925
Gold Earned
40,395
223
Minions Killed
172
14
Camps Cleared
4
1,177,902
Distance Traveled
980,465
5
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,909
745
136
7
4
413,608
0
L
Horus
13,455
673
52
3
2
337,171
9
W
Da Ji
15,069
753
53
3
8
372,976
3
L
Fenrir
14,172
709
17
1
1
323,871
12
W
Shiva
15,947
797
34
2
2
391,318
2
L
Kukulkan
12,768
638
103
5
1
319,423
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role