Player Matchup

Chaac
Chaac
Connerseus
Chaac
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,146 Elo+
Party 1
Anubis
Anubis
DarthPhingerz12
Anubis
Level 160
God Stats
7W - 6L
1,583 SR
Queue Stats
521W - 516L
1,336 Elo+
Solo
Chernobog
Chernobog
Georges2
Chernobog
Level 65
God Stats
25W - 36L
1,313 SR
Queue Stats
60W - 98L
1,235 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Haug3n1001
Tsukuyomi
Level 47
God Stats
4W - 6L
1,423 SR
Queue Stats
113W - 116L
1,333 Elo+
Solo
Nu Wa
Nu Wa
MaximumCheech23
Nu Wa
Level 64
God Stats
0W - 2L
1,163 SR
Queue Stats
10W - 9L
1,376 Elo+
Solo
Team Averages
Level 69
1,396 SR
1,285 Elo+

VS

Team Averages
Level 55
1,441 SR
1,259 Elo+
Hachiman
Hachiman
 
Hachiman
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Akabeast9123
Anubis
Level 43
God Stats
12W - 20L
1,178 SR
Queue Stats
75W - 107L
1,252 Elo+
Solo
Nemesis
Nemesis
BornToMakeMoney
Nemesis
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
89W - 124L
1,214 Elo+
Solo
Ra
Ra
OneEyedHaise
Ra
Level 51
God Stats
3W - 0L
1,683 SR
Queue Stats
114W - 144L
1,259 Elo+
Solo
Cthulhu
Cthulhu
Uh_Oh_Marty
Cthulhu
Level 38
God Stats
3W - 4L
1,344 SR
Queue Stats
3W - 10L
1,070 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
1
0 / 0 / 0
2,693
192
0
0
0
13
4 / 5 / 3
7,661
547
9,956
7,960
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Georges2
Chernobog
1
0 / 0 / 0
4,193
300
0
0
0
Tsukuyomi
Haug3n1001
Tsukuyomi
13
4 / 2 / 0
7,727
552
6,372
8,609
3,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 3 / 3
6,831
488
6,893
6,487
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
0 / 2 / 2
6,236
445
1,320
8,966
2,700
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
13
5 / 3 / 0
7,666
548
5,442
6,899
3,066
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
1 / 1 / 4
7,324
523
1,679
10,644
3,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 4 / 2
7,828
559
4,835
8,477
2,233
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Uh_Oh_Marty
Cthulhu
11
1 / 1 / 2
7,069
505
2,490
7,153
3,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
11
Kills
10
10
Deaths
11
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
0
2
2
0.5
W
Anubis
5
3
0
1.67
W
1
1
4
3
L
Chaac
0
0
0
0
L
4
5
3
1.1
L
Chernobog
Georges2
Chernobog
0
0
0
0
L
Tsukuyomi
Haug3n1001
Tsukuyomi
4
2
0
2
L
3
3
3
1.5
W
3
4
2
1
W
Cthulhu
Uh_Oh_Marty
Cthulhu
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,221
Damage
15,766
23,056
Taken
42,139
9,806
Mitigated
14,913
2,751
Healing
4,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
1,320
120
194
2,459
8,966
2,700
808
4,214
4,752
0
32,221
W
Anubis
5,442
221
0
212
6,899
3,066
811
4,044
2,855
33,171
0
W
1,679
525
0
519
10,644
3,436
576
2,400
8,244
0
51,943
L
Chaac
0
0
0
0
0
0
0
0
0
0
0
L
9,956
637
0
594
7,960
4,082
384
3,937
4,023
55,752
0
L
Chernobog
Georges2
Chernobog
0
0
0
0
0
0
0
0
0
0
0
L
Tsukuyomi
Haug3n1001
Tsukuyomi
6,372
1,723
0
1,822
8,609
3,945
0
4,742
3,867
0
53,032
L
6,893
1,759
0
335
6,487
1,779
1,094
4,088
2,399
37,544
0
W
4,835
227
151
712
8,477
2,233
1,110
5,247
3,230
47,842
0
W
Cthulhu
Uh_Oh_Marty
Cthulhu
2,490
0
0
318
7,153
3,478
0
2,100
5,053
23,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,105
Gold Earned
36,123
211
Minions Killed
304
0
Camps Cleared
0
706,362
Distance Traveled
1,162,389
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,236
445
56
4
0
219,127
0
W
Anubis
7,666
548
50
4
0
216,015
0
W
Nemesis
7,324
523
75
5
0
257,016
3
L
Chaac
2,693
192
0
0
0
0
0
L
Anubis
7,661
547
78
6
0
212,076
3
L
Chernobog
4,193
300
0
0
0
0
0
L
Tsukuyomi
7,727
552
86
6
0
274,700
0
L
Nu Wa
6,831
488
47
3
0
219,586
0
W
Ra
7,828
559
83
6
0
221,931
0
W
Cthulhu
7,069
505
40
3
0
248,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role