Player Matchup

Athena
Athena
BobertTheGreat
Athena
Level 102
God Stats
29W - 16L
1,698 SR
Queue Stats
353W - 271L
1,569 Elo+
Party 1
Mercury
Mercury
CenterBlack
Mercury
Level 69
God Stats
3W - 3L
1,500 SR
Queue Stats
211W - 177L
1,589 Elo+
Party 1
Neith
Neith
Cobblort
Neith
Level 4
God Stats
7W - 14L
1,803 SR
Queue Stats
100W - 67L
1,513 Elo+
Party 1
Kuzenbo
Kuzenbo
Earbuddz
Kuzenbo
Level 82
God Stats
4W - 8L
1,352 SR
Queue Stats
316W - 244L
1,534 Elo+
Party 1
Vulcan
Vulcan
xSejix
Vulcan
Level 124
God Stats
2W - 2L
1,728 SR
Queue Stats
274W - 181L
1,609 Elo+
Party 1
Team Averages
Level 76
1,616 SR
1,563 Elo+

VS

Team Averages
Level 48
1,338 SR
1,381 Elo+
Ratatoskr
Ratatoskr
Brando840
Ratatoskr
Level 28
God Stats
0W - 4L
1,157 SR
Queue Stats
2W - 11L
1,211 Elo+
Party 2
Eset
Eset
JayDogRodriguez
Eset
Level 36
God Stats
0W - 2L
1,336 SR
Queue Stats
3W - 19L
1,123 Elo+
Party 2
Danzaburou
Danzaburou
RACERcamper21
Danzaburou
Level 106
God Stats
15W - 13L
1,525 SR
Queue Stats
214W - 166L
1,573 Elo+
Party 3
Serqet
Serqet
Von Bonkers
Serqet
Level 41
God Stats
0W - 2L
1,250 SR
Queue Stats
27W - 43L
1,402 Elo+
Solo
Guan Yu
Guan Yu
donotgank
Guan Yu
Level 28
God Stats
2W - 2L
1,422 SR
Queue Stats
89W - 49L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 4
6,633
510
2,276
8,666
6,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
CenterBlack
Mercury
13
3 / 1 / 6
7,887
607
6,350
8,828
3,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
Cobblort
Neith
11
1 / 3 / 1
6,426
494
3,735
7,937
3,036
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Earbuddz
Kuzenbo
13
4 / 2 / 3
7,670
590
8,101
12,013
12,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vulcan
xSejix
Vulcan
13
9 / 0 / 3
8,553
658
12,666
5,655
2,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Brando840
Ratatoskr
8
0 / 5 / 1
5,578
429
2,837
9,148
3,151
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 5 / 0
5,954
458
2,590
10,157
4,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
RACERcamper21
Danzaburou
12
3 / 2 / 0
7,210
555
7,164
9,622
3,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
7
0 / 2 / 0
5,216
401
1,608
6,961
4,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Guan Yu
donotgank
Guan Yu
11
2 / 3 / 0
6,550
504
5,995
16,001
16,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
17
Kills
6
6
Deaths
17
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
L
Ratatoskr
Brando840
Ratatoskr
0
5
1
0.1
W
Mercury
CenterBlack
Mercury
3
1
6
6
W
Neith
Cobblort
Neith
1
3
1
0.5
W
Kuzenbo
Earbuddz
Kuzenbo
4
2
3
2.75
L
1
5
0
0.2
L
Danzaburou
RACERcamper21
Danzaburou
3
2
0
1.5
L
Serqet
0
2
0
0
L
Guan Yu
donotgank
Guan Yu
2
3
0
0.67
W
Vulcan
xSejix
Vulcan
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,128
Damage
20,194
43,099
Taken
51,889
27,815
Mitigated
31,542
8,492
Healing
18,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,276
978
539
2,269
8,666
6,948
234
548
7,752
17,399
0
L
Ratatoskr
Brando840
Ratatoskr
2,837
1,419
0
1,912
9,148
3,151
0
2,998
5,860
0
29,005
W
Mercury
CenterBlack
Mercury
6,350
2,968
0
1,604
8,828
3,140
510
985
7,762
0
57,514
W
Neith
Cobblort
Neith
3,735
1,335
0
945
7,937
3,036
513
0
7,937
0
44,693
W
Kuzenbo
Earbuddz
Kuzenbo
8,101
3,039
0
2,600
12,013
12,283
277
0
11,415
40,871
0
L
2,590
195
0
2,033
10,157
4,080
288
5,307
4,576
34,875
0
L
Danzaburou
RACERcamper21
Danzaburou
7,164
2,635
0
4,072
9,622
3,525
55
1,742
7,840
0
52,712
L
Serqet
1,608
359
53
1,949
6,961
4,546
0
3,303
3,580
0
10,105
L
Guan Yu
donotgank
Guan Yu
5,995
1,146
170
8,032
16,001
16,240
0
8,311
6,990
0
41,347
W
Vulcan
xSejix
Vulcan
12,666
5,305
0
535
5,655
2,408
1,075
1,057
4,546
61,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,169
Gold Earned
30,508
380
Minions Killed
289
0
Camps Cleared
0
1,334,165
Distance Traveled
1,220,664
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,633
510
31
2
0
276,975
2
L
Ratatoskr
5,578
429
55
4
0
284,238
1
W
Mercury
7,887
607
108
8
0
306,463
6
W
Neith
6,426
494
71
5
0
219,397
0
W
Kuzenbo
7,670
590
70
5
0
259,398
2
L
Eset
5,954
458
60
5
0
250,732
3
L
Danzaburou
7,210
555
82
6
0
235,117
4
L
Serqet
5,216
401
20
2
0
202,291
4
L
Guan Yu
6,550
504
72
6
0
248,286
3
W
Vulcan
8,553
658
100
8
0
271,932
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role