Player Matchup

The Morrigan
The Morrigan
ArgoNaughty
The Morrigan
Level 124
God Stats
2W - 1L
1,565 SR
Queue Stats
23W - 28L
1,434 Elo+
Party 1
Chaac
Chaac
GhostRIderr
Chaac
Level 127
God Stats
5W - 5L
1,558 SR
Queue Stats
21W - 32L
1,395 Elo+
Party 1
Medusa
Medusa
N19A
Medusa
Level 101
God Stats
7W - 11L
1,234 SR
Queue Stats
16W - 23L
1,323 Elo+
Party 1
Team Averages
Level 117
1,452 SR
1,384 Elo+

VS

Team Averages
Level 66
1,518 SR
1,526 Elo+
Ishtar
Ishtar
FreeloCarlino
Ishtar
Level 111
God Stats
2W - 1L
1,859 SR
Queue Stats
65W - 39L
1,714 Elo+
Solo
Scylla
Scylla
bristol0nt0p
Scylla
Level 84
God Stats
1W - 3L
1,196 SR
Queue Stats
42W - 49L
1,411 Elo+
Party 2
Ymir
Ymir
jkirito4668
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ArgoNaughty
The Morrigan
15
6 / 2 / 10
10,099
918
12,496
6,800
3,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
11 / 2 / 5
9,781
889
14,168
16,933
11,659
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
N19A
Medusa
13
3 / 2 / 12
9,301
846
9,146
8,115
3,672
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 4
8,768
797
8,967
15,043
8,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
13
4 / 7 / 0
8,422
766
6,328
10,901
4,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 7 / 4
7,504
682
4,470
15,111
14,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
20
Kills
6
6
Deaths
20
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
ArgoNaughty
The Morrigan
6
2
10
5.5
L
2
6
4
0.67
W
11
2
5
6.75
W
Medusa
N19A
Medusa
3
2
12
4.5
L
Scylla
4
7
0
0.57
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,810
Damage
19,765
31,848
Taken
41,055
18,462
Mitigated
27,366
9,946
Healing
3,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
ArgoNaughty
The Morrigan
12,496
1,551
78
1,855
6,800
3,131
500
2,287
4,393
31,058
6,645
L
8,967
4,475
0
2,315
15,043
8,311
0
2,820
11,979
0
32,410
W
14,168
4,950
0
5,727
16,933
11,659
716
5,069
11,418
0
30,733
W
Medusa
N19A
Medusa
9,146
6,021
223
2,063
8,115
3,672
1,179
3,087
4,900
0
30,082
L
Scylla
6,328
684
0
500
10,901
4,138
0
1,556
9,237
22,914
0
L
4,470
1,635
0
293
15,111
14,917
0
3,052
11,701
10,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,181
Gold Earned
24,694
121
Minions Killed
101
7
Camps Cleared
3
624,591
Distance Traveled
537,684
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
10,099
918
61
6
3
196,435
1
L
Ishtar
8,768
797
59
5
2
184,303
3
W
Chaac
9,781
889
20
2
1
213,413
4
W
Medusa
9,301
846
40
4
3
214,743
3
L
Scylla
8,422
766
32
3
0
167,460
2
L
Ymir
7,504
682
10
1
1
185,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role