Player Matchup

Sol
Sol
 
Sol
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Bedivere009
Guan Yu
Level 64
God Stats
3W - 7L
1,448 SR
Queue Stats
240W - 334L
1,325 Elo+
Party 2
Arachne
Arachne
CCCW Hellboy
Arachne
Level 89
God Stats
1W - 6L
1,323 SR
Queue Stats
16W - 38L
1,214 Elo+
Solo
Bellona
Bellona
Iansmurf
Bellona
Level 68
God Stats
3W - 4L
1,547 SR
Queue Stats
23W - 34L
1,427 Elo+
Party 1
Anubis
Anubis
NightPancake366
Anubis
Level 123
God Stats
0W - 2L
1,260 SR
Queue Stats
63W - 66L
1,439 Elo+
Party 1
Team Averages
Level 82
1,416 SR
1,381 Elo+

VS

Team Averages
Level 93
1,399 SR
1,400 Elo+
Zhong Kui
Zhong Kui
CannyPlatypus77
Zhong Kui
Level 39
God Stats
4W - 5L
1,527 SR
Queue Stats
123W - 135L
1,502 Elo+
Solo
Gilgamesh
Gilgamesh
IcePacino
Gilgamesh
Level 78
God Stats
12W - 14L
1,500 SR
Queue Stats
51W - 57L
1,338 Elo+
Solo
Danzaburou
Danzaburou
NemoHead9137
Danzaburou
Level 144
God Stats
270W - 265L
1,543 SR
Queue Stats
865W - 925L
1,455 Elo+
Solo
Ra
Ra
The Skoon D
Ra
Level 108
God Stats
204W - 249L
1,355 SR
Queue Stats
223W - 281L
1,302 Elo+
Solo
Lancelot
Lancelot
leonel3454526
Lancelot
Level 96
God Stats
2W - 3L
1,071 SR
Queue Stats
98W - 116L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
3 / 6 / 2
7,041
542
5,784
10,234
3,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
Bedivere009
Guan Yu
9
1 / 5 / 2
5,975
460
3,403
12,069
8,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
CCCW Hellboy
Arachne
12
4 / 1 / 1
7,078
544
5,822
8,821
3,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Iansmurf
Bellona
12
0 / 0 / 2
6,745
519
6,885
9,118
8,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 1 / 1
6,669
513
3,580
4,941
2,338
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CannyPlatypus77
Zhong Kui
10
2 / 3 / 7
6,775
521
7,780
8,878
5,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
IcePacino
Gilgamesh
12
0 / 1 / 0
6,952
535
4,249
11,482
8,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
NemoHead9137
Danzaburou
13
10 / 3 / 1
8,422
648
12,233
9,987
3,837
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 0 / 2
5,758
443
958
3,858
1,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
leonel3454526
Lancelot
10
1 / 3 / 1
6,293
484
3,743
8,472
3,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
8
Kills
13
13
Deaths
10
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
6
2
0.67
L
Guan Yu
Bedivere009
Guan Yu
1
5
2
0.4
L
Arachne
CCCW Hellboy
Arachne
4
1
1
4.5
W
Zhong Kui
CannyPlatypus77
Zhong Kui
2
3
7
1.83
L
Bellona
Iansmurf
Bellona
0
0
2
1
W
Gilgamesh
IcePacino
Gilgamesh
0
1
0
0
W
Danzaburou
NemoHead9137
Danzaburou
10
3
1
3.5
L
0
1
1
0.5
W
0
0
2
1
W
Lancelot
leonel3454526
Lancelot
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,474
Damage
28,963
45,183
Taken
42,677
26,178
Mitigated
22,829
13,259
Healing
10,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,784
2,318
0
1,960
10,234
3,871
622
1,691
8,307
29,162
4,711
L
Guan Yu
Bedivere009
Guan Yu
3,403
865
587
2,026
12,069
8,609
0
2,949
8,816
0
16,296
L
Arachne
CCCW Hellboy
Arachne
5,822
5,041
0
2,287
8,821
3,216
0
1,752
6,891
0
43,951
W
Zhong Kui
CannyPlatypus77
Zhong Kui
7,780
1,595
0
2,163
8,878
5,700
0
1,597
7,281
38,025
0
L
Bellona
Iansmurf
Bellona
6,885
2,602
0
4,059
9,118
8,144
459
0
9,118
0
48,779
W
Gilgamesh
IcePacino
Gilgamesh
4,249
1,580
0
5,294
11,482
8,989
288
0
11,482
0
42,550
W
Danzaburou
NemoHead9137
Danzaburou
12,233
4,757
0
2,072
9,987
3,837
2,006
3,659
6,328
0
59,931
L
3,580
222
0
2,340
4,941
2,338
0
1,476
3,313
55,406
0
W
958
108
0
505
3,858
1,154
120
1,984
1,874
20,345
0
W
Lancelot
leonel3454526
Lancelot
3,743
893
0
162
8,472
3,149
0
1,220
7,252
0
38,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,508
Gold Earned
34,200
337
Minions Killed
342
0
Camps Cleared
0
1,304,392
Distance Traveled
1,252,924
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,041
542
55
4
0
238,302
2
L
Guan Yu
5,975
460
25
2
0
256,790
2
L
Arachne
7,078
544
88
7
0
313,094
0
W
Zhong Kui
6,775
521
56
4
0
229,541
2
L
Bellona
6,745
519
75
6
0
284,977
5
W
Gilgamesh
6,952
535
79
6
0
226,636
1
W
Danzaburou
8,422
648
97
7
0
252,046
1
L
Anubis
6,669
513
94
7
0
211,229
2
W
Ra
5,758
443
41
3
0
283,891
2
W
Lancelot
6,293
484
69
5
0
260,810
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role